Lore wrote:Wolf359 wrote:I'd say no to the original idea because, simply, it makes it less costly to hurt someone's account, thereby making things even easier. Currently in order to damage planets you have to get rid of one of your own (if you own 10) - the cost.
This proposal would remove that, solely to the benefit of the aggressor, and it's already too easy to mass - so why make it easier, no matter how little?
i see your point but feel it is alittle one sided. It does not make hurting someones account easier, if your the one with 10 planets. You say it solely benifits the aggressor, I say the way it is now it solely benifits the 9 planet agressor. You can already mass planets, its not that hard. What has happened tho, is there is a situation(Another one) where "I can hit you but you can't hit me".
I disagree because that is only the situation if you
choose it to be. If you
choose to have 10 planets, then you cannot attack anyone else planets with your MS (let's say that the size of your empire needs the MS for policing duties!

). If you want to be able to attack planets with your MS, then you
choose to have 9 or less.
You have to make a decision to either have 10 planets, or to be able to attack others planets. Let's not try and remove any and all decision making from the game (that has already been done too much), otherwise what is the point?
Just like if you want to be able to send your MS away so it isn't used when attacking or defending, you choose to have 9 planets.
It is player choice, and currently one of the few remaining bits of strategy left (no matter how small).