feeling a bit nostalgic

Forum for all general ingame discussion.

are you in favor of a reset and for lifers, unlimited turns, planets and raiding to be removed?

no.
2
6%
hell no!
4
13%
yes.
1
3%
hell yes!
1
3%
yes because we used to have way more fun.
6
19%
no because i like things the way they are.
5
16%
remove unlimited turns from market but keep everything else and no reset.
12
39%
 
Total votes: 31
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[KMA]Avenger
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Re: feeling a bit nostalgic

give me a couple weeks to sort myself out and we'll get together and go for a few drinks mate :wink:
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Re: feeling a bit nostalgic

sure mate,np....need to save some cash anyway,bought a new laptop today anyway so Im broke :lol:
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Re: feeling a bit nostalgic

nice, back on topic? :P
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Re: feeling a bit nostalgic

sure,Ill send ya a pm....need some info
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Re: feeling a bit nostalgic

I miss a few of the 'old gaurd', when you saw them on the forums you got alittle scared.

I mainly miss two players who arn't around much anymore, one has left the game but the other just isnt active that much anymore. Shame really, they made SGW for me.

BW
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Re: feeling a bit nostalgic

i miss the time before planets

and limited attack turns(never thought id say that)
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Wolf359 wrote:I agree with hidden
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Re: feeling a bit nostalgic

hidden wrote:i miss the time before planets

and limited attack turns(never thought id say that)



Ditto
Severian

Re: feeling a bit nostalgic

I miss the Roleplay and when people used their accounts and this game as an excuse to get together and have fun with mates. Instead of seeing it as a personal asset where each attack on you is somehow cutting deep resulting in lashings out and bitterness.

A lot of the things we missed worked back then but would have to have evolved regardless as the players ingame grew in size and in connections. The problem is we took the wrong evolutionary path where time and money and not skill, preperation and tactics get you ahead.
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Re: feeling a bit nostalgic

WE have roleplay too ;)


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Re: feeling a bit nostalgic

Lore wrote:Guess what I missed most was back when it actually took an alliance 3 days to a week to "Ramp up" for war. Now they can jump rank, mass entire alliances and sell off and turtle shell in 1 turn.



[AK]Avenger wrote:
mate, SGW's problems started with lifers, raiding and then planets!

i would gladly suffer a reset and for lifers, planets and raiding to be removed so we could have wars that actually mean something like they used to!


And remove unlimited AT.

What do I miss?

Meaningful wars, gearing up for war, old adversaries such as the3rdlibra, Lord Dougy and THE SAZ. My first ally, opticallove.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: feeling a bit nostalgic

Wolf359 wrote:
Lore wrote:Guess what I missed most was back when it actually took an alliance 3 days to a week to "Ramp up" for war. Now they can jump rank, mass entire alliances and sell off and turtle shell in 1 turn.



[AK]Avenger wrote:
mate, SGW's problems started with lifers, raiding and then planets!

i would gladly suffer a reset and for lifers, planets and raiding to be removed so we could have wars that actually mean something like they used to!


And remove unlimited AT.

What do I miss?

Meaningful wars, gearing up for war, old adversaries such as the3rdlibra, Lord Dougy and THE SAZ. My first ally, opticallove.

Non transferrable turns are part of the solution if not the solution for ATs, maybe?
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Re: feeling a bit nostalgic

We all miss friends that have left the game

I also wonder how every attack became so personal, and why 3/4 of players have, Protected by *Insert friend/friend's alliance/alliance name* (is the game so important that you can't protect yourself against a bit bigger player, or is this a trick?)

Speech: Mass and be happy, it's a game, don't get stressed because of it
My opinion at least

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Re: feeling a bit nostalgic

Wolf359 wrote:
Lore wrote:Guess what I missed most was back when it actually took an alliance 3 days to a week to "Ramp up" for war. Now they can jump rank, mass entire alliances and sell off and turtle shell in 1 turn.



[AK]Avenger wrote:
mate, SGW's problems started with lifers, raiding and then planets!

i would gladly suffer a reset and for lifers, planets and raiding to be removed so we could have wars that actually mean something like they used to!


And remove unlimited AT.

What do I miss?

Meaningful wars, gearing up for war, old adversaries such as the3rdlibra, Lord Dougy and THE SAZ. My first ally, opticallove.



that as well mate, i think that just about covers it...

all in favor of a reset and for planets, raiding and lifers to be removed say aye!
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Re: feeling a bit nostalgic

Apophis The Great wrote:
Wolf359 wrote:
Lore wrote:Guess what I missed most was back when it actually took an alliance 3 days to a week to "Ramp up" for war. Now they can jump rank, mass entire alliances and sell off and turtle shell in 1 turn.



[AK]Avenger wrote:
mate, SGW's problems started with lifers, raiding and then planets!

i would gladly suffer a reset and for lifers, planets and raiding to be removed so we could have wars that actually mean something like they used to!


And remove unlimited AT.

What do I miss?

Meaningful wars, gearing up for war, old adversaries such as the3rdlibra, Lord Dougy and THE SAZ. My first ally, opticallove.

Non transferrable turns are part of the solution if not the solution for ATs, maybe?


They would be if auto-generated AT had been removed from the market, but since they haven't been then non-transferrable AT are no solution at all.

But that's another topic.

I also miss the GA, at least the original vision/version of it before it grew too large.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: feeling a bit nostalgic

Planets just made the game harder for the little guys. People who had been playing a while could spend tons of naq to boost the defenses and boost the strength of the planets, distancing themselves from the smaller ones. Even if they lost them in a war, they still had the ability to rebuild them quicker than any little guy could.

Lifers hurt the game because it made a part of the game that was stuck. I mean back when you had UU and you didn't train them to supers, you could transfer them between AC/Covert/Attack/Defense Units... Now if we just got rid of lifers, there would be raiding of a butt load of accounts. So if you do away with lifers/miners, then you have to do away with raiding also!

Finally, unlimited ATs. If you don't want to do away with lifers and raiding, just get rid of the unlimited ATs. You would hurt raiding so badly, but then the prices would continue to soar for the price of 1 AT.

Its kinda hard to organize what to get rid of to make the game more enjoyable.

Also, I wish Esker was still around, atleast he did a lot of Role-Playing...
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