i can understand that buying covert abilities or having more by the market could be very difficult to code and unfair for lowet players and big advantage for sabbers.
but whats about having a maximum of 300, and make the sabb 3 time more expansive in covert turns ?
Covert abilities
- Defense-Forcefield
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Re: Covert abilities
Jason only recently updated the Covert to allow 100 turns and more sabs. I don't think it needs updating again just yet.
- Defense-Forcefield
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Re: Covert abilities
i dont ask for more sabbing, only move spying... i dont think more spying would breack the balance


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Re: Covert abilities
LOCKED.
As clarkey said - there's already been an increase of double recently, and there have also been other ecent topics on increasing covert turns.
As clarkey said - there's already been an increase of double recently, and there have also been other ecent topics on increasing covert turns.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.




