unfair ? why dont you dicide

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Legendary Apophis
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Re: unfair ? why dont you dicide

Borek wrote:That's the whole point you've missed Jim, I AM BUYING UU's NOT RAIDING.

I am NOT disadvantaged by doing that, it takes me far less time to farm naq than it does to raid. In fact i am kinda dreading when i do hit 150 mill because then i will have to start raiding again.

As i said i've made 50 mill UU's in the last month by BUYING THEM. And no i don't want the raiders to be slowed down or punished because a lot of the people i buy my UU's from are raiders, punish them and the prices for the UU's go up and i have to farm more naq to get the same number of UU's, lol.

You aren't because you ain't at 157mil yet...
150mil is way enough to raid, I didnt say raid limit < trade limit with trade limit being at 155mil...
As it's now, it's way more easy for a raider to recover from a war. A person at 185mil army, who's a trader and who gets lowered to let's say 172mil, will have way more difficulties than a raider would, I don't see why it should be so!
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chargin
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Re: unfair ? why dont you dicide

lol Brdavs if you farm in ascended as a lone wolf you don't get to play main...it's one or the other. I had 220mil army size, i'm sure you can guess i was playing main. :lol:
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Re: unfair ? why dont you dicide

I'm sure in reply of my post some people will say:
"you are crazy, it's opposite which is needed! Bring up raid caps! Let's raid till 400mil army size!" :lol:

Afterall, most of above 160mil people are in the top 1000, well biggest part though..they don't and can't raid, so wouldn't change much for them!
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Re: unfair ? why dont you dicide

Apophis The Great wrote:
Borek wrote:That's the whole point you've missed Jim, I AM BUYING UU's NOT RAIDING.

I am NOT disadvantaged by doing that, it takes me far less time to farm naq than it does to raid. In fact i am kinda dreading when i do hit 150 mill because then i will have to start raiding again.

As i said i've made 50 mill UU's in the last month by BUYING THEM. And no i don't want the raiders to be slowed down or punished because a lot of the people i buy my UU's from are raiders, punish them and the prices for the UU's go up and i have to farm more naq to get the same number of UU's, lol.

You aren't because you ain't at 157mil yet...
150mil is way enough to raid, I didnt say raid limit < trade limit with trade limit being at 155mil...
As it's now, it's way more easy for a raider to recover from a war. A person at 185mil army, who's a trader and who gets lowered to let's say 172mil, will have way more difficulties than a raider would, I don't see why it should be so!

They would have exactly the same recovery chance Jim, lol, they just need to raid, if they can't be bothered then they have to recover with UP like everyone over the 200 mill cap currently have to. That however is a CHOICE they make, something that is entirely down to them and not something that should determine the rest of the game rules.

This isn't about whether you personally like raiding or not, it's about making the game more fun for all the players.

As i already said, if you lower the raiding cap to the same as the trading cap you just screw over the people trying to catch up the top accounts by an extra 50 mill UU's, because they are forced to rely on UP from 50 mill less. And lets face it people are never going to catch up if they have to rely on UP only from 150 mill, why? because they have to spend a fortune on UP and UP planets, and are already making at best 75% of the income someone at 200 mill army is making.

All that would happen is the game would polarise even more, players over 200 mill would be able to afford more UP and more planets facilities due to their already greater income when compared to those at 150 mill. Even now the top accounts have basically no reason to play the game, they can't buy resources and they can't raid, and stats at the top end are so insanely high that they can't even realistically farm due to the repair bills.

What the game needs is something for the top accounts to do, coz as it stands all they do is sell their naq for cash coz lets face it what's the point in getting more UP when the plague is already kicking you in the nuts?

The smaller players have all they need to catch up, at least to the 200 mill cap, it's not easy, it takes time and effort, but it's do-able if you work at it. As i say we just need something to stop the biggest accounts selling for cash and basically not playing the game due to a combination of really, really badly designed caps and stupid rules that penalise you for being the biggest/best.
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chargin
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Re: unfair ? why dont you dicide

Borek, i was going to get a 2mil UP based mainly on officers. You just have to be a little more creative then the next guy to get big. :D
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Re: unfair ? why dont you dicide

chargin wrote:Borek, i was going to get a 2mil UP based mainly on officers. You just have to be a little more creative then the next guy to get big. :D
And who do you think has the best chance to get tons of officers? The guys with 200+ mill armies or the ones with less than 150 mill? Not to mention that 2 mill UP from officers just means your officers get their UP planets stolen all the time by anyone with a grudge against you, as i'm sure you can appreciate.
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PSICOLIX
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Re: unfair ? why dont you dicide

Posible solutions:

For the Cap thing:
well i woude recomend a CAP on the CAP. a 25% SAFE UP.
example:
Size ________________ Now ____with 25% safe
2.000.000.000,00 100,00% 100,00%
3.000.000.000,00 54,43% 65,82%
4.000.000.000,00 35,36% 51,52%
5.000.000.000,00 25,30% 43,97%
6.000.000.000,00 19,25% 39,43%
7.000.000.000,00 15,27% 36,45%
8.000.000.000,00 12,50% 34,38%
9.000.000.000,00 10,48% 32,86%
10.000.000.000,00 8,94% 31,71%

For The Snipers Thing:
-Make the numbers of units you can have trained in ascension tied with you MAIN ream. (you need falowers to train the troops).
1 Mill Main Units = 10 Mill Trained Planets.

-Reduce the Time to ascended Hits for 1 by HOUR.
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Re: unfair ? why dont you dicide

our resident mathematician ;)




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Re: unfair ? why dont you dicide

PSICOLIX wrote:-Reduce the Time to ascended Hits for 1 by HOUR.


Some people do sleep you know :(
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Re: unfair ? why dont you dicide

RobinInDaHood wrote:
SVaRuN wrote:I quote the PM:

Message text:

Hahaha send me 5 mln uu or I descended you.


Blue


*cough*, yeah, um, sorry about that. I was having a bad morning. ;) :lol:



i somehow doubt thats you, your english is not that bad lol


and i agree, ascension (as well as main) need fixing.
Last edited by nobodyhere on Sat May 17, 2008 9:00 am, edited 1 time in total.
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Re: unfair ? why dont you dicide

some suggestions that were suggested are good, but lets not forget that a certain day in the later june can solve everything ...
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Re: unfair ? why dont you dicide

Draleg wrote:thx to the mecaniks of ascention i got bent over again , and again and again ....

srry for posting this here but i had to get this off my chest.

someone just hit me with " Destroy Military " and he took out 1 bil planets , ok no problem , its part of the game.

my Influence Power befor was 21 now its 70 , ok still no big deal , i wil catch up again , oh but wait , i wont , befor i got hit i made 32 mil planets a day and now i make 40 mil a day , you do the maths , i'm going to have to play an other 3 years ( i did actualy not do the maths ) to get back ware i was , ok i hear you say , its that way for everyone , so wat , i put in a lot of work to get my Cosmic Expansion Rate to 190,633,044 planet / day and now its actually totaly ussless .

And dont get started about " give the new ppl a chance " if Jason simply makes ascending more profitable as the game gets older they can catch up and we that have played longer wold mabe get a fair chance of actually bouncing back after getting massed.

I know there wil be different veuws on this topic and thats your perogitive , just keep it clean and spamfree .


May I ask what time you got assassinated? As I got hit too... :?
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Re: unfair ? why dont you dicide

PSICOLIX wrote:Posible solutions:

For the Cap thing:
well i woude recomend a CAP on the CAP. a 25% SAFE UP.
example:
Size ________________ Now ____with 25% safe
2.000.000.000,00 100,00% 100,00%
3.000.000.000,00 54,43% 65,82%
4.000.000.000,00 35,36% 51,52%
5.000.000.000,00 25,30% 43,97%
6.000.000.000,00 19,25% 39,43%
7.000.000.000,00 15,27% 36,45%
8.000.000.000,00 12,50% 34,38%
9.000.000.000,00 10,48% 32,86%
10.000.000.000,00 8,94% 31,71%

For The Snipers Thing:
-Make the numbers of units you can have trained in ascension tied with you MAIN ream. (you need falowers to train the troops).
1 Mill Main Units = 10 Mill Trained Planets.

-Reduce the Time to ascended Hits for 1 by HOUR.

I guess this idea can please everyone...but about the main thing...well that would suggest that people do exactly what educators run after...that means many people like me who have tons of lifers would be forced to have an account made of untrained planets...in final, it would make half of server "dormant", being full of people with untrained planets as they couldn't build up. As for ascended hit, noone is able to be online 24/7 :? ...It's already on 3 hours, thus 8 attacks a day, it's enough I think, as it used to be 6 per day...
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<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
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PSICOLIX
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Re: unfair ? why dont you dicide

Legendary Apophis wrote:
PSICOLIX wrote:Posible solutions:

For the Cap thing:
well i woude recomend a CAP on the CAP. a 25% SAFE UP.
example:
Size ________________ Now ____with 25% safe
2.000.000.000,00 100,00% 100,00%
3.000.000.000,00 54,43% 65,82%
4.000.000.000,00 35,36% 51,52%
5.000.000.000,00 25,30% 43,97%
6.000.000.000,00 19,25% 39,43%
7.000.000.000,00 15,27% 36,45%
8.000.000.000,00 12,50% 34,38%
9.000.000.000,00 10,48% 32,86%
10.000.000.000,00 8,94% 31,71%

For The Snipers Thing:
-Make the numbers of units you can have trained in ascension tied with you MAIN ream. (you need falowers to train the troops).
1 Mill Main Units = 10 Mill Trained Planets.

-Reduce the Time to ascended Hits for 1 by HOUR.

I guess this idea can please everyone...but about the main thing...well that would suggest that people do exactly what educators run after...that means many people like me who have tons of lifers would be forced to have an account made of untrained planets...in final, it would make half of server "dormant", being full of people with untrained planets as they couldn't build up. As for ascended hit, noone is able to be online 24/7 :? ...It's already on 3 hours, thus 8 attacks a day, it's enough I think, as it used to be 6 per day...


trained as STATUS planet.
example, you have 50 Mill army on main, you can have 5 Bill income planets, BUT only 500 Mill planets splited between strike, defence, covert and assasins.


as for the ascended HIT, well the thing is, some players need get hited 10 to 20 times to be deascended, because they have 600+ in the lf and defences, and 600+ its very easy to get.
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Re: unfair ? why dont you dicide

Draleg wrote:
They cant even farm the ppl with decent amount of dmu out


Sorry but i have to disagree with you there , all they need to do is bild a strike and nothing els and they have the rank mod to help them.

Thats not true, they can't farm because they can only hit ppl 5 times bigger, and if you're 1m army then you're kinda stuck.
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