Here goes:
Stat builders want unbreakable defenses, warmongers could care less about def, but they dont want to make massing them extremely difficult. So here is my proposition:
If you do not attack, raid, and/or sab for 1 week you recieve a 100% bonus to your def attribute (def doubles w no cost to you), continue this non-aggression strategy for 1 month or longer and def will increase by say 500% of original (5x original def stat again no cost to you).
here is the catch, if you perform so much as 1 attack, raid and/or sabotage, your defense will drop back to normal (your base def before bonuses) upon the next turn click.
while this will not make anyone "invincible" it will make the massing of a non aggressive player much more costly and difficult. and i know alliances would utilize such an update to make a "banker" account during war time, but this would simply add to the strategy in the game. and regardless of attacks against the bonus would only be forfeit if the acct holder performed an att, raid, or sab. so if said acct was massed its def would rebuild at 5x the normal rate (or 80% less than it would cost to attain def normally).
this way stat builders could build stats and warmongers could war.
and in case anyone is wondering, as far as SGW is concerned, i am pro war.
Defense to satisfy the masses
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Defense to satisfy the masses
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Re: Defense to satisfy the masses
Thats an interesting idea......
Only possible problem I see, is it could possibly make farming costlier, and therefor add more incentive to the rising AT prices...of course, this could be offset by more people selling AT's because they don't attack anymore because they want the bonus.
Last thought,
On spying, would it show the defense action with or without the bonus?
If not will it reveal if there is a bonus? The amount of the bonus?
Same questions applie to any area that shows a player their defense action.
Only possible problem I see, is it could possibly make farming costlier, and therefor add more incentive to the rising AT prices...of course, this could be offset by more people selling AT's because they don't attack anymore because they want the bonus.
Last thought,
On spying, would it show the defense action with or without the bonus?
If not will it reveal if there is a bonus? The amount of the bonus?
Same questions applie to any area that shows a player their defense action.
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Re: Defense to satisfy the masses
TacticalCommander wrote:Thats an interesting idea......
Only possible problem I see, is it could possibly make farming costlier, and therefor add more incentive to the rising AT prices...of course, this could be offset by more people selling AT's because they don't attack anymore because they want the bonus.
Last thought,
On spying, would it show the defense action with or without the bonus?
If not will it reveal if there is a bonus? The amount of the bonus?
Same questions applie to any area that shows a player their defense action.
it should state a "Defensive alert level"
It would not be fair to someone to hit one of these defenses suprisingly.

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PsychoticTendencies
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Re: Defense to satisfy the masses
Lore wrote:TacticalCommander wrote:Thats an interesting idea......
Only possible problem I see, is it could possibly make farming costlier, and therefor add more incentive to the rising AT prices...of course, this could be offset by more people selling AT's because they don't attack anymore because they want the bonus.
Last thought,
On spying, would it show the defense action with or without the bonus?
If not will it reveal if there is a bonus? The amount of the bonus?
Same questions applie to any area that shows a player their defense action.
it should state a "Defensive alert level"
It would not be fair to someone to hit one of these defenses suprisingly.
well, i think it should show "total def action" (bonus included) when spying, but i also think we should be able to "see" defcon, nox, and total UP. but we will see where admin goes with it if it is implemented. (since current spying shows total def incl planets i dont think there will be a problem here)
also, not only would AT offset occur but farming wouldnt change much because most "farms" are inactives and when u double or even quintuple a 0 def, its still 0.
Thanx for your support and lets keep this thread alive so admin can see it.
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Re: Defense to satisfy the masses
dont you think 500% is a little too much??
especially since the "1+ trill defense" is becomming more common?????
so you have a 1 trill defense -- not attack for 5 weeks then you have a 5 trill defense!!
cant you do something similar to the attack as well to balance it out??
especially since the "1+ trill defense" is becomming more common?????
so you have a 1 trill defense -- not attack for 5 weeks then you have a 5 trill defense!!
cant you do something similar to the attack as well to balance it out??
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Re: Defense to satisfy the masses
stargatewars
and if you have a naq farm who is inactive and suddenly gets a 100% increase in defence you might not be able to take it
its a war game
im against the idea
and if you have a naq farm who is inactive and suddenly gets a 100% increase in defence you might not be able to take it
its a war game
im against the idea

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Re: Defense to satisfy the masses
First...an inactive farm would likely have 0 defense, and therefor when multiplied be still 0....I believe that was already said. Even if 3 damage is amplified by 100% it will become a whopping 6 damage.
2nd....How does goes against the war Game? In war, you have Attack and Defense. So if someone want to strategically not attack so they can have a bonus to their defense, thats their choice.
Its not like the attacker doesn't have anything, they can still choose when to attack. They can farm and raid to get resources to make up for extra losses when massing such a defense.
Not to mention, the attacker will still have this advantage, the ability to spy, or have someone do it for them, a defense to see if they have the bonus. So the attacker will know how big of a strike will be needed. Where as a defender, won't likely know how big of an attack is coming till it actually comes. And thats assuming their even online to do anything about it at the time.
So don't use "its a war game" to say this is a bad idea. Because this war game has attack and defense. And attacking has a lot of advantages, whereas defense right now, doesn't really have anything, so this is something that could be useful.
With that last paragraph in mind....I think the cost(not attacking anyone) is a too extreme, maybe have it so that if you don't use more than x amount of turns in a day or something.....
TC
2nd....How does goes against the war Game? In war, you have Attack and Defense. So if someone want to strategically not attack so they can have a bonus to their defense, thats their choice.
Its not like the attacker doesn't have anything, they can still choose when to attack. They can farm and raid to get resources to make up for extra losses when massing such a defense.
Not to mention, the attacker will still have this advantage, the ability to spy, or have someone do it for them, a defense to see if they have the bonus. So the attacker will know how big of a strike will be needed. Where as a defender, won't likely know how big of an attack is coming till it actually comes. And thats assuming their even online to do anything about it at the time.
So don't use "its a war game" to say this is a bad idea. Because this war game has attack and defense. And attacking has a lot of advantages, whereas defense right now, doesn't really have anything, so this is something that could be useful.
With that last paragraph in mind....I think the cost(not attacking anyone) is a too extreme, maybe have it so that if you don't use more than x amount of turns in a day or something.....
TC
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Re: Defense to satisfy the masses
Why don`t you all post your IDs here and i`ll see what i can do about it. 
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Re: Defense to satisfy the masses
barundin wrote:dont you think 500% is a little too much??
especially since the "1+ trill defense" is becomming more common?????
so you have a 1 trill defense -- not attack for 5 weeks then you have a 5 trill defense!!
cant you do something similar to the attack as well to balance it out??
People have over 3tril def these days (very few have above 2tril, indeed).
And for defensive not being part of war game...I'll say that:
Aggressive cat is aggressive / defensive cat is defensive.
There's always people attacking others for ressources and tohse who use only their ressources and want to protect it from attackers.

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Re: Defense to satisfy the masses
This seems like an interesting/good idea. Will add some elements of strategy into the game, it will also mean that if they retaliate for farming they would lose their bonus. I think the amount of attackers the hyped up defences kill may want to be reduced though?
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Re: Defense to satisfy the masses
barundin wrote:dont you think 500% is a little too much??
especially since the "1+ trill defense" is becomming more common?????
so you have a 1 trill defense -- not attack for 5 weeks then you have a 5 trill defense!!
cant you do something similar to the attack as well to balance it out??
well, no, i don't think 500% is too much seeing as how difficult it is to attain the 500% bonus (30 days with NO attacks, sounds easy i know, but try it and see how easy that is) and how easy that is to lose (only 1 att and poof, it's all gone)
Also, beefing up the strike to counter balance this proposed update would kinda make it useless, all it would do is make us use bigger numbers.
Shuggy123 wrote:
and if you have a naq farm who is inactive and suddenly gets a 100% increase in defence you might not be able to take it
as TC said you could see this def increase if you only spied before you attacked. and besides how many inactives have greater than 0 def??. yes this is a war game, had you read my first post you would have seen the part i wrote about me being strongly in favor of the war prt. but the trend in the game lately has been for most accts to keep a minimal def to discourage raiding. this would help to reestablish def as part of the whole war strategy ( i dont know about you but when i go to war i like to have nice fat defenses to mass and not be stuck wasting resources on defenses that are far inferior to my strike)
Lord_Zeus wrote:This seems like an interesting/good idea. Will add some elements of strategy into the game, it will also mean that if they retaliate for farming they would lose their bonus. I think the amount of attackers the hyped up defences kill may want to be reduced though?
Admin is already working on an update to make troop losses be based solely on troop count, regardless of power. so even if you got your hind end spanked by this proposed update you wouldnt lose any extra units.
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And TC, thanx for the support, I take 1 day off and someone fires up the grill
also i think dont think that attaining the bonus shouldbe linked to x amt of attacks per such and such, as this would overcomplicate the coding and possibly make this easier to "abuse" (cant have the best of both worlds)
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Re: Defense to satisfy the masses
Not so hard to not attack for a month look at people low ranked with big army size, not all of them have a strike made for raiding, many have 0 strike powers with 300-1+tril defences!

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Re: Defense to satisfy the masses
Apophis The Great wrote:Not so hard to not attack for a month look at people low ranked with big army size, not all of them have a strike made for raiding, many have 0 strike powers with 300-1+tril defences!
think about what u just said. u described a stat builder. are u or anyone else farming someone with a 1 tril def? are you worried about warring with this stat builder?
What is the point you are trying to make? Where is the relevance?
To a fighter, like myself, going 1 month without attacking someone would drive me nuts. if this is implemented i promise i will never get the max def bonus, i might make it 1 week w/o attacking if i were heading towards an ascention or if i were to be designated as a supplier in a war. but more than that would cause me physical pain.
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Re: Defense to satisfy the masses
PsychoticTendencies wrote:Apophis The Great wrote:Not so hard to not attack for a month look at people low ranked with big army size, not all of them have a strike made for raiding, many have 0 strike powers with 300-1+tril defences!
think about what u just said. u described a stat builder. are u or anyone else farming someone with a 1 tril def? are you worried about warring with this stat builder?
What is the point you are trying to make? Where is the relevance?
To a fighter, like myself, going 1 month without attacking someone would drive me nuts. if this is implemented i promise i will never get the max def bonus, i might make it 1 week w/o attacking if i were heading towards an ascention or if i were to be designated as a supplier in a war. but more than that would cause me physical pain.
Point I wanted to make is you sounded like it looks easy but in reality it's really not easy as temptation to attack comes in ect...And I said 300-1+tril def...which is quite different
...if you see a dude with 350bil defense and over 150bil naq out big chances if you have bigger strike that you take it!
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Re: Defense to satisfy the masses
BUMP
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