Tieing together Defense and Strike

Would you want this update

Yes
10
26%
No
25
64%
Should be tweaked a little bit more
3
8%
No, I'm a greedy guy who isn't prepared to risk resources
1
3%
 
Total votes: 39
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Re: Tieing together Defense and Strike

TacticalCommander wrote:"This hurts the very small and doesn't allow them to strike back against the big". argument
If they are so small, how are they able to scrounge the resources together to hit big players? Surely if they can pull those resources together they can also get enough for a defense.

The small players are getting beat around enough these days...they aren't even allowed to get bigger stats in using most of their army size since then they get a visit from 'the educators' or even someone else who thinks it's funny to kill off ppl's work. It's only natural they would put their recources in something that can't be lost (unless they attack of coursethey loose attackers)

TacticalCommander wrote:"Big players will start sitting on small players" argument
-small players can easily, and likely raid/farm inactive accounts to replace losses
- this will waste big players time trying to stop small from growing
--Looks at AT prices
-Pergatory
-Small players are small, they don't have a lot to lose.

i think the reason small players are small is because they are not capable of spending much time raiding/farming. guess we should deny anyone to play if they don't spend three hours minimum per day?
and how will the small players afford AT's to raid/farm??
hmm they have little to lose...i think it's all perspective, what's little to you can be big for them.

TacticalCommander wrote:How about you think about how this will help the small players
--More destructive wars will allow increased UU losses for big players
--This in turns makes it easier for small players to catch up.

these wars are only played by big players...or do you expect a bunch of smaller players to be able to take out a top/medium alliance...

TacticalCommander wrote:"Its not fair because now one would have to build a defense and strike to hit back" argument
-I fail to see how the current system is fair?
-Save up naq to replenish your weapons.
-Be willing to untrain miners.
--or store troops else where
-Or better yet, have a strike already built(or players in your alliance), so then you just have to build a defense
--That way, when you mass back, they too, will have to rebuild a defense, goes both ways
-That sounds a lot fairer than one side being able to hit and have nothing to lose.

meaning be ready to get hit every day??
this makes first strike much more important since it means you can sit on your targets all the time not allowing them to rebuild def (so no strike for them to hit back), yeh sure they can PPT...but so can you...

TacticalCommander wrote:"Removes a persons ability to play as they see fit"
-They can still play the High strike, little to no defense, enough covert to stop sabs,
-Won't be very effective, but they can still play it.
-Buy the defense, sell the weps. Use normal troops, untrain them when. Sure it costs a bit more, but that doesn't mean they can't play it.
---Even then they take a risk in assuming that the person isn't online and won't mass them, or that someone in the alliance will see it and mass them before they can sell.
-This game has been built on that what you do should cost you something, and balance, and right now, these sniper accounts are favored to highly.
-Yes the weapon selling was GREAT improvement, I see this as Icing on the Cake so to speak.

well it surely won't remove their ability to play it...but it sure does make it a lot more difficult...
so it does affect their motivation to keep on playing this game.

TacticalCommander wrote:"There will be fewer wars because people will be too scared to lose their stats" argument
If you use this argument, congrats your account has just volunteered to be sent back to the stone age. You just called a good number of people cowards and accused them as unwilling to fight, and unless you specify the exact people/alliances you are referring too be too scared to lose their stats, you can just Assume Omega, DDE, some other big alliance/person, or all of them, will think you are talking about them. Logic and experience tells me, they won't take kindly to that.

well...that's just crazy imo...guess we should better all shut our mouths cuz anything can sound bad. everyone let's never say anything about stat-builders again....cuz all the top alliances will mass you for assuming you're talking about them...nice

TacticalCommander wrote:"This will allow players to exert unreasonable extortions to end a war"
-Pergatory
-Leave the alliance (get a new one to protect you)
--Don't pull thats not fair here, as that happens now, people leaving alliances because of war.

great, so then you can be branded in public as a traitor a coward a weakling...and will probably get you massed aswell...enjoy!

TacticalCommander wrote:Greedy people
If you were not selling, people would likely buy more from FORUM.

Agreed.
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Re: Tieing together Defense and Strike

omg.....what ur saying is total nonsense!

go ahead,play a stupid game where u can't do anything back when a 10m army noob masses ur 1-1,5t+ def down!

i'd rather play a game where u get massed and u can damn well mass back....
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Re: Tieing together Defense and Strike

not nonsense to me :D
probably because i'll be that 10M noob LMAO...
nah i think you should look to the reason as to why they'd do such things..
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Re: Tieing together Defense and Strike

repli**cator wrote:The small players are getting beat around enough these days...they aren't even allowed to get bigger stats in using most of their army size since then they get a visit from 'the educators' or even someone else who thinks it's funny to kill off ppl's work. It's only natural they would put their recources in something that can't be lost (unless they attack of coursethey loose attackers)

They can still put their resources into something else. Yes I'll admit its a bit stupid that big farm the small, small complain, big say build a defense, small build a defense, big mass the defense. But I'll say this again, Purgatory is there to protect the small from the big, its allready been proven that one can still grow fairly quick in there.

repli**cator wrote:i think the reason small players are small is because they are not capable of spending much time raiding/farming. guess we should deny anyone to play if they don't spend three hours minimum per day?
and how will the small players afford AT's to raid/farm??
hmm they have little to lose...i think it's all perspective, what's little to you can be big for them.

Where do you that I want to deny anyone to play if they don't a few hours farming/raiding. The small have to farm/raid. There is no other way a 10, or 50k UP player is going to catch up to the big who are earning 500k + units a day. I suppose they could by stuff with $$.
Small players can use MT's for turns, or if they don't have a lot of time to raid/farm, I bet they are stock piling turns they can use to raid/farm, or even sell on the Market which will get them a good amount of naq from their perspective.



repli**cator wrote:these wars are only played by big players...or do you expect a bunch of smaller players to be able to take out a top/medium alliance...

CIA/COP war. Admittedly the small players had decent number of big players on their side to, but just went to show, a bunch of small players can be very annoying. Again, With big players losing more, makes it easier for small to catch up.

repli**cator wrote:meaning be ready to get hit every day??
this makes first strike much more important since it means you can sit on your targets all the time not allowing them to rebuild def (so no strike for them to hit back), yeh sure they can PPT...but so can you...

:shock: Are you saying your NOT ready to be hit everyday. This StargateWARS, you should be ready to be hit any day of the week, or have someone in your alliance ready to strike back. Side A can try to sit on Side B, but Side B can just sit there and take it until they have enough people come online to hit back.

repli**cator wrote:well it surely won't remove their ability to play it...but it sure does make it a lot more difficult...
so it does affect their motivation to keep on playing this game.

Whats the motivation for those of us who have been wanting winnable wars, fairness, to keep playing. I see not so much as making one style of play more diffucult so much as enhancing another style of play.


repli**cator wrote:well...that's just crazy imo...guess we should better all shut our mouths cuz anything can sound bad. everyone let's never say anything about stat-builders again....cuz all the top alliances will mass you for assuming you're talking about them...nice

You can still talk about stat-builders, just don't come complaining to me if you get wiped out because of it.

repli**cator wrote:
TacticalCommander wrote:"This will allow players to exert unreasonable extortions to end a war"
-Pergatory
-Leave the alliance (get a new one to protect you)
--Don't pull thats not fair here, as that happens now, people leaving alliances because of war.

great, so then you can be branded in public as a traitor a coward a weakling...and will probably get you massed aswell...enjoy!


Well if you just up and leave, then yeah you do deserve to branded a coward, traitor, etc. But most people who leave, generally have a good reason, face it, wars are time consuming, and not everyone can plan to have wars during time when their real life picks up the work load. Players are generally very understanding of this. but the best solution to this is viewtopic.php?f=13&t=105963 here.

But knowing that an alliance may just up and leave and join new means that the winner gets nothing, so it may keep extortions reasonable.
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Re: Tieing together Defense and Strike

now the argument is how many comas your army/stats have? thats the fundimental problem with these sorta games...
FACTS of the game;
1. first come first serve first to dominate.

2. with out the inactive masses those newly entering the game with no friends or cash have no chance.

3. the top players will remain top players reguardless of game changes

4. just like any other MMOgame the more active you are the faster you will grow, even catch up (tho it will take 1 to 2 years of learning curve/guidance)
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Re: Tieing together Defense and Strike

Pef wrote:if u tie defence and strike ..
this would mean that one will need to make 5 tril strike to have 10tril defence
or something?
pretty intersting as will stop big accounts from raiding or farming

and even for a medium guy with 1tril def , having 500bil strike will make raiding quite hard..


nah Pef,
I think they were just saying that for using your strike you have to have some defence...not the other way around that you have to have some strike to use defence,because that would be bs.
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Re: Tieing together Defense and Strike

Really what should be done is, if you have 0 def, and your covert drops below say 25-50bill, then the strike starts to defend the realm instead, and thus can be killed off as well, but because there doing the job there not supposed to the loses are far higher for you if your strike has to defend the realm from attacks.

This will stop the accounts with no def, and a little covert but has a 5trill strike to mass you down and you cannot do anything to them,
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Re: Tieing together Defense and Strike

GeneralChaos wrote:Really what should be done is, if you have 0 def, and your covert drops below say 25-50bill, then the strike starts to defend the realm instead, and thus can be killed off as well, but because there doing the job there not supposed to the loses are far higher for you if your strike has to defend the realm from attacks.

This will stop the accounts with no def, and a little covert but has a 5trill strike to mass you down and you cannot do anything to them,

and it'll cause people who are offline to be possible to mass fully into unrecovering dust... so bad idea...
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