We need Hp on units because i have no idea how strong somethings are.
So i suggest we should but the Hp beside the unit in training a merc menu and after an attack all damg is healed.
Health Points
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Re: Health Points
Flincher wrote:We need Hp on units because i have no idea how strong somethings are.
So i suggest we should but the Hp beside the unit in training a merc menu and after an attack all damg is healed.
The casualties are based on army size - not just the strength of each unit. In this way, the units don't have a fixed 'HP.' However, super soldiers are twice as strong as the basic trained/mercs, both in respects of power and resilience.
J.G.G.
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Flincher wrote:Fine! I know that stuff but its just a nice to no thing.
Calm down bud - people are only offering there opinions.
HP have been suggested (several times - is there an echo in here?) and rejected before. Personally I believe they are not needed.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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