Seige Option during War

Pakarinen
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HAPPY HALLOWS EVE!!!!!!!!!!

Sieges should mean that all production is frozen, including unit, naq, attack... but perhaps spy turns could replicate,

in a siege perhaps spy levels would get a bonus which would be based on ur untrained units with the amount of mercs divided from it, say u have a hundred untrianed units, an a total of 20 mercs, then u would have an additional five levels added to ur normal spy level whatever it is...and if u hav no mercs, then you would get a zero plus bonus, and if u hav more mercs then untrained units, u get a default 1 additional level to ur normal spy level.

you would also recieve a set of free spies every turn related to ur unit production level, and the option to either sab the ship into oblivion...or to hijack it, depending on ur spy level, including the special be-sieged spy bonus u might get, so if ur level is somewhere around that of the sieger, then u can have a decent chance of sabbing it to total destruction, if above it, then u can hava chance of hijacking. however i think that this should involve a random generater, with 3 or 4 options, with 1 being that of destroyin it, 1 being of capturing, 1 being of failure wihtout loss, 1 being with failure with all lost.

and ur spy level +plus the bonus is compared to opoonents bonus -seige bonus. Whoever gets the higher gets the advantages in the random generater... examples, il give two.

in one, the besieged is level 7, for simplicity, the sieger is level 14, and this is after the addition and subtraction of a 5 spy bonus level. So originally, the besieged was a level 2 spy level, the sieger a level 19 spy level. But back to the 7 vs the 14, the sieger has the advantage, which means that all attacks have roughly a 2 in 3 chance of failing, in numbers the chances would look something like this percentage wise


%_______________________________

%_____These favor the besieger______
44 to lose all the spiess
22 to lose the mission w/ spies intact
%______These favor the besieged_____
22 Mothership destroyed w/ spies lost
11 Mothership hijacked w/spies abourd it...eternallly

If the besieged however had a base spy level of 20 and the besieger had a base spy level of 30, and say that the bonus spy level would be at 5, then the besieged would be ellivated to level 25 and the besieger would have 5 levels subtracted from them while still on the planet ( yes it would affect thier entire account, its the cost of besieging, plus when sieging someone u also shouldnt generate any attack turns, since u are useing them thier), so basicly both would be at the same level 25, and no, while im doing this im not adding in the affect spys might have on missions caus thats to complex for me to think about, but im sure it would affect it, just not here.. oh and on spy missions, u wouldnt select how many spies u sent, theid all go reguardless of thier number.

so the numbers might work out to basicly this.

%__ Possible Effects/chances___________
25__all spies die uselessly
25__all spies fail but survive
25__spies die destroying hte mother ship
25__spies capture the mothership and stay abourd forever

this is just an idea so that sieging would be effective and yet balanced to give everyone a chance reguardless of how advanced u are, caus otherwise this game might become insanely bad for alota people if sieging were left to pure numbers and no random calculaters or whatever it would be, perhaps i say, its just a way to balance it out and give some realiztic effects to this. Either that or naq could be produced but while besieged it would be done at like between 75 and 25 percent effective, but heres the kicker to taht specific idea, all naq goes directly to the person besieging you! personallly im more fond of freezing all naq and unit production myslef, with the exception of free spys every round and all the other stuff i said earlier
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agapooka
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Too complicated and... sorry to say this, but useless and open to abuse. Five spy levels extra??? I mean, if someone has 100k UU and 1 merc, they get 100k spy levels, which is even crazier. NO.
Last edited by agapooka on Tue Nov 01, 2005 2:33 am, edited 1 time in total.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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Pakarinen
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HAPPY HALLOWS EVE!!!!!!!!!!

Well they need something like that with a chance calculater as the ultimate decision in it, cause otherwise just about anyone with a mother ship and a decent spy level, sometimes even a hideously low spy level, could just camp on top of someone indefinetly unless they had allies who cared enough to intervene, besides, even if u had a 99 chance of winning, thiers always that 1 percent which can catch you.


OH! plus i think that if u plan on blockading someone that first all the defense forces fight endlessly wihtout end until either they, and then themsleves are turned into rusty, bloody refuse (i.ei., destroyed/killed... all of it/them)

and then the offense forces are forced to fight at like a quarter of thier normal power until thier all destroyed/killed or the enemy is destroyed, this should be forced to occur as the mothership enters into the orbit, and then if they do destroy all the forces they begin the siege.


(p.s., they could then instead perahps base the spy bonus off of untrained production level (every 3 workers produced per day as a level) divided by the opponents spy level (... that could possibly work somehwat well..perhaps, i mean it wouldnt really make any sense if it was done, but it would work out fairly well to provide something of a chance to those just within the first few weeks of gameplay, if they got to a decent start atleast... and it works well enough for those higher up)
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agapooka
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I still thnk this idea will lead to nowhere good, and that it is exceedingly complicated with that, or maybe it's just the way you explain it.

What do you think happens whenever you attack anyone? They breech the main defenses of the enemy, once you breech it, you no longer need to lay siege to it. You can breech defenses with a normal attack, otherwise attacking would be pointless, eh?

There are 4 different types of attacks in ascension, ascension is the place for crazy ideas, we need to attract many people there 'coz a war is fun with more people -- especially since dying will be a possible outcome :twisted:
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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Pakarinen
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Greetings

But im talking about useing your mothership, and with the asgard, and probly everyone else, you entirely wipe out all armed forces caus for asgard and replicaters, thier no use, of cours gou'old can kill themm then sarcophagos them, and the tauri are above slave labor ( at least openly ).

Besides with, this is cool caus ur siege does alot to hurt whoever u siege the instant it lands, but then with thier increased spy powers and urs decreased, along with no attack turns generated for you, it creates a cost and provides a potential way for the besieged person to fight back, with several possibilities but whenever they embark on a mission all the spys are automaticly sent meaning if they fail by cruel chance or cold numbers, they have to wait quite a long while to get another decent chance to either destroy or capture the mothership., and then on top they end up waiting a long while to build back thier forces, caus theyve been severely crippled by even one minute of a full siege/blockade.
"I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant."

"Truly great madness can not be achieved without significant intelligence."
agapooka
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Ah, I see, a way to create an unfair advantage to any assailant. You must know that a siege is different. In reality, at the start, the defense has the upperhand, and slowly lose it while the attacking force starts with a handicap and slowly gains the upperhand. The way to win defending is by beating the enemy while you have the advantage and/or by slowing or ceasing the loss of an advantage through the intelligent manipulation of rations of resources such as food, water and daily material. To win by attacking, you have to last long and wait until you have the advantage (which is gained as the city/planet gets weaker and runs short on resources). You can also accelerate this process by quickly destroying all sources of income of resources, destroying existing resources, finding ways to reduce morale and even spreading sickness in the enemy besieged area.

As some of you may see, this is much too complicated to add to a text-based game such as StarGate Wars. Theoretically, it can be done, but the style of gameplay required would be so different, it would have to be a new game by itself.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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Pakarinen
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Greetings

it has to be modified anyways to add a siegemod, and u if hav a siegemod then your bound to put rules into it so that it works, i was just givin suggestions on the rules in a way that would allow people to really pound on someone in a somewhat effective way, yet a way which wouldnt allow them to sit on that person for eternity if they had no other use for the mothership.

but il stop argueing, im sorry for being a nuiscance.

Have a good day.




Peace be with you
"I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant."

"Truly great madness can not be achieved without significant intelligence."
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