Remove Forfeiture of Turns When Shifting to Pergatory

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weilandsmith
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Remove Forfeiture of Turns When Shifting to Pergatory

My suggestion is to remove the accumulated turns forfeiture when shifting from normal to pergatory realm.

When a player shifts from normal to pergatory realm, the accumulated number of turns that a player has is taken away. The reason behind this is that since no one can attack you in pergatory, you won't need the turns anyway. This is exactly what it says when you realm shift. Your turns are converted to Naquadah since you won't need the turns anyway.

However, it seems that other players in pergatory can attack you if you are also in pergatory. The reason for taking away accumulated turns when going to pergatory becomes invalid because of this.

So if I went into pergatory and you were there before me, you can attack me while I can not fight back because you have accumulated turns during your stay in pergatory and I have no turns because I just arrived in pergatory and all my turns were taken away.

It seems that only turns bought from the market place will remain with you when you realm shift from normal to pergatory realm or vice versa. This is because turns bought from the market place cannot be used for anything else but attacking. Still, if I didn't know this loophole, I would be virtually naked and vulnerable when I realm shift to pergatory. This would give a distinct advantage to people who already are in pergatory. They can wait for someone just shifting in and boom.

In this respect, the whole purpose of the pergatory realm becomes a moot point. There is nothing to justify its existence. It seems then, that only the PPT can really prevent any form of attack by one player to another.

To give pergatory some purpose, perhaps as part of player strategy, maybe you guys should remove or reduce the number of turns taken away when shifting from normal to pergatory realm.
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Clarkey
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

weilandsmith wrote:To give pergatory some purpose, perhaps as part of player strategy, maybe you guys should remove or reduce the number of turns taken away when shifting from normal to pergatory realm.

lol perg does have a purpose.... for smaller accounts to hide whilst they grow.
If your suggestion was implemented then that means that anyone that is under the perg cap can go straight in to perg with their 10,000 ATs and mass the hell out of someone.
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weilandsmith
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

clarkey wrote:lol perg does have a purpose.... for smaller accounts to hide whilst they grow.
If your suggestion was implemented then that means that anyone that is under the perg cap can go straight in to perg with their 10,000 ATs and mass the hell out of someone.


That's true clarkey... but anyone already in perg could save up their accumulated turns and "mass the hell out of anyone" anyway. :-D That also sort of defeats the purpose of perg. But I see your point. If i take your point of view and compromise it with mine, I come up with limited turn accumulation in perg to give safety in perg a little more teeth. One I thing I did do was use all 3 market turns to buy 1680 ATs. Transfer to perg did not take away the turns I bought. I raided left and right in perg. Again, it sort of defeated the protection that perg should extend to weak accounts.
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Clarkey
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

But as you say the ATs you generate from using all 3 MTs does not disappear when you move from Normal to Perg, so why can't you just use your MTs to generate those ATs then go in to perg, this means you won't lose them and if anyone is in perg waiting for you and have built up ATs then you are already armed with them.
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

if the turns weren't removed when u switched then someone could go in with 10,000 turns and use them all up and while ur using them just save enough to leave again and buy more and constantly just enter and leave while being able to also farm constantly. this would be bad for everyone in purgatory because big accounts could just trade their army away and raid a bunch in perg then just repeat over and over. the way it is now it takes time to do things in purg even with the extra market turns. just my thought.
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weilandsmith
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

clarkey wrote:But as you say the ATs you generate from using all 3 MTs does not disappear when you move from Normal to Perg, so why can't you just use your MTs to generate those ATs then go in to perg, this means you won't lose them and if anyone is in perg waiting for you and have built up ATs then you are already armed with them.



Very true... but that also means expending extra resources just to get into perg with some sort of protection. which shouldn't be the case. remember, ream shift strips you of all your natural ATs... and there I am in perg with five days worth of ATs ready to pounce. so, the question becomes this, how do you balance incoming realm shifters to perg without their ATs versus people who've been accumulating ATs in perg? You accumulate perg realm ATs in the same way you accumulate normal realm ATs which is 3 per cycle turn. The new comers to perg are immediately in danger from those who have been in perg for a couple of days. This is the whole point... the protection that perg is supposed to offer is non-existent. Add to the fact that you get stripped of all your ATs and converted to Naquada. If I see you holding billions of Naquada, you bet I will attack you.
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weilandsmith
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

bigcakes wrote:if the turns weren't removed when u switched then someone could go in with 10,000 turns and use them all up and while ur using them just save enough to leave again and buy more and constantly just enter and leave while being able to also farm constantly. this would be bad for everyone in purgatory because big accounts could just trade their army away and raid a bunch in perg then just repeat over and over. the way it is now it takes time to do things in purg even with the extra market turns. just my thought.
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john


i understand that john. but say you got to perg just now which is supposed to protect you but you are stripped of all your ATs. and then there are others lurking there who have saved up a couple days worth of ATs. you are immedately vulnerable as a newcomer. That shouldn't be because perg is supposed to protect you to some extent.
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

weilandsmith wrote:Very true... but that also means expending extra resources just to get into perg with some sort of protection. which shouldn't be the case. remember, ream shift strips you of all your natural ATs... and there I am in perg with five days worth of ATs ready to pounce. so, the question becomes this, how do you balance incoming realm shifters to perg without their ATs versus people who've been accumulating ATs in perg? You accumulate perg realm ATs in the same way you accumulate normal realm ATs which is 3 per cycle turn. The new comers to perg are immediately in danger from those who have been in perg for a couple of days. This is the whole point... the protection that perg is supposed to offer is non-existent. Add to the fact that you get stripped of all your ATs and converted to Naquada. If I see you holding billions of Naquada, you bet I will attack you.

Cancel AT generation in Perg altogether. Allow people to enter with their ATs from the MTs and then they can use those ATs in Perg however they see fit, and cannot generate any ATs per turn. Therefore no-one in Perg can generate ATs and wait for someone to come to Perg. This would truely fulfil the purpose of perg for people to hide. Then after a certain amount of time you can return to Normal still with the 5 days it takes to return. The number of ATs required to come back to Normal would be replaced with a time of how long you have to stay in Perg before coming out again.
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weilandsmith
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

clarkey wrote:Cancel AT generation in Perg altogether. Allow people to enter with their ATs from the MTs and then they can use those ATs in Perg however they see fit, and cannot generate any ATs per turn. Therefore no-one in Perg can generate ATs and wait for someone to come to Perg. This would truely fulfil the purpose of perg for people to hide. Then after a certain amount of time you can return to Normal still with the 5 days it takes to return. The number of ATs required to come back to Normal would be replaced with a time of how long you have to stay in Perg before coming out again.


Well, right now, ATs generated from MTs are untouched when shifting from normal to perg realms. Your idea effectively limits the damage that anyone can inflict on everybody else. Perg would become the place to go to for semi-active accounts. If you remove regular and MT ATs altogether, that would be something similar to PPT or Vacation mode.
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Re: Remove Forfeiture of Turns When Shifting to Pergatory

To be honest accounts can go on PPT 4 days a week anyway, so I've never understood the need for Perg. I've never been there and never will.
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