Lifer suicide mission

Locked
danielv
Fledgling Forumer
Posts: 163
Joined: Mon Dec 19, 2005 6:06 am
ID: 0
Location: France

Lifer suicide mission

As you know it, you must send 5 time what a player have to kill his assassin.
Maybe we could make a 1:1 rate.

look closely, 1:5 is really too much.
I would like to use this attack, but it cost really too much to use.

to kill 10 mill assasin, I would lose 50 mill worker :?

Cheers
Danielv
DanielV FAHQKD
ID= 29003
My trade feedback

La loi du talion. oeil pour oeil, dent pour dent
Best site ever
(21:05) bebita{The Order : like i said to daniel i want to surrender
(15:34) bebita : what stupid i was when i was ready to give up at 70 mil uu for them
(15:35) bebita : don't tell anyone
(15:35) bebita : please
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: Lifer suicide mission

danielv wrote:As you know it, you must send 5 time what a player have to kill his assassin.
Maybe we could make a 1:1 rate.

look closely, 1:5 is really too much.
I would like to use this attack, but it cost really too much to use.

to kill 10 mill assasin, I would lose 50 mill worker :?

Cheers
Danielv


Which is logical, consider this:

1 Trained Assassin fights against 5 Untrained Workers.
Who will win?

I dare give the Assassin a chance.. think about how powerful the guy was that infiltrated the SGC. ;)


Also it'd be a little harsh to be able to kill everyone's assassins just like that. Kinda strips the game of units ultimately. :)
Image
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

Re: Lifer suicide mission

make 1:2

because right now anti-covert might as well be like covert was before anti-covert was introduced
Image
Wolf359 wrote:I agree with hidden
Locked

Return to “Suggestions Archive”