Destroy Military Requiring a War setting

Suggest any improvements
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Destroy Military Requiring a War setting

how about we only allow destroy military to occur with when you have someone set to war?

07:32 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:31 ?????? Destroy Military Infiltrated ??? details
07:30 ?????? Destroy Military Infiltrated ??? details

thats the second time someone has done that in as many weeks... no war declaration and no way to discover who it is...

So I propose War declaration must be made to do the following

Military Operations: Destroy, Hunt Assassins
Assassin Operations: Destroy Intelligence, Destroy Military
Ascended Being Action: Assault X Directly

In a similar way you cant god quest etc when set to peace...

that way all those attacks can stay as they are just people cant do it and hide behind sending in 500mill assasins etc

TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

Re: Destroy Military Requiring a War setting

that is a very good idea

fortunatly it hasn't happened to me yet(they were all foolish enough to attack right after)

but it could happen to me so i support
Image
Wolf359 wrote:I agree with hidden
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Re: Destroy Military Requiring a War setting

hidden wrote:that is a very good idea

fortunatly it hasn't happened to me yet(they were all foolish enough to attack right after)

but it could happen to me so i support


:) cheers

I'm of the mentallity that if you want to destroy someone you set them to war so they know who they annoyed so much :)

TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
Lord_Zeus
Forum Regular
Posts: 705
Joined: Tue Mar 22, 2005 3:28 am
ID: 0
Location: Where the world is better...

Re: Destroy Military Requiring a War setting

Isn't not finding out who did it the point of covert operations? :?
Power corrupts, absolute power corrupts absolutely.

Stickin it to the man!
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Re: Destroy Military Requiring a War setting

Lord_Zeus wrote:Isn't not finding out who did it the point of covert operations? :?


nah... the point of ascended is the "elite of the elite" duke it out ascended being vs ascended being and flex our cosmic powers...

not hide behind assassins... :)

TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
User avatar
MGZ
Forum Irregular
Posts: 407
Joined: Sun Mar 20, 2005 10:56 am
ID: 0

Re: Destroy Military Requiring a War setting

perhaps the war declaration could not be a prerequisite, but be an automatic and immediate result of a destroy military attack (maintain somewhat of an element of surprise).
political correctness is a doctrine fostered by an illogical liberal minority and rabidly promoted by an unscrupulous mass media that holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

I believe gun control is being able to hit your target.
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Re: Destroy Military Requiring a War setting

MGZ wrote:perhaps the war declaration could not be a prerequisite, but be an automatic and immediate result of a destroy military attack (maintain somewhat of an element of surprise).


or if when they attacked rather than it working on there assasin power over my assassin/covert power there was just a 33% chance it would display the name...

after all I could throw 1billion assasins in and assassinate anyone and get away with it... then untrian them and carry on...

right now its just too easy to destroy stuff perhaps because of 1 dmu hit or just for the fun of it because you know they cant catch you out...

TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
Thufir_Hawat
Forum Regular
Posts: 658
Joined: Tue Apr 25, 2006 6:18 pm

Re: Destroy Military Requiring a War setting

Im with Lord_Zeus, It is a covert operation and should remain so.

Trying to assasinate anyone with a decent assasin cost the attacker millions of assassins so is not a free or even cheap operation.

Players need to learn to balance their accounts, if you have a lot invested in Military units then there should be a similar amount invested into Assassin.

I personally normally Assassin about 4 times then send a message to non sniper accounts. Sniper accounts it is pointless to do anything other than destroy all you can and deascend if possible.
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Destroy Military Requiring a War setting

Thufir_Hawat wrote:Im with Lord_Zeus, It is a covert operation and should remain so.

Trying to assasinate anyone with a decent assasin cost the attacker millions of assassins so is not a free or even cheap operation.

Players need to learn to balance their accounts, if you have a lot invested in Military units then there should be a similar amount invested into Assassin.

I personally normally Assassin about 4 times then send a message to non sniper accounts. Sniper accounts it is pointless to do anything other than destroy all you can and deascend if possible.


i dont mind it staying secret, if you crit they will get caught anyway. My problem is assasinate is too powerful. Who uses weapondry to mass anymore? assasinate is faster, cheaper, and viable. massing with weapondry is not even viable anymore.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Re: Destroy Military Requiring a War setting

indeed last night I got a little crazy and built a 2 quint strike on ascended... nobody was safe from my wrath (well thoes with larger defences and allies)

So I soon get caught by one of the people and destroy millitary hits me in the face...

my networked planets (100mill) get thrashed to maybe 50 mill left

thats in 10 hits of destroy millitary... over night someone finishes off the last 50mill...

so in ten hits being able ot destroy 250mill planets is definately overpowered... espcially as they are generally 90% immune to the person being destroyed actually getting there name...

TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
Lord_Zeus
Forum Regular
Posts: 705
Joined: Tue Mar 22, 2005 3:28 am
ID: 0
Location: Where the world is better...

Re: Destroy Military Requiring a War setting

TheRook wrote:indeed last night I got a little crazy and built a 2 quint strike on ascended... nobody was safe from my wrath (well thoes with larger defences and allies)

So I soon get caught by one of the people and destroy millitary hits me in the face...

my networked planets (100mill) get thrashed to maybe 50 mill left

thats in 10 hits of destroy millitary... over night someone finishes off the last 50mill...

so in ten hits being able ot destroy 250mill planets is definately overpowered... espcially as they are generally 90% immune to the person being destroyed actually getting there name...

TheRook


Yup.... strikes don't last very long. ;)
Power corrupts, absolute power corrupts absolutely.

Stickin it to the man!
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Destroy Military Requiring a War setting

Lord_Zeus wrote:TheRook


Yup.... strikes don't last very long. ;)[/quote]


Sniper generaly only need them for 1 turn
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
_BlackAsc_
Fledgling Forumer
Posts: 155
Joined: Fri Oct 14, 2005 11:40 pm

Re: Destroy Military Requiring a War setting

yeah this is crap i got two pages worth from an unknown source how do i retaliate to that without a name.
For want of a nail, the horseshoe was lost. For want of a horseshoe, the steed was lost. For want of a steed, the message went undelivered. For want of an undelivered message, the war was lost.
User avatar
TheRook
Forum Addict
Posts: 2825
Joined: Sat Apr 22, 2006 11:54 am
Alliance: Warlords of Briton
Race: Humanoid
ID: 30679
Location: Down t' naquadah mines

Re: Destroy Military Requiring a War setting

Lore wrote:
Lord_Zeus wrote:TheRook


Yup.... strikes don't last very long. ;)



Sniper generaly only need them for 1 turn[/quote]

I did go dark side and train 500mill planets into strike for some crazy fun

but the other destroy military came out of no where and I wasn't expecting it... the one where I went crazy farming I knew it was coming ;)
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111

Main ID = 30679 | Ascended ID = 1467
Thufir_Hawat
Forum Regular
Posts: 658
Joined: Tue Apr 25, 2006 6:18 pm

Re: Destroy Military Requiring a War setting

Lore wrote:
Lord_Zeus wrote:TheRook


Yup.... strikes don't last very long. ;)


Sniper generaly only need them for 1 turn



This is why I really do not want to weaken Assassins.

There are two sides to the coin.

Why make it easier for the Sniper Accounts?

Not many will Assassin another player with a decent Assassin without Hunting Assassins first, since the losses will be so high.

So by keeping Assassin like it is, it means a Sniper needs Defence and Assassins also to protect their Strike like any normal civilization would.

It would be like changing it in Main to kill Anti agents since they are too effective against a player with no defence.

I have only used Assassins in War, to Maximize the damage often had to Hunt Assassins first. Many times alternating between hunting and killing militiary. What I saw as many have (not in Lores case) that players did not understand they needed Assassins to protect themselfs so had very low Assassins at the beggining.
Locked

Return to “Suggestions”