Planets how do you have more than 10
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mclarenf1
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Planets how do you have more than 10
I have no idea how it is possible but I have seen an account that has 11 planets attached to it. Does a certain number of ascensions allow you to have more planets on your account at all
- Apocalypse
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Re: Planets how do you have more than 10
i hope this isnt the same mclaren i know from DoC. lol it isnt is it?
11 planets AFAIK isnt allowed.
11 planets AFAIK isnt allowed.
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mclarenf1
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Re: Planets how do you have more than 10
This is off Clarkey's account and knowing what the guy is like about cheaters there must be a legit way for this to happen, 34628. Yes I am the mclaren from DOC, how do you know me though
Planets
Name Size Type
1: I Do NOT Farm ??? ???
2: Under 50b ??? ???
3: I Do NOT Raid ??? ???
4: If I Do Then Contact Me ??? ???
5: I Protect My Officers ??? ???
6: If You Set Peace ??? ???
7: I Will Return Peace ??? ???
8: JediMasterX ??? ???
9: All planets are protected ??? ???
10: By Myself And Friends ??? ???
11: Happy 2008 ??? ???
Planets
Name Size Type
1: I Do NOT Farm ??? ???
2: Under 50b ??? ???
3: I Do NOT Raid ??? ???
4: If I Do Then Contact Me ??? ???
5: I Protect My Officers ??? ???
6: If You Set Peace ??? ???
7: I Will Return Peace ??? ???
8: JediMasterX ??? ???
9: All planets are protected ??? ???
10: By Myself And Friends ??? ???
11: Happy 2008 ??? ???
- Apocalypse
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Re: Planets how do you have more than 10
i am the player formerly known as weaponx 

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mclarenf1
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Re: Planets how do you have more than 10
haha good to see you around, this issue is seriously puzzling me as I have counted a couple of times and I get 11 each time. Either my brain is fried from maths homework or there is someway to get more than 10
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Theocritus
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Re: Planets how do you have more than 10
Hey,
It's a "bug" but i think it's being left as is...
get yourself 9 planets then send your mother-ship out to search for a planet and then acquire one using market turns... hey presto (assuming you find a planet) you have 11.
I wouldn't encourage anyone to do this as i don't remember if there has been any ruling on whether or not it is allowed.
Cheers, Theo.
It's a "bug" but i think it's being left as is...
get yourself 9 planets then send your mother-ship out to search for a planet and then acquire one using market turns... hey presto (assuming you find a planet) you have 11.
I wouldn't encourage anyone to do this as i don't remember if there has been any ruling on whether or not it is allowed.
Cheers, Theo.

- Clarkey
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Re: Planets how do you have more than 10
Apocalypse wrote:11 planets AFAIK isnt allowed.
Yes it is allowed.
Admin has referred to it as an "added feature".
Not everyone wants to do it because the 10th & 11th planet is not down to you to decide what type of planet you get.
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Lore
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Re: Planets how do you have more than 10
Not only that but if a planet is taken, you can't get it back so you will lose all investment in the planet.
Admin has deemed it legal.
Admin has deemed it legal.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
- weilandsmith
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Re: Planets how do you have more than 10
clarkey wrote:Yes it is allowed.
Admin has referred to it as an "added feature".
Not everyone wants to do it because the 10th & 11th planet is not down to you to decide what type of planet you get.
You can choose which planet to get? How? My experience has been that when the mothership comes back, the planet is already there in planet management. I even wait for the exact time the mothership arrives and, voila, instant planet.
- Clarkey
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- Clarkey
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Re: Planets how do you have more than 10
Covert Capacity (below attack turns) is what is used for spying and sabotage. You should have 100 of them. When you spy on someone you choose how many spies to send (normally for spying you just send all the spies), but the number of Covert turns you use is always 1 per spying.
For sabotage you choose how many spies to send but it is not adviseable to send all spies on this occasion because a % of them die when the sabotage is successful and unsuccessful, but the % is higher for unsuccessful sabs. When you carry out sabotage I believe it uses up 3 or 5 covert turns.
I hope that helps. And don't forget, as my officer you can always ask me ingame. (and I know i've got one sitting in my inbox from you, but I have been a little busy).
EDIT: Ok, I see you remove your previous post.
For sabotage you choose how many spies to send but it is not adviseable to send all spies on this occasion because a % of them die when the sabotage is successful and unsuccessful, but the % is higher for unsuccessful sabs. When you carry out sabotage I believe it uses up 3 or 5 covert turns.
I hope that helps. And don't forget, as my officer you can always ask me ingame. (and I know i've got one sitting in my inbox from you, but I have been a little busy).
EDIT: Ok, I see you remove your previous post.




