miners

the ablitily to untrain miners

Poll ended at Wed Jul 16, 2008 5:25 pm

yes
12
46%
no
14
54%
 
Total votes: 26
Boa
Forum Regular
Posts: 536
Joined: Thu Jan 03, 2008 4:40 am
ID: 0

miners

Do you want the ability to untrain miners?
Last edited by Boa on Wed Apr 09, 2008 12:52 pm, edited 2 times in total.
Image
Spoiler
:smt043
billzebud™ wrote:yes indeed I did call you an idiot(at least twice in two different languages), because trying to talk to you is like talking to a wall.

Edit: damn sorry, I cant seem to help myself.... must. not. feed. the. troll........
:smt043
User avatar
Richard_Destroyer
Forum Intermediate
Posts: 908
Joined: Fri Jul 27, 2007 2:36 am
Alliance: Mayhem
Race: LG +1
ID: 60798
Location: In game or massing :)

Re: miners

I say yes but it would screw up teh whole market price on uu.
ImageImage
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: miners

You can discuss it all you want but it won't happen. Admin refuses to allow an account to be defeatable, and protected incomes is the best way to do so. He took it out of ascended so I doubt he will add it to main.


Personally I like the idea if you limit it. My suggestion for ascended can be used here as well. Leave a "safe" amount that can't be untrained. It can be tied to your UP. The higher your UP the higher you "Safe zone" UU/Miners limit is. This allows accounts to be hurt but not crippled or reset.

Without being able to cripple someones income, wars will never be winable.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
User avatar
Richard_Destroyer
Forum Intermediate
Posts: 908
Joined: Fri Jul 27, 2007 2:36 am
Alliance: Mayhem
Race: LG +1
ID: 60798
Location: In game or massing :)

Re: miners

That is a very good point lore.
ImageImage
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: miners

He cant even limit it now, imagine the outcome of that, player A 200mill army, untrains say even 10% of player B 100mill army miners, then raids them away, Player B would not only lose say 9mill UU but a lot of income, it would cripple the game, allowing set players IE snipers to dominate even more than now.

If a defense is removed you can farm the person each turn, i think thats as close as you will get to your goal here.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: miners

GeneralChaos wrote:He cant even limit it now, imagine the outcome of that, player A 200mill army, untrains say even 10% of player B 100mill army miners, then raids them away, Player B would not only lose say 9mill UU but a lot of income, it would cripple the game, allowing set players IE snipers to dominate even more than now.

If a defense is removed you can farm the person each turn, i think thats as close as you will get to your goal here.



The flip side is that 2 or 3 "player B"s can only be stripped down so far, but they can strip 1 "player A" much, much further down. The bigger you are the more you stand to loose. We all know there is strength in numbers.

meh, either way. All I know is the present system does not work. Period.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Re: miners

beta wrote:Do you want the ability to untrain miners?


LOL

At least other people have the courtesy as to put forward an argument for it one way or another. Seriously, what is the point in a simple poll, covering a topic that has been discussed to death elsewhere?

And I take it that by 'miners' you mean 'lifers'? - since miners can be untrained, but lifers can't - which I think is the point.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
User avatar
GrizzZzzly
Furling
Posts: 2496
Joined: Wed Jan 16, 2008 4:46 pm
Alliance: Tauri Alliance
Race: Bear
ID: 29003

Re: miners

he means people can untrain other people's miners.(i think)
I think it can work if it was based on percetages and after that percentage you can't untrain for the next 3 weeks or so. Or even better. You can only untrain other people's miners once you descend them. This could restrict people from waiting 3 weeks in a war for people to untrain units.

edit:
I think it should be introduced on these terms:
_percentage killable should be tied towards UP most being about 15% least being about 5%
_only once you descend someone
_It costs attackers to untrain
_defence protects miners

Nice suggestions Lore :wink:
Image
Image
Spoiler
[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up :P
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Spoiler
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.

Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.

Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
Spoiler
EPA BMMJ13 says:
:(
you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: miners

Lore wrote:
GeneralChaos wrote:He cant even limit it now, imagine the outcome of that, player A 200mill army, untrains say even 10% of player B 100mill army miners, then raids them away, Player B would not only lose say 9mill UU but a lot of income, it would cripple the game, allowing set players IE snipers to dominate even more than now.

If a defense is removed you can farm the person each turn, i think thats as close as you will get to your goal here.



The flip side is that 2 or 3 "player B"s can only be stripped down so far, but they can strip 1 "player A" much, much further down. The bigger you are the more you stand to loose. We all know there is strength in numbers.

meh, either way. All I know is the present system does not work. Period.



Or big guys build a super defense, and sit on the smaller guys everyday to stop miners being untrained........admin always said anything that hurts income wont happen.

Also its to easy abused, player B decides mmm i want a new account, cause i get farmed to much, untrains say 40mill miners raids it, then sends it away, does this 4 times boom new account 160mill army, MULTIS would love this update.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
User avatar
GrizzZzzly
Furling
Posts: 2496
Joined: Wed Jan 16, 2008 4:46 pm
Alliance: Tauri Alliance
Race: Bear
ID: 29003

Re: miners

GeneralChaos wrote:
Lore wrote:
GeneralChaos wrote:He cant even limit it now, imagine the outcome of that, player A 200mill army, untrains say even 10% of player B 100mill army miners, then raids them away, Player B would not only lose say 9mill UU but a lot of income, it would cripple the game, allowing set players IE snipers to dominate even more than now.

If a defense is removed you can farm the person each turn, i think thats as close as you will get to your goal here.



The flip side is that 2 or 3 "player B"s can only be stripped down so far, but they can strip 1 "player A" much, much further down. The bigger you are the more you stand to loose. We all know there is strength in numbers.

meh, either way. All I know is the present system does not work. Period.



Or big guys build a super defense, and sit on the smaller guys everyday to stop miners being untrained........admin always said anything that hurts income wont happen.

Also its to easy abused, player B decides mmm i want a new account, cause i get farmed to much, untrains say 40mill miners raids it, then sends it away, does this 4 times boom new account 160mill army, MULTIS would love this update.

did you not read my post? :? A certain percentage depending on UP ranging from 5% to about 15% and i suggest with a higher UP the percentage should go up to help out smaller players. Also i said untraining should be acomplished by using attack supers, furthermore only once you've descended someone. So your point is flawed in pretty much every way.
edit: the part about the percentage going up with UP was new. Also im pretty sure being a multi is against the rules so what is your point?
It would be clear to spot multi's that way.
Image
Image
Spoiler
[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up :P
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Spoiler
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.

Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.

Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
Spoiler
EPA BMMJ13 says:
:(
you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: miners

GeneralChaos wrote:




admin always said anything that hurts income wont happen.

Also its to easy abused, player B decides mmm i want a new account, cause i get farmed to much, untrains say 40mill miners raids it, then sends it away, does this 4 times boom new account 160mill army, MULTIS would love this update.


You are correct about admin.

As for the other point, can't they do that now?
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
User avatar
GrizzZzzly
Furling
Posts: 2496
Joined: Wed Jan 16, 2008 4:46 pm
Alliance: Tauri Alliance
Race: Bear
ID: 29003

Re: miners

Lore you suggested the the same as Im thinking right??
People have gotten little confused, some think its untraining lifers and some think its people untraining other players miners.
Lore and myself so far believe we should be able to untrain other peoples miners. I think that's the only option in question at the moment seeing as the other has been as Wolf said, "debated to death," with no success.
Beta, you could maybe change the title to "Who thinks players should be able to untrain other people's miners" and then add this to the terms:

Terms:
_percentage killable should be tied towards UP most being about 15% least being about 5% ( don't know for who it shoud be benefitial lower UP or higher, the percentage can be debated on )
_It costs attackers to untrain
_defence protects miners
_ The amount you untrain per 15 turns should depend on the amount of miners the player has. ( quantity can be debated )
_you can only untrain a certain amount ( the percentage ) every 1 or two months ( time can be debated )
The figues on all these terms can be debated, but the principle still counts, This could be a very good way to prevent wars being boring and fought with 0 stats it encourages people to build defences when a few of your miners are on the line.
Last edited by GrizzZzzly on Mon Apr 14, 2008 3:49 am, edited 2 times in total.
Image
Image
Spoiler
[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up :P
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Spoiler
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.

Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.

Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
Spoiler
EPA BMMJ13 says:
:(
you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: miners

I was refering to miners in general. Not just lifers. Either way the idea won't fly.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
User avatar
GrizzZzzly
Furling
Posts: 2496
Joined: Wed Jan 16, 2008 4:46 pm
Alliance: Tauri Alliance
Race: Bear
ID: 29003

Re: miners

better now? shame, i think it could work
Image
Image
Spoiler
[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up :P
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Spoiler
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.

Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.

Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
Spoiler
EPA BMMJ13 says:
:(
you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Re: miners

Untraining miners/lifers - whatever......

There is one thing that needs to be realised and then considered:

Miners were introduced as a method to increase income and to be able to protect UU from being raided. Lifers were introduced as the penalty for this. Therefore, to introduce a method to be able to untrain somebody else miners defeats both reasons as to why it was created.

It is ironic to me that people complained that UU were killable (although strangely not those who were involved in the most battles), and therefore UU became unkillable. Then, people complained that some way of capturing UU was needed, now that they were unkillable - and so raid was introduced. The irony continues because people then complained they wanted some way of protecting their UU (and hence their income) from being stolen - hey presto, we got miners/lifers. And now we have people complaining that we should be able to untrain miners? Where does it end?

If the suggestions were to the benefit of the game, then fine - but all of them mentioned in the above paragraph were to the detriment of the game and were brought in after each other in an attempt to address the unbalance in the game THAT DIDN'T EXIST initially.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
Locked

Return to “Suggestions Archive”