GL everyone





floophead_III wrote:Also the huge weapons are harder to mass/better for massing with. More weapon strength is a bonus in and of itself.


High Empty wrote:Thought i would point this out, but happiness lost from attacking is meaningless.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.


Forum wrote:good point
with the multipliers, the old values are pointless...
this one is for you, high empty : http://quantumgate.stargatewars.com/upd ... pinessLoss
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit ideaHigh Empty wrote:Thought i would point this out, but happiness lost from attacking is meaningless.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.




Forum wrote:good point
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
kensiky wrote:Forum wrote:good point
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
Does this include mercs?
High Empty wrote:Ok i'm for change.
i just want to clear up that i'm looking for theses updates from main cause as i see it. Q SHOULD BE A MIRROR OF MAIN.
Expect that it's got it's own things aswell\
SO Main coding - Preg, ascension, NOX
ontop of main include
Techs, weapons, happiness, differents market
TO BE RANKED
attack
defence
covert
AC
MS
Happiness
Military Exp
UP
size?
Since Q is one of those things that all about the last 20mins it's important that the rest are included.
Since if someone isn't active than their Military exp won't be as good.
Happiness need's to be balance with UP.
Covert, and AC means that someone can't use the AC level to take the rankings
i'll explain more if it's needed




