Seige Option during War

Sukei
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Seige Option during War

When one declares war on another, a seige option (corresponding with seige technology and possibly with owning a mothership) will be available. It will allow the user to attack the enemy for a number of attack turns (more than the usual 15) damaging say their defensive structure and ground troops (attacking and defending). Or some variation of the above.
Sabben
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interesting idea - could be expanded on - but i think it would be cool
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Rukia
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sounds nice...seems like an extension of some old mothership enchancement ideas. ^.^
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Waffen
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Sounds like a cool idea, so what your saying is it will damage more the players army than take naq?
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Sukei
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More or less yea...damaging the players overall military capabilities.
budakajana
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I like the idea as well.
goodie
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sounds good, also gives motherships another purpose other than like adding to your attack power, and like, looking cool
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Eternal Usul
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A slightly different take on the idea:

You declare a seige like you declare war. You then decide that for a certain period of time determined by the player, say two days. You will constantly attack a single person, everytime you reach a certain number of turns.

So say player A lays seige to player B for two days every fifteen turns...

Then for two days, every fifteenth turn generated will trigger an attack against the target.

Naq produced during this period can either be automatically funneled into repairs, or set to automatic banking.
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

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Prior Of The Ori
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sounds like a gud idea 2 me :-D
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Kirklandkie
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automatic banking would make attacking and signing in pointless. this is because there would be no more farms left

i think auutomatic things should be kept to a minimal
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KDY
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This is a great idea. How would the player that is undersiege counterattack to break the siege?
Addoran
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You could make it affect the other player in a 'Sabbing' sort of way, except that siege degrades the number of enemy defensive troops (and not weapons) by small amounts.

If implemented, I think it should only be for people with motherships, just to make that 450mil I spent do a bit more.

I'd still prefer the 'Mothership Mega Weapon' idea to this though.
Rukia
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Aegir of the Valhalla wrote:This is a great idea. How would the player that is undersiege counterattack to break the siege?


kirklandkie wrote:automatic banking would make attacking and signing in pointless. this is because there would be no more farms left

i think auutomatic things should be kept to a minimal



true...i can see multiple players using this as a way to continually farm/keep a player's rank low. they need a way to break the seige otherwise it could be abused (i.e. whole alliance seiging a player with no way of breaking it)
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Rukia
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maybe it could just keep the beseiged player from mining for naq.
Rukia previously known as Shizune

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"Those who abandon their friends are worse than trash" - Uchiha Obito

*does Kuroigakure no justu and vanishes*

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Eternal Usul
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Okay to answer all your questions...


A: the longer you lay seige to another player the less effective it becomes.

i.e. you take less naq, and more damage for each hour that you spend laying seige. While the defender takes less damage and keeps more naq.

On the plus side for the defender, because they are technically surrounded by the enemy, no new enemies may attack. And they get a boost to covert, while the besieger suffers a weaker covert ability.

Yeah, the auto bank was a bad idea, scratch it. If you can't take the time to bank, oh well.

But one of the drawbacks is that you automatically use naq to repair, reducing the amount you make. As repair costs mount it will be less and less efficient to lay seige.
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
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