Naquadria

Balhaar
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Naquadria

Maybe that now there is the mothership tech there should be something for naquadria..you could mine so much per turn and save it up to make enhancements to your ship..or it could be used to create attack and defence weps.

Plus if this does happen people should beable to steal naquadria from others.
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daivahataka
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Since in the series it's used for generators pehaps in the games it could be used for them too, each generator upgrade allows an extra X amount of weapons/shield units on the ship.
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that be awesome :)
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Balhaar
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That would be great. You could also have it as something that provides extra power for your defence fortifications on your realm. or something like that.
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You could have it as a seperate rating kind of like the spy levels but it is a weapons or defensive power up!
Travis

yeah. you could have it as weapon and defensive upgrades on motherships (or your base, or both, but wtever) and it could go like this:
you start off with lvl 1 which is naq generators and you can go onto lvl 2 which is naqadria generators. and if the game creators wanted to take it further they could have a ZPM but it would have to be well expensive. it would have to cost more than the mother ship as in the siege pt 3, the deadalus' max shield energy was only 40% of wt it was with the zpm
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There alot of things in the shows that are not in the game.
The generators are one and the naquadria is very unstable, remember?
They couldn't get it work on the show, not Sam and not the Goa'uld, why should we?
As it is the Tauri have no Iris, the Asgard have no Stasis Chambers, the Goa'uld have no Queens, and so forth and so on.
I like I said there are many things missing but I feel that as far as the tech goes things are fine.
It is the issues of unbalance in the game at this point that need to be addressed.
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Ahem! Has no one ever heard of Mark II Naquadah Generators and Project Actrurus? These could be two extra levels of power that could be used if this were implemented.

I like the idea as it adds a way to increase your strike/defence without buying troops/weapons (like you can do with the spy level), although I think that was the whole point in having motherships... (?).
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Aussie Babsy
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lvl 1 which is naq generators and you can go onto lvl 2 which is naqadria generators. and if the game creators wanted to take it further they could have a ZPM but it would have to be well expensive


I like the level idea but i think it should go lvl 1 naq generators, lvl 2 Mark II Naquadah Generators, lvl 3 Naqadria generators, lvl 4 ZPM.

Power production could be meserd in Naq generators, eg lvl 2 (Mark II Naquadah Generator) = 4 naq generators of enegy , lvl 3 (Naqadria generators) = 16 naq generators of enegy, lvl 4 (ZPM) 256 naq generators of enegy.

Costs could be lvl 1 (Naq generator) nuthing because you start with it, lvl 2 (Mark II Naquadah Generator) 10,000,000Naq and 10Naqadria, lvl 3 (Naqadria generators) 40,000,000Naq and 100Naqadria, lvl 4 (ZPM) 666,000,000Naq and 10,000Naquadah. But that's assuming that you go with the Naquadah idea and make it extermly hard to get Naqadria. If you make Naqadria esey to get you could increase these numbers. But I don't think it should be esey to get becaues it isn't a primery resorce

A nuther idea could be the ablity to have more than one Generator, eg a Naq Generator could cost 1,000,000Naq each, a Mark II Naquadah Generator could cost 5,000,000Naq and 1Naqadria each, and a Naqadria generators could cost 20,000,000Naq and 10Naqadria each, and a ZPM could cost 333,000,000Naq and 5,000Naqadria. But you lose all your Generators from the pervies levels, eg you have 3 Naq Generators befor you upgrade to Mark II Naquadah Generator you would loose all 3 Naq Generators and start with one new Mark II Naquadah Generator.

How they affect your stats could be as flows, lvl 1 (Naquadah Generator) adds 1% to Defence action (after the first Generator), lvl 2 (Mark II Naquadah Generator) adds 10% to defence action (on upto 1000 defence units) and an extra 2% to defence per Generator (after the first Generator) but dosn't affect Motherships, lvl 3 (Naqadria generators) 20% to defence (on upto 2000 defence units) and 10% Mothership action, and an extra 3% to Defence action (after the first Generator), and 1% to mothership action per Generator (after the first Generator), lvl 4 (ZPM) 50% (on upto 5000 defence units) to defence and 30% to Mothership action and an exta 6% to Defence action, and 3% to mothership action per ZPM (after the first ZPM), But on ZPM's you can increase the max units coved by byeing more ZPMs (1000 per ZPM). With a cap of 80% added to defence and mothership action.

You could also put a damage facter into it as whell but I don't know hwo that would go.
Last edited by Aussie Babsy on Mon Oct 24, 2005 9:13 pm, edited 4 times in total.
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Aussie Babsy

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I QUIT

This is riduculously confusing on account of you switch between "Naquadria and Naquada" I suggets an edit so that I may understand what you're talking about...Although I assume the smaller numbers are Naquadria?
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This is riduculously confusing on account of you switch between "Naquadria and Naquada" I suggets an edit so that I may understand what you're talking about...Although I assume the smaller numbers are Naquadria?


I've edited it now it could still be confusing but it's a bit better.
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Desnar
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Well I think naquadria would not be used as money. Naq is a precious resource in star gate but naquadria is a different kind. It is more rare but should be used to motherships and certain other units stronger. It could do shields like Balhaar said but it could also be used to power a unique race's tech like hyperspace generator for tauri (like rapid-evac), cloak field generator for asgard, etc.
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there good idea's to, but my idea needs to be expencive because you can get upto 80% extra defence and mothership action
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Aussie Babsy
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https://talk.gatewa.rs/viewtopic.php?t=10370

here's a good perposal for a way to implment Naquadria
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Aussie Babsy

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Sarif
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Well just a thorght but if your talking about it as like the tauri have stronger attacks and so on, maybe this could be implemented for the ascended races, ie. Tollan = stronger attack
Ancient = A shield (atlantis style)
replicator one = A reduced amount of men killed in battle
system lords = Have stronger motherships
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