The new price for selling used weapons has not really cost me anything because I dont plan on selling my weapons. However, if I do ever sell my weapons, I would like to actually get more back from what I put into them.
So I think that the price for selling weapons should be able to change based on how much you sell your weapons.
Every time you sell weapons, the amount you can get for selling them drops, but the longer you go without selling weapons, the more the price goes up for them. It works with supply/demand, if you sell weapons alot you flood the market and they arent worth as much, but if you dont sell any for a long time, there would be more demand for them and you could get a better price.
I dont have everything all worked out, but I have a basic Idea on how this could work.
Each person has their own individual used weapon market on their planet, so the price for each players weapons is unique to that individual, and has no effect on the price for other players. Every day, the price for used weapons goes up by 2%, to a max of 80% that you can sell your weapons for. Every time you sell weapons, the price for selling them goes down by half of the % of your total weapons you sell. So if you sell all of your weapons, the price drops by 50%. If you were selling at 80% that would drop you to only getting 30% for your weapons and it would take 25 days for it to increase back to 80%. I dont think many people will be selling all of their weapons that often, so it shouldnt be too much of a problem since if you only sell a small amount of your weapons the price wont drop as much. for example, if you sell off your entire attack and it is only 10% of your total weapons, then you only drop the price for selling by 5%. There should be a minimum of 30% sale price for selling weapons, and a max of 80% that way you are rewarded for not selling often, and there is a very large penalty for selling all of your weapons.
Anyone who has a very large defence could sell off their entire attack and not have the price drop as much since they have alot of weapons left that then didnt sell. This way, if you have a large attack or defence you can still sell off the weapons for your other stats most of the time for a very nice amount, but since you would still have alot of weapons left it prevents 'hiding' by selling everything off to avoid any losses or retaliation. If you do sell off everything, then you would have to wait quite a long time before selling everything off again to get a good price.
This is just a basic idea, I'm sure it might not work too well with the numbers I suggested because if you only have one weapon and you sell it, it drops you to the minimum price, but I doubt that selling one weapon at only 30% is gonna cost anyone too much for them to mind. If you do get the right balance between the cost increase/decrease for the market prices for used weapons, it could add alot more strategy to how and when to sell your weapons.
Dynamic Weapon Sales Rates.
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IceFlame
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- Mr Nice Guy
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Re: Dynamic Weapon Sales Rates.
i think this is not a good idea ... its a GREAT IDEA.....
nothing to add i would say!
nothing to add i would say!
- Angel_F1re
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Re: Dynamic Weapon Sales Rates.
What if it's the first time someone sells off all their weapons?
Minimal loss? That kind of defies the point. Someone could mass someone then sell off all their weapons, sit around till the person gives up on doing any damage. Then they could rebuild, look after their weapons for however long it takes to get 80% returns, then do it again.
Minimal loss? That kind of defies the point. Someone could mass someone then sell off all their weapons, sit around till the person gives up on doing any damage. Then they could rebuild, look after their weapons for however long it takes to get 80% returns, then do it again.

- Mr Nice Guy
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Re: Dynamic Weapon Sales Rates.
i think he just posted in case u sell all your attack... so u keep def... but if u sell it all u have 2 problems.. u get just 30 %... also if u are too dumb to sell all your def weapons... no matter if u dont sell your attack ones, u will have a big problem, u can be massed too easy, u will lose all your defense units and funniest thing... your covert units will be too easy to get!
So i guess it s all covered... if he sells to get a lot he will have to sell just half... if sells everything he dont get much and becomes an easy target.... i think!
So i guess it s all covered... if he sells to get a lot he will have to sell just half... if sells everything he dont get much and becomes an easy target.... i think!

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darkness5723
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Re: Dynamic Weapon Sales Rates.
actually i love this idea. needs some tweaking but im far too tired for that.
- Twitchy
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Re: Dynamic Weapon Sales Rates.
i think that when asscending the weps should be the old price and any time else they should be the new price 
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Re: Dynamic Weapon Sales Rates.
Don't like the idea at all , for a number of reasons.
1. Why?? The current system works, and if it isn't broken - DON'T FIX IT.
2. There have been suggestions before regarding selling weapons to other players - but what would be the point - and again - if it ain't broke..... These suggestions have never been implemented.
3. I fail to see the point in this suggestion, or what it would add to the game.
1. Why?? The current system works, and if it isn't broken - DON'T FIX IT.
2. There have been suggestions before regarding selling weapons to other players - but what would be the point - and again - if it ain't broke..... These suggestions have never been implemented.
3. I fail to see the point in this suggestion, or what it would add to the game.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
- Mr Nice Guy
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Re: Dynamic Weapon Sales Rates.
mmm... to save naq i guess....
... u know we the poor mates of the game ... we are becoming really poor he he he 
... u know we the poor mates of the game ... we are becoming really poor he he he 

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darkness5723
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Re: Dynamic Weapon Sales Rates.
Wolf359 wrote:Don't like the idea at all , for a number of reasons.
1. Why?? The current system works, and if it isn't broken - DON'T FIX IT.
2. There have been suggestions before regarding selling weapons to other players - but what would be the point - and again - if it ain't broke..... These suggestions have never been implemented.
3. I fail to see the point in this suggestion, or what it would add to the game.
Uhh wolf... its to uhh.. fix the uh.... yeah.
But in reality its to fix what a few have broken. It's the happy medium between people who sell weapons rarely ( i.e before ascending ) and between people abusing the buy mass sell strategy. It works for everyone. And tbh its ridiculous losing 5tril naq ascending.. just ridiculous.
(yes i know ascending was supposed to reset the account and blah blah blah.. but it didn't turn out that way and hasnt been for a looooong time)
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Laar
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Re: Dynamic Weapon Sales Rates.
_of War wrote:.......
(yes i know ascending was supposed to reset the account and blah blah blah.. but it didn't turn out that way and hasnt been for a looooong time)
And according to what I've heard, you would get something back in the form of APP, but according to most ppl that's not much either. So according to the ascending ppl it is broken.
two possibility's to unbreak it for ascending ppl:
A) more APP
B) some update to the sell rates (like this one, and yes I like it)
somewhere on the forum
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