Remove planets

Remove planets

Yes
18
33%
No
37
67%
 
Total votes: 55
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Apocalypse
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Re: Remove planets

Ifrit wrote:hmm its a intiguing thought, but its very explotiable, you could sell your UU at the cap for loosing planets. But its a good thought. Perhps keeping the armysize lower for planets being attainable would work better. say you start loosing at 30m and all planets are gone at 50m


as i said...the numbers given are just examples, they can be set to whatever would bring the most balance. you could stretch it from 30 mil to 50 mil, losing one planet per 2 mil growth. it's a very flexible idea that can be worked in any number of ways.

and yes you could sell UU to stay under the cap, but that is a choice of the player, if they want to run the risk of losing a higher % of units through massings and wars because they want a smaller army that is their choice and ulitmately, their problem. remember limiting the number of planets of the same type would prevent UP machine accounts so even the smaller players couldnt grow at huge rates so selling UU to stay under the cap wont get them very far anyway.

also remember, big players would be able to steal planets BUT, they would be automatically abandoned. this would give some incentive to get above the cap, no planets to lose. this would help to stem the tide of those who sell to stay under the cap....
seinfeldien
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Re: Remove planets

but what about those players who dont have the time to play the game like that would like to?? the ones who would simply leave the game if it werent for planets because they are the only way they can get ahead? just in my 10 officers there are 4 or 5 who arent consistent players because they dont have the time to raid and farm, or commit to an alliance. These are the people who work hard to build there planets so that they can let the planets do the work for them

Owning and building planets has always been a part of the strategy of this game and it should stay a part of it. When i first started it was a lot harder to get your account going than it is today, much much harder in fact. Today there are so many ways to grow your account quickly, and lets not forget for a second that its often to stronger players who are helping the smaller players get a firm footing and understanding of the game. Good alliance are built on the strength and reputation of its strongest members, they bring in smaller players and with the help of their own planets have the resources and time to make the game meaningful for many others.

The gap between those starting the game and those who've been playing for many years is quite large i agree, but there are mechanisms in place atm to help with just that, and like i said at the beginning, for players just starting out it has never been so easy to build quickly.

Taking planets away from people with larger armies now wouldnt be fair to those people who've struggled and fought to get ahead, just like the smaller people your trying to 'help' are doing right now

just my opinion :-)
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Apocalypse
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Re: Remove planets

seinfeldien wrote:but what about those players who dont have the time to play the game like that would like to?? the ones who would simply leave the game if it werent for planets because they are the only way they can get ahead? just in my 10 officers there are 4 or 5 who arent consistent players because they dont have the time to raid and farm, or commit to an alliance. These are the people who work hard to build there planets so that they can let the planets do the work for them

Owning and building planets has always been a part of the strategy of this game and it should stay a part of it. When i first started it was a lot harder to get your account going than it is today, much much harder in fact. Today there are so many ways to grow your account quickly, and lets not forget for a second that its often to stronger players who are helping the smaller players get a firm footing and understanding of the game. Good alliance are built on the strength and reputation of its strongest members, they bring in smaller players and with the help of their own planets have the resources and time to make the game meaningful for many others.

The gap between those starting the game and those who've been playing for many years is quite large i agree, but there are mechanisms in place atm to help with just that, and like i said at the beginning, for players just starting out it has never been so easy to build quickly.

Taking planets away from people with larger armies now wouldnt be fair to those people who've struggled and fought to get ahead, just like the smaller people your trying to 'help' are doing right now

just my opinion :-)


what about people who have left for other updates or features? the saying you cant please them all applies to this and all updates and ideas to be honest. my concern isnt with trying to please everyone, its trying to bring as much balance between big and little players while trying to penalize either and give both something to benefit from.

this mere concept is leaps and bounds above other ideas suggestions and dare i say updates and fatures that have been put in as a single layer answer to a problem that has more than one face to it. these single layered answers IMO have produced a multi layered problem and things are out of whack.

lets be honest, someone like blahh (sorry for using him here) using attack planets when quite frankly he doesnt need to and hitting people who quite frankly need all the help they can get to defend against such an attack is an example of a system that is out of balance. since bigger players already have a lot of miners and a big defense, strike, MS covert, etc...they dont need the planets. PERIOD. JMX doesnt rely on them and hardly used them anymore. he does fine. anyone can if they chose not to use planets. however planets are almost needed for little guys on the battlefield to attempt to give them something to help defend against farming and give them something with which to fight back. the idea of simply being beaten on and being able to do nothing in return is out of balance and needs to change. fighting is fun but not when you cant do anything back and if its not fun then people give up.

i also dont mean to sound mean but if most players of the game are on regularly, then features should be geared towards them, the majority.
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weilandsmith
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Re: Remove planets

the powerful will be powerful. the weak will be weak. such is reality. why are you more powerful than me? because you joined the game earlier. does that give me justification to change the game because you are too powerful for newbie me?

that sounds sucky to me. you joined earlier than me. of course you're more powerful. you shouldn't be penalized for that. but if you guys really wanna lose those planets that you don't need anyway because of your powerful stats... :-D pass it on!
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Apocalypse
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Re: Remove planets

weilandsmith wrote:the powerful will be powerful. the weak will be weak. such is reality. why are you more powerful than me? because you joined the game earlier. does that give me justification to change the game because you are too powerful for newbie me?

that sounds sucky to me. you joined earlier than me. of course you're more powerful. you shouldn't be penalized for that. but if you guys really wanna lose those planets that you don't need anyway because of your powerful stats... :-D pass it on!


not really sure which way you're arguing this but what im suggesting would lift caps or do away with them, which many big players have complained about as well they should. this would allow them to have the benefit of using their natural income to buy UU, or they can raid for it or both. and since they no longer have boosted stats, that makes up for the extra losses through wars, so there is a balance there and stops stifling them with caps and limits on being able to raid and buy UU. so they lose planets but are free to trade however they want. those lose boosted stats but are given the ability to make up for extra losses by being allowed to buy more UU and raid for more than they can now. it is a trade off BUT IMO its a good trade off for them.

the trade off for smaller players is they can still lose their planets to bigger players but the big player just wouldnt be able to keep the planet for themselves. BUT have they option of having planets to help boost their stats against farming OR, boost their stats so they can fight back, creating another balance. the small guy will still get his tail kicked in but its something and thats better than nothing. and it allows them to be able to boost their growth but based on my idea they couldnt have more than a proposed number of planets of the same type so as to avoid someone having a monopoly which is unbalancing in itself. planet ownership should consist of a diverse type of planets, not 10 of the same type. and that shouldnt be allowed period anyway. ive had 10 of the same kind before and i see just how wrong it is. it is unbalancing to your account.


i hope this is making sense to someone else besides me.
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weilandsmith
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Re: Remove planets

its simple really. you shouldn't be allowed to abandon planets. you keep what you get. if that's what you really want...
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Legendary Apophis
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Re: Remove planets

seinfeldien wrote:say you got 50tril back...what would you spend it on?? UU?? the price would skyrocket because there'd be much less supply

Agreed it's bad idea, but what would I do with 50tril??
Half covert/AC and other half MS :-D
UU...as you said it would be screwed up so no point into it!!
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