Upgrades that add 1% to...

Locked

What you think?

Yes
4
24%
No
13
76%
 
Total votes: 17
User avatar
Evilution
Fledgling Forumer
Posts: 124
Joined: Sun Feb 05, 2006 6:40 pm
ID: 0

Upgrades that add 1% to...

What about having new upgradable tihngs. They start off cheap but cost more with each upgrade.

1. Adds 1% extra naq to each of your UU/Miners

2. Adds 1% to current UP Total

3. Stike ugrade idea REMOVED to stop players from getting too powerful.

4. Adds 1% to current Def Action

5. Adds 1% to current Covert Action

But if you ascend, you lose your upgrades on them and have to start from scratch. Each and everytime you have upgraded 100 times, you reach a level on that upgrade and with each level, you get a boost on your Ascended Power Points but the more APP you get from the levels gain, the more UU, Trained, and Naq is needed to ascend with.

To stop players from just upgrading and getting more powerful, there would be a cap. After you have reached Level 1, (100 upgrades, 100% extra on that upgrade) you will only add 0.1% with each upgrade throughout the rest of the levels available. I think level 10 should be the cap. That way, players that plan to ascend a lot can still catch up with there levels as soon as they are ready to stop ascending.

Sorry if this is a bad idea, I am bored. :)

Updated, improved idea

You wouldn't have to upgrade anything but the choice would be there and even though the cost starts off low and increases with each upgrade, it could be made affordable by all players. Yes you would lose more in war but the extra income and UP total would make it no different to what it is now. If you know what I mean.

If everyone upgraded everything to the max, it would be fair as it would be the same as now, only difference, everyone would have 190% extra on each. What would be gained is a more faster game play than what it is now plus extra APP and a cheaper ascention.

Atm, ascending 10x costs a lot and a lot would struggle but the bigger players could ascend another 10x which would leave a lot of players behind even more. This idea would make ascentions more easier for everyone not just the bigger players. The APP gained for each level of upgrade could be huge which would help your ascended account more.

If your thinking big players would get the same so wouldn't make much difference, don't think that.
It would make a difference!

Big players have already ascended a lot, like me, so would miss out on the extra APP from previous ascentions, where as, A smaller player would of ascended less in most cases, and would stand a much better chance of catching up. I think it would help balance ascended server out a lot more. Ok, there is a growth cap on ascended but it is still a long way away for a newly asceded player to reach.

What if, when you upgrade you get more APP but the UU, Trained and naq needed to ascend with lowers to encourage more to ascend?

Also, what if the Strike Action upgrade was not there, only Def, UP Total, Covert Action and Income?
That way this idea would help with defending a little more but wont help towards attacking so if in a war, even though your Def could be very high, you could still have your def massed away but with a normal strike, non-upgradable.
Last edited by Evilution on Sat Apr 12, 2008 10:46 am, edited 3 times in total.
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: Upgrades that add 1% to...

neat idea, not voting at the moment, but i will once i see some replies and read thoughts and opinions of others.
User avatar
VeNoM56k
Forum Expert
Posts: 1154
Joined: Mon Jun 11, 2007 8:41 am
Race: Demon Lord
ID: 1905994
Location: Ireland

Re: Upgrades that add 1% to...

Same here. I dont really know what to think of it. It would be good in some ways but bad in others. I'll wait a while before voting.
Drink till you can't drink anymore, then drink some more
Image

Image
Click Here For My
Trade Feedback
Fallout
Forum Regular
Posts: 537
Joined: Mon Aug 21, 2006 2:18 am
Location: Estonia
Contact:

Re: Upgrades that add 1% to...

this idea sucks, have you seen ascended server?
its all screwed up and mainly for the same type of upgrades!
User avatar
Evilution
Fledgling Forumer
Posts: 124
Joined: Sun Feb 05, 2006 6:40 pm
ID: 0

Re: Upgrades that add 1% to...

I cant see how having this idea will make main suck. Yes you could double everything that is linked to upgrade and more than double if you reach level 10. I think it would add 190% to everything if you did all 10 levels. Everyone could do this, not just the powerful players. This would speed up the game more I think and players will have to choose whether they wont to ascend and have to start upgrades again or not ascend.

I respect everyones views on this but could you all actually stat the bad points in more detail. Its no good saying it sucks and its like ascended because ascended is much worse than this.

thanks. :)
User avatar
Clarkey
Multi Hunter
Posts: 14366
Joined: Tue Dec 27, 2005 4:23 am
ID: 0
Contact:

Honours and Awards

Re: Upgrades that add 1% to...

Danaka wrote:What about having new upgradable tihngs. They start off cheap but cost more with each upgrade.

1. Adds 1% extra naq to each of your UU/Miners

2. Adds 1% to current UP Total

3. Adds 1% to current Strike Action

4. Adds 1% to current Def Action

5. Adds 1% to current Covert Action

But if you ascend, you lose your upgrades on them and have to start from scratch. Each and everytime you have upgraded 100 times, you reach a level on that upgrade and with each level, you get a boost on your Ascended Power Points but the more APP you get from the levels gain, the more UU, Trained, and Naq is needed to ascend with.

To stop players from just upgrading and getting more powerful, there would be a cap. After you have reached Level 1, (100 upgrades, 100% extra on that upgrade) you will only add 0.1% with each upgrade throughout the rest of the levels available. I think level 10 should be the cap. That way, players that plan to ascend a lot can still catch up with there levels as soon as they are ready to stop ascending.

Sorry if this is a bad idea, I am bored. :)

Just ascend and get those % bonuses.
Image ImageImageImage
User avatar
Tauriman77
Forum Intermediate
Posts: 873
Joined: Wed Oct 05, 2005 4:57 am

Re: Upgrades that add 1% to...

I think it would take away from ascending, if you can get 190% why bother getting the extra 30%, then ppl wouldnt have to worry about getting descended and all that stuff. plus if you wanted to ascend youd have to buy all the upgrade to even have a chance at getting into G&R range. sorry, i dont mean to diss your suggestion or anything :(
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: Upgrades that add 1% to...

Tauriman77 wrote:I think it would take away from ascending, if you can get 190% why bother getting the extra 30%, then ppl wouldnt have to worry about getting descended and all that stuff. plus if you wanted to ascend youd have to buy all the upgrade to even have a chance at getting into G&R range. sorry, i dont mean to diss your suggestion or anything :(

This sums it up for me, I didnt hear any good reinforcement and everything I read so far suggest it would take from the game more then give.
User avatar
Defense-Forcefield
Forum Irregular
Posts: 393
Joined: Tue Oct 10, 2006 8:49 am
Alliance: The Gladiators
Race: Ancient
ID: 44462
Location: Brussel (Belgium)

Re: Upgrades that add 1% to...

dont want to see an upgrade like that. Biggers players will only have less losses in wartime.
Image
Image
User avatar
Evilution
Fledgling Forumer
Posts: 124
Joined: Sun Feb 05, 2006 6:40 pm
ID: 0

Re: Upgrades that add 1% to...

Paul wrote:
Tauriman77 wrote:I think it would take away from ascending, if you can get 190% why bother getting the extra 30%, then ppl wouldnt have to worry about getting descended and all that stuff. plus if you wanted to ascend youd have to buy all the upgrade to even have a chance at getting into G&R range. sorry, i dont mean to diss your suggestion or anything :(

This sums it up for me, I didnt hear any good reinforcement and everything I read so far suggest it would take from the game more then give.

Defense-Forcefield wrote:dont want to see an upgrade like that. Biggers players will only have less losses in wartime.


You wouldn't have to upgrade anything but the choice would be there and even though the cost starts off low and increases with each upgrade, it could be made affordable by all players. Yes you would lose more in war but the extra income and UP total would make it no different to what it is now. If you know what I mean.

If everyone upgraded everything to the max, it would be fair as it would be the same as now, only difference, everyone would have 190% extra on each. What would be gained is a more faster game play than what it is now plus extra APP and a cheaper ascention.

Atm, ascending 10x costs a lot and a lot would struggle but the bigger players could ascend another 10x which would leave a lot of players behind even more. This idea would make ascentions more easier for everyone not just the bigger players. The APP gained for each level of upgrade could be huge which would help your ascended account more.

If your thinking big players would get the same so wouldn't make much difference, don't think that.
It would make a difference!

Big players have already ascended a lot, like me, so would miss out on the extra APP from previous ascentions, where as, A smaller player would of ascended less in most cases, and would stand a much better chance of catching up. I think it would help balance ascended server out a lot more. Ok, there is a growth cap on ascended but it is still a long way away for a newly asceded player to reach.

What if, when you upgrade you get more APP but the UU, Trained and naq needed to ascend with lowers to encourage more to ascend?

Also, what if the Strike Action upgrade was not there, only Def, UP Total, Covert Action and Income?
That way this idea would help with defending a little more but wont help towards attacking so if in a war, even though your Def could be very high, you could still have your def massed away but with a normal strike, non-upgradable.
Locked

Return to “Suggestions Archive”