non-transferrable attack turns

deathguard
Fledgling Forumer
Posts: 213
Joined: Fri Aug 11, 2006 7:52 pm
ID: 0

Re: non-transferrable attack turns

man im so glad i got my bank size up since the last time he tried to change banking with ppt this time he got it right but turn in purg seeing as like less than one% of the people there are hiding from extortionists al that will happen is purg will become a farm fest
User avatar
Mukasa
Forum Addict
Posts: 3506
Joined: Sun Apr 23, 2006 4:07 am

Re: non-transferrable attack turns

da31fox wrote:The turn thing will help new players who don't know anyone else in the game and haven't figured out that there are 30k inactive players, some do have large armies and sometimes they are raiders so a new player could get confused. And a new player would be focusing their naq on their stats, so free AT is nice for them.
Getting turns to burn in perg will help all those who want to go farm/raid all the inactives in perg now.

As for the bank increase, I like the fact I can increase my bank 30% per week instead of 20% from using 2 ppt's. But having protection from ppt was nice too, but i guess if you take 2 ppt and 1 bank increase its the same but then you cant buy 1 mt worth of AT like you could before.

I won't say this is good or bad change, but it is change, so we all must adapt, change is what keeps the game interesting. Keep it up admin.



also fact is u don't always use 2 ppt's per week...at least not when not in war...at least i don't..i like it too yes...30% per week sounds cool esp. if u can get cheap at's anyways and don't need to use ppt...
Image
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: non-transferrable attack turns

RobinInDaHood wrote:So a solution to mopping up the excessive turns in the game is to provide a way for people to have turns at 0 cost, rather than waiting for the natural progression of time? Also, they can have immediate turns in Perg even though that reality is supposed to be based entirely on turn (aka time) generation?

Ohhh, right, you have to use all three market turns to get your free turns except that the cost to buy 2750 turns per week is so cheap that anyone except for the most nubile players can afford to just buy them. It's not like anything has been done about the thousands of inactive accounts in the game that are throwing off hundreds of billions or trillions of naq per turn. You can easily farm 3 MT worth of paid turns per week from inactives.

So now players can do mass damage on main, pop into Perg, get all the turns they need (for personal use) to raid/farm/mass while in Perg, and then pop back out in 5 days to rinse and repeat?

Um, yeah... ok. Jason, I'm sure you had some logic behind this move. I just can't see it. If the goal was to begin to introduce a bit more strategy into the game by reducing the amount of turns floating around, this wasn't the solution. Printing more money isn't a way to reduce the amount of currency in circulation or increase its value.

If cleaning up the turn mess wasn't the goal, I'd sure like to know where you were going with this.


Bravo mate, Bravo
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Severian

Re: non-transferrable attack turns

I agree with Robin and Lore on this one completely. There is no denying it,

Pergatory Failed and does not proected from the AT satuation.

It does not provide a stable enviroment for players to learn the game free from all the "bullying" in inverted commas (Read: The Vast majority of negative behaviour comes from smaller-mid players or 0 Stat Players who have never had to work the same way the ones before them did but are capable of dealing damage while taking 0), but instead provides them with an exploit and encourages hit and run behaviour.

It has caused more problems then it was supposed to have solved and instead of attempted to rectify the extortion situation, has created far more animosity within the community through the questionable usage of Pergatory as a safehouse from repercussions.

The slower game pace of self isolation of growing solely by your own account with no trades/direct send has also failed:

Jump in Pergatory with a massive UP, Large mostly undefended UP planets. Larg-ish account. Farm, Raid or just sit there happily enjoying your income/UP knowing very few people will take it.

5 days are up. 720 Turns aquired. Jump out of Pergatory. Use all Market Turns, Sell UU, Buy, Get direct send, lots of trades and easy enough to get enough turns to just jump back in. Rinse and Repeat since its creation.

Not only that, these new Turns mean people in Purgatory are able to farm/raid without having to worry about saving turns to get out.

The only way this seems to be going is to almost *try* encourage people to stay in Pergatory instead of leadfrogging in and out by providing them with turns, allowing them far more activity. However considering the leapfrogging is still useable and gets you more turns and access, can't see it really fixing anything as that will always win out against Personal turns in MT usage.

Either ReDefine Pergatory as it hasn't been whats its said to be for a long time.
Or

Actually make it what its supposed to be, lower Caps, cut off running (can't have attacked for a 24-48 hours to stop that tactic) and make sure people lose MTs getting out so they can't just jump out, PPT sell and jump back in.
grimgor
Forum Irregular
Posts: 280
Joined: Wed Nov 23, 2005 4:30 am
Race: System Lord
ID: 28599

Re: non-transferrable attack turns

agree /\

people even use this tatic in allaince war

reduce it to 25M like before
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: non-transferrable attack turns

Severian wrote:I agree with Robin and Lore on this one completely. There is no denying it,



It does not provide a stable enviroment for players to learn the game free from all the "bullying" in inverted commas (Read: The Vast majority of negative behaviour comes from smaller-mid players or 0 Stat Players who have never had to work the same way the ones before them did but are capable of dealing damage while taking 0), but instead provides them with an exploit and encourages hit and run behaviour.

AMEN Brother

It has caused more problems then it was supposed to have solved and instead of attempted to rectify the extortion situation, has created far more animosity within the community through the questionable usage of Pergatory as a safehouse from repercussions.

Preach it Brother

The slower game pace of self isolation of growing solely by your own account with no trades/direct send has also failed:

Tell it like it is Brother

Jump in Pergatory with a massive UP, Large mostly undefended UP planets. Larg-ish account. Farm, Raid or just sit there happily enjoying your income/UP knowing very few people will take it.

5 days are up. 720 Turns aquired. Jump out of Pergatory. Use all Market Turns, Sell UU, Buy, Get direct send, lots of trades and easy enough to get enough turns to just jump back in. Rinse and Repeat since its creation.

Not only that, these new Turns mean people in Purgatory are able to farm/raid without having to worry about saving turns to get out.

The only way this seems to be going is to almost *try* encourage people to stay in Pergatory instead of leadfrogging in and out by providing them with turns, allowing them far more activity. However considering the leapfrogging is still useable and gets you more turns and access, can't see it really fixing anything as that will always win out against Personal turns in MT usage.

Either ReDefine Pergatory as it hasn't been whats its said to be for a long time.
Or

Actually make it what its supposed to be, lower Caps, cut off running (can't have attacked for a 24-48 hours to stop that tactic) and make sure people lose MTs getting out so they can't just jump out, PPT sell and jump back in.
And the truth will set you free!!!!!



This situation is like so many in main and ascended, Jason, Admin, Whoever, Stop treating the "sympotomes" and start fixing the diseases plaguing this game.

You seem to never think things through, You have to start looking at ways to abuse or exploit every update you do. Look how quickly, and how many people see and pick up on these exploitable points already.

Untouchable accounts are slowly destroying the foundations at the very core of the game. Continuing to "fix" the "fix" used to "fix" the last "fix" is getting us no where I'm afraid.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Highwayman
Forum Grunt
Posts: 65
Joined: Sat Aug 06, 2005 10:18 am

Re: non-transferrable attack turns

the question I have with these turns deals with ascention what happens to them since we cant transfer them and they are supposed to be seperate will ascendies keep them or lose them seems they should keep them if they dont count.
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Re: non-transferrable attack turns

Well, since I hate the fact there are too many AT in the game anyway - including an endless supply from the market, then I don't really like (and fail to see the point of) this update.........

.......... unless of course it is a prelude to removing auto-generated AT from the market - in which case, I love it! :-D
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
User avatar
Liquidfoxx
Forum Irregular
Posts: 302
Joined: Wed Dec 20, 2006 10:38 am
ID: 0

Re: non-transferrable attack turns

I don't like how i'll have gone from gaining 21% increase per week, to only 10% now that it's removed from the PPT, but i'll guess i'll have to live with my bank increasing only as fast as my miners then :(
Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browser.
Fape
Forum Newbie
Posts: 4
Joined: Sat Oct 06, 2007 3:06 pm

Re: non-transferrable attack turns

Liquidfoxx wrote:I don't like how i'll have gone from gaining 21% increase per week, to only 10% now that it's removed from the PPT, but i'll guess i'll have to live with my bank increasing only as fast as my miners then :(


me too, now is imposible to catch the old ppl bank size, when before u get 10% of all the bank, not only natural bank.

At least if that market turn was used to increase 10% of the actual size bank, and not only the natural bank size, it would be more worth it.
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: non-transferrable attack turns

Wolf359 wrote:.......... unless of course it is a prelude to removing auto-generated AT from the market - in which case, I love it! :-D

I thought it was??

Hm. If not, it is indeed only an increase in the number of ATs, which is counterproductive.

Anyways.. let's see where this goes.
Image
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: non-transferrable attack turns

Wolf359 wrote:Well, since I hate the fact there are too many AT in the game anyway - including an endless supply from the market, then I don't really like (and fail to see the point of) this update.........

.......... unless of course it is a prelude to removing auto-generated AT from the market - in which case, I love it! :-D



The only point I ever saw in it was, making a way to get yourself more AT that you can't sell by losing the ability to sell AT to others on the market.

Giving a viable reason to stop or slow AT sales
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
da31fox
Fledgling Forumer
Posts: 188
Joined: Sat Feb 11, 2006 12:11 pm
Alliance: Eternal Knights
Race: NanoTiMaster (Indu)
ID: 54917
Contact:

Re: non-transferrable attack turns

Fape wrote:
Liquidfoxx wrote:I don't like how i'll have gone from gaining 21% increase per week, to only 10% now that it's removed from the PPT, but i'll guess i'll have to live with my bank increasing only as fast as my miners then :(


me too, now is imposible to catch the old ppl bank size, when before u get 10% of all the bank, not only natural bank.

At least if that market turn was used to increase 10% of the actual size bank, and not only the natural bank size, it would be more worth it.


You used to gain 10% of your natural base bank size on ppt, and you could take 2 ppt's per week, which is 20% total.
Now you can increase your bank size by 30% per week. So now you can increase it faster than you could before.

So if your like me and trying to play catch-up on bank limit to get covert levels then the new update is in your favor.
User avatar
Liquidfoxx
Forum Irregular
Posts: 302
Joined: Wed Dec 20, 2006 10:38 am
ID: 0

Re: non-transferrable attack turns

Supposedly, one of the members of my alliance has gone on PPT and still received the bank increase...

Actually, 3 lots of 10% is 33% :D
Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browser.
Sphinx42
Goa'uld
Posts: 1480
Joined: Fri Sep 08, 2006 7:02 am
ID: 0

Re: non-transferrable attack turns

Liquidfoxx wrote:Supposedly, one of the members of my alliance has gone on PPT and still received the bank increase...

Yes, I can also confirm you still get bank size increase with PPT.

Actually, 3 lots of 10% is 33% :D

Huh?
Gone, left, no longer here.
Locked

Return to “For Admin Archives”