The original idea was to extend MS protection to foundling planets. This is because MS can attack foundling planet, but cannot defend foundling planet.
The additional MS and MT spending for simultaneous attacks is just an addition that makes MS more formidable. You said so yourself. You like the idea of spending MT for more MS attacks.
It seems that what your arguing over is the number of MS... Why 5? Why 4 when it can only be 2? All right, let's say we limit the MS to 2. Is it worth it to lose 3 MT for attacking 2 planets? If you just go look for planets normally, you can get 1 planet per day. That would be 7 planets in a week. Why spend MT for 2 planets when you can get 7? And even if you use MT to look for planet and keep on looking for whole week, you can only get MAX 8 planets in one week.
This is why I expanded the number of MS to 4. With 4 MS plus 3 MTs, you can find maximum of 10 planets per weeks.
How hard is it for newbies? Very easy. 4 MTs would cost 1.6b without weapons or shields. since newbie can't use MT anyway for up to two weeks, newbie can trade MT for 1680 ATs. How many billions Naq can you get with 1680 AT? So, newbie gets 1.4b to build 4 MS, and manages to send out MS to look for planets the first week. That's a possible 7 planets for newbie in 1st week. Next week, newbie still can't use MT. So newbie uses MT to buy MS simultaneous attack. Newbie can possibly find 10 planets on the second week.
It's not really that hard for newbies to acquire Naq. I just started less than 3 weeks ago and I'm rank 4k something. The point is, it really wouldn't be hard for newbies to function with 4 MS.
Now, you are worried that the large accounts will be too strong with 4 MS. But thats the way it is. large accounts will always be large because they played before me. I am a newbie so my account is smaller. There's nothing unfair about that.
Before the Jaffa became free people, they were slaves to the Goauld. Millions of Jaffa, and they ended up as slaves. See.. they started with nothing, but when they rebelled an d started building, they became a huge empire. One that did not last long, but that's internal politics.
Poll: Add just a few more Motherships
- weilandsmith
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- Iƒrit
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Re: Poll: Add just a few more Motherships
Im not saying it shouldn't be 5 or 4 or whatever. I am saying its useless to have 3 extra MS's with strike and defense, no one is going to buy them unless they have a purpose. Now you mentioned MS defending planets, well yes MS attacks planets but the MS doesnt participate in battle it only carries fleets and huals the planet back into your own orbit. So again how is having strike and shields helpful on a MS that isnt used for attacking realm or defending your realm? Why not create techs that can be achived through asension of purchased at the start for your MS that can create addition fleet hangers into the already exsisting MS and then use MTs for taking more then one planet (just a suggestion).
Im not trying to misunderstand where your going here, and alot of what your saying makes sense but alot is still missing. It's a great idea Im just not completly sold.
Im not trying to misunderstand where your going here, and alot of what your saying makes sense but alot is still missing. It's a great idea Im just not completly sold.
- Am Heh
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Re: Poll: Add just a few more Motherships
Instead of that, why dont just change it so taking a planet back does not consume the 1 planet a day rule, so you can take back as many planets instead of making all these extras motherships, or make it so you can only take back x amount in a day
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Re: Poll: Add just a few more Motherships
im open to talk about any suggestion if it makes sense, but the reason for why you can only take one planet in 24 hours is explained in the hauling back process. So I can kind of understand the need for addition MS's, but not the purpose of them having strike and defense stats.
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Re: Poll: Add just a few more Motherships
Am Heh wrote:Well you make the extra MS's purely defensive, meaning they can only retake lost planets. And your Main old MS is the only one that can take planets. So your still limited to 1 new planet each day
i just said as defensive machines, if u are taking a planet, u use wich ever u think it is best, as default , best one... and u still can use 4 of those... and yes as protecion for smaller dudes that big ones cant take their planets, they cant take big dudes planets, or else multies will have fun!


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Re: Poll: Add just a few more Motherships
Why if instead of allow more motherships, the fleets can defend the planets, that makes it lot more interesting, cause no need for new motherships.... also will add to the game a new complete universe of posibilities !
If u r a raider, fleets are not a good option, so your planets will be lot easier to take, but if u are a farmer and by any reason have your fleets on, if anyone tries to take your planet, it will be a pain in the ass......
It does include the fact that if u get massed u are going to lose a lot of fleets!
A twisted option could be like this: Disengage your fleets, u buy fleets, and you send them to defend your planets! When ever u wanna get another planet from someone else u ingage the fleets, but they will be back only after the next 12 hours ( maybe less or more ) ,and then u can send them to defend again your planets!
And a lil new add to the game, u can only take one planet per day, but u can tak back half of the planets u lost if, u lose more than one in a day, so u can take max 5 planets in a day if someone took all of your planets ( in team work this is normally how works ) !!!

If u r a raider, fleets are not a good option, so your planets will be lot easier to take, but if u are a farmer and by any reason have your fleets on, if anyone tries to take your planet, it will be a pain in the ass......
It does include the fact that if u get massed u are going to lose a lot of fleets!
A twisted option could be like this: Disengage your fleets, u buy fleets, and you send them to defend your planets! When ever u wanna get another planet from someone else u ingage the fleets, but they will be back only after the next 12 hours ( maybe less or more ) ,and then u can send them to defend again your planets!
And a lil new add to the game, u can only take one planet per day, but u can tak back half of the planets u lost if, u lose more than one in a day, so u can take max 5 planets in a day if someone took all of your planets ( in team work this is normally how works ) !!!


- weilandsmith
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Re: Poll: Add just a few more Motherships
unitedabominations wrote:Why if instead of allow more motherships, the fleets can defend the planets, that makes it lot more interesting, cause no need for new motherships.... also will add to the game a new complete universe of posibilities !
If u r a raider, fleets are not a good option, so your planets will be lot easier to take, but if u are a farmer and by any reason have your fleets on, if anyone tries to take your planet, it will be a pain in the ass......
It does include the fact that if u get massed u are going to lose a lot of fleets!
A twisted option could be like this: Disengage your fleets, u buy fleets, and you send them to defend your planets! When ever u wanna get another planet from someone else u ingage the fleets, but they will be back only after the next 12 hours ( maybe less or more ) ,and then u can send them to defend again your planets!
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And a lil new add to the game, u can only take one planet per day, but u can tak back half of the planets u lost if, u lose more than one in a day, so u can take max 5 planets in a day if someone took all of your planets ( in team work this is normally how works ) !!!
This is actually workable. But the more fleets you have, the more expensive it gets. You need an MS to house a fleet. At least, that's the way it is in main. Now let's go back to expense. The more you increase your fleet capacity, the more expensive it gets. Having a couple more MS will split the cost of building fleets because the number of fleets will be spread out among the MS. We can't all spend our money om building fleet capacity. For an MS shield, I had to spend something like 30b to upgrade from 2k shield cap to 3k shield cap. Same thing with fleet capacity. Now, if you have multiple MS to spread your fleets in, the expense of building fleet capacities will be much lower. It will actually be a lot cheaper than maintaining just one MS. Remember, MS and fleets aren't the only things you spend naq on. Most important is UP. How can I save enough to upgrade my fleet and UP at the same time?

- weilandsmith
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Re: Poll: Add just a few more Motherships
Ifrit wrote:im open to talk about any suggestion if it makes sense, but the reason for why you can only take one planet in 24 hours is explained in the hauling back process. So I can kind of understand the need for addition MS's, but not the purpose of them having strike and defense stats.
Because we don't wanna change the MS too much. If we make a lot of changes, the lesser the chances of admin accepting a proposal. For now, the extra MS can, and must have, strike and defense stats because they will be guarding you system. Here's an alternative. If what you only want is the ability to look for more planets, then building a special fleet with a specific purpose of searching out planets should do the trick. Once your fleets have found a planet, then you can send your MS out to the planet location to bring the planet to your system. Why can't the fleet do it themselves? Obviously, the MS alone has the power to shift the planet into your system. This way, we can actually do away with the idea of an extra MS. It would make planet searching easier and more efficient because, if the fleet is gone, then the MS is there, and if the MS is gone, the fleet is there.

- weilandsmith
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Re: Poll: Add just a few more Motherships
I understand the concept of fleets and why you want them. It certainly will make things easier. But from my point, we have fleets because of the MS. No MS, no fleet. Do you want to build a new type of ship that specifically goes out to do planet hunting? If so, that is very plausible but expensive.
Secondly, the main point of all this is to recover more than one planet in 24 hours. You really need an MS because it is only an MS that can attack and take a foundling planet and bring it back. Unfortunately, an MS needs 24 hours to accomplish this. Right now, we only have one MS. That means taking back a planet once every 24 hours. If you had two MS, you could take back two planets in 24 hours, if you had 3 or 4.....
And, how much more would you like it if those MS could actually defend planets? Let's face it, if you have the resources, taking a planet is very easy. That shouldn't be the case. Its your planet, so it should be protected. What is wrong with assigning the most powerful weapon in your arsenal to defend your planets? If your MS can defend your planets and keep them in your system, then you wouldn't need to take them back in the first place.
How do you safeguard against abuse if someone decides to attack with their MS at the same time? You put limits on the MS. If you want to use all your available MS to attack in a single day, you need to spend 3 MTs to do that. If you wanna do it again, you'll have to wait a whole week. If you wanna use them all at once to look for planets in one day, you spend 3 MTs again. The 3 MTs are the limiter to abuse.
Now you say that planets will be stronger in defense because of all those MS. They won't be. Why, well, if you had 4 MS and 4 MS came to attack your system that contains planets, how many planets do you think can your MS defend? They can't obviously protect all. That's why you assign 1 MS to guard three planets. To guard a total of ten, you need 4 MS. 3 MS protecting 9 planets and the last protects your main realm and the 10th planet.
So... to summarize, we have 4 MS that allows us to retrieve up to 4 planets in 24 hours.
We allow the MS to defend planets, because, it makes sense, and because our extra planets need more defense.
4 MS defending 1 planet will not be allowed so as to prevent stacked defenses. Instead, 1 MS will guard 3 planets each. The main MS will guard main realm and one planet.
Finally, because none of the MS functions was modified, you can send any one MS out to look for planets every 24 hours. Again, if you want to use MS at the same time, pay up with MTs.
Secondly, the main point of all this is to recover more than one planet in 24 hours. You really need an MS because it is only an MS that can attack and take a foundling planet and bring it back. Unfortunately, an MS needs 24 hours to accomplish this. Right now, we only have one MS. That means taking back a planet once every 24 hours. If you had two MS, you could take back two planets in 24 hours, if you had 3 or 4.....
And, how much more would you like it if those MS could actually defend planets? Let's face it, if you have the resources, taking a planet is very easy. That shouldn't be the case. Its your planet, so it should be protected. What is wrong with assigning the most powerful weapon in your arsenal to defend your planets? If your MS can defend your planets and keep them in your system, then you wouldn't need to take them back in the first place.
How do you safeguard against abuse if someone decides to attack with their MS at the same time? You put limits on the MS. If you want to use all your available MS to attack in a single day, you need to spend 3 MTs to do that. If you wanna do it again, you'll have to wait a whole week. If you wanna use them all at once to look for planets in one day, you spend 3 MTs again. The 3 MTs are the limiter to abuse.
Now you say that planets will be stronger in defense because of all those MS. They won't be. Why, well, if you had 4 MS and 4 MS came to attack your system that contains planets, how many planets do you think can your MS defend? They can't obviously protect all. That's why you assign 1 MS to guard three planets. To guard a total of ten, you need 4 MS. 3 MS protecting 9 planets and the last protects your main realm and the 10th planet.
So... to summarize, we have 4 MS that allows us to retrieve up to 4 planets in 24 hours.
We allow the MS to defend planets, because, it makes sense, and because our extra planets need more defense.
4 MS defending 1 planet will not be allowed so as to prevent stacked defenses. Instead, 1 MS will guard 3 planets each. The main MS will guard main realm and one planet.
Finally, because none of the MS functions was modified, you can send any one MS out to look for planets every 24 hours. Again, if you want to use MS at the same time, pay up with MTs.

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Re: Poll: Add just a few more Motherships
What if you had a tech levels that could shorten the time to take a planet home?
Thus making it possible to retain planets in a quicker time. With also using the MT system to take more additional planet once the time has expired. Here is my example
Tech Level 1 - 18 hours
Tech Level 2 - 12 hours
Tech Level 3 - 8 hours
Tech Level 4 - 6 hours
Then using the MT idea, each time your time expires for the planet to make it into your system, you can use a MT to take an additional planet. 1 MT per planet.
Thus making it possible to retain planets in a quicker time. With also using the MT system to take more additional planet once the time has expired. Here is my example
Tech Level 1 - 18 hours
Tech Level 2 - 12 hours
Tech Level 3 - 8 hours
Tech Level 4 - 6 hours
Then using the MT idea, each time your time expires for the planet to make it into your system, you can use a MT to take an additional planet. 1 MT per planet.
Last edited by Iƒrit on Sat May 03, 2008 10:09 am, edited 1 time in total.
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Re: Poll: Add just a few more Motherships
OK. It needs to be easy to implement and well thought, or admin won't accept it.
So here is what I think about it.
1.) We need 2 motherships ONLY.
2.) PRIMARY mothership can be selected anytime.
3.) You can only obtain 1 planet / day with your PRIMARY mothership - as before, however you can steal BACK 2 planets / day from your ATTACK LOG which stolen.
---
Primary mothership functions:
Secondary mothership functions:
So 2 Motherships. Both motherships have volleys/shields/fleets, but you can select a primary one - which will engage in battles or it will conquer / search planets for you.
The secondary mothership functions as a backup, and helps you getting back hijacked planets 2 times faster.
---
OPTIONAL:
Cannot thingy: I'm not sure how hard to implement these, but I think this update would be great with "cannot" also... Maybe I'm wrong.
But I'm sure that Admin will tell us - if it's time - which are better, and how hard to implement.
Primary mothership: Can or cannot guard the other planets of your solar system?? If can, the mothership with higher fleet action should protect your foundling planet under attack. Not sure.
Secondary mothership: Can or cannot engage enemy motherships when secondary?? If can, the mothership with higher shield / or total action should engage enemy mothership. Not sure.
So here is what I think about it.
1.) We need 2 motherships ONLY.
2.) PRIMARY mothership can be selected anytime.
3.) You can only obtain 1 planet / day with your PRIMARY mothership - as before, however you can steal BACK 2 planets / day from your ATTACK LOG which stolen.
---
Primary mothership functions:
- Conquers 1 planet/day - as before.
- Engages in battles the enemy mothership - as before.
- 24 hour exploring mission - as before.
- Cannot guard the other planets of your solar system.
Secondary mothership functions:
- NEW: Does guarding duty around the other planets of your solar system.
- NEW: Brings back additional 1 planet / day WHEN the primary mothership has exhausted - brought back one hijacked planet from your attack log...
- NEW: Functions also as a BACKUP primary mothership of course, however it needs user interaction in order to be selected as primary.
- Cannot engage enemy motherships when secondary.
So 2 Motherships. Both motherships have volleys/shields/fleets, but you can select a primary one - which will engage in battles or it will conquer / search planets for you.
The secondary mothership functions as a backup, and helps you getting back hijacked planets 2 times faster.
---
OPTIONAL:
Cannot thingy: I'm not sure how hard to implement these, but I think this update would be great with "cannot" also... Maybe I'm wrong.
But I'm sure that Admin will tell us - if it's time - which are better, and how hard to implement.
Primary mothership: Can or cannot guard the other planets of your solar system?? If can, the mothership with higher fleet action should protect your foundling planet under attack. Not sure.
Secondary mothership: Can or cannot engage enemy motherships when secondary?? If can, the mothership with higher shield / or total action should engage enemy mothership. Not sure.
Last edited by AXYS on Fri May 02, 2008 6:03 am, edited 1 time in total.
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Re: Poll: Add just a few more Motherships
Are you saying that the second mothership guards all of the planets at once?
Could work - but I prefer the idea of having 3 extra motherships, each of which can only protect one planet at a time - makes it more interesting.
And I can't understand these people who seem to be insistent that just because a mothership doesn't protect a planet at the moment, that it also can't in a new update - of course it can!
Could work - but I prefer the idea of having 3 extra motherships, each of which can only protect one planet at a time - makes it more interesting.
And I can't understand these people who seem to be insistent that just because a mothership doesn't protect a planet at the moment, that it also can't in a new update - of course it can!
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: Poll: Add just a few more Motherships
I beleive that 4 motherships are also good, but maybe a waste of naq.
However it will be your choice how much naq do you want to spend.
Yes, I am saying that the secondary mothership guards all of the planets at once.
OK, I beleive each mothership protects 1 planet is also cool.
But I did this for 2 motherships in that case if 4 would be too many...
If it is not enough just copy the "secondary mothership"
and assign each mothership to a planet for guarding duties.

However it will be your choice how much naq do you want to spend.
Yes, I am saying that the secondary mothership guards all of the planets at once.
OK, I beleive each mothership protects 1 planet is also cool.
But I did this for 2 motherships in that case if 4 would be too many...

If it is not enough just copy the "secondary mothership"
and assign each mothership to a planet for guarding duties.
- weilandsmith
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Re: Poll: Add just a few more Motherships
Wolf359 wrote:Are you saying that the second mothership guards all of the planets at once?
Could work - but I prefer the idea of having 3 extra motherships, each of which can only protect one planet at a time - makes it more interesting.
And I can't understand these people who seem to be insistent that just because a mothership doesn't protect a planet at the moment, that it also can't in a new update - of course it can!
what wolf said.
and take a really good look at my avatar 
Last edited by weilandsmith on Fri May 02, 2008 8:11 am, edited 1 time in total.

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Re: Poll: Add just a few more Motherships
just no, that wouldnt help lower player, only bigger. One MS is already very expansive for newcomer. and MS stat is required to enter G&R to ascend



