Quantum Market

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S1eepy
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Quantum Market

I have just been to the mod - admin meeting, and brought up some issues I have been seeing on the forum.

The Market Supporter Status function has been discussed, and Admin has said he will add it in.

The market is still being tested for balance at the moment
I told admin that turns were over-rated. ie it was better to trade turns for naq on market than use them to farm..
Once admin is satisfied the market is balanced, the max quantity will be increased. So it will be possible to get enough turns for farming and massing, just after the market is balanced.
This is a new market system, so Admin is trying to make sure it is working properly before making the quantities larger.

On that topic, what sort of quantities and prices does everyone think would be best? I cant promise admin will use anything we come up with, but it will be a good if he has something to reference when he is balancing it.

-S1eepy

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The mod-admin meeting was a bit chaotic this week, so i didn't get to ask everything I wanted, but if there is anything that people wish me to ask, just PM me =)
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S1eepy
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Re: Quantum Market

IMO:
Turns should cost more to buy, than they return for selling, to promote farming. So, I'd say it should be about 3x cheaper to buy turns than to sell turns.

current rate is just over 1m naq per turn
Id say the option should be;

trade 500,000 naq per turn
trade 1 turn for 150,000 naq


Trading miners im not so sure about, would like to hear opinions, on both the cost of trade, and the quantity able to be traded each day/week

At the moment, u can get 1k ats a week from the market.. id say it should be closer to 5k a week, which would be about 700 a day. But again, thats just my opinion, what does every1 else think?
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High Empty
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Re: Quantum Market

The rates themeselves aren't too much of a problem. Cause at the moment getting uu isn't worth not trading in the turns.
and buying turns isn't worth it either.. But that's just what happens.

i would like to see. 2k trades per day.

or 20x.

so 2880 turns per day you can buy.

That being said. It also means that next week you can sell 2880 turns, if you the price when up nicely. Or other things.

So i'd increase all the max's 20x.

Then i'll have to think about getting miners and uu. it's going to be iffy.

Real iffy.
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High Empty
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Re: Quantum Market

I would also like the following program run.

"Over the past week" look at the people who used the market.
Then at the ones that got naq from the market by trading turns.

Then at the ones that got farmed just after using the market.

And then can you temp- ban the accounts that's have more than 3 hits (the farms) and have them required to write an email to you. Saying they are just helping someone out.

Just an idea.
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Zaphor
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Re: Quantum Market

well id like to have the option to buy around 7k turns a week, so 1k per day.

I think if miners are to be included on the market they shoud only be able to be bought at a competitive price to how much it costs to by the turns. like what HE said it should give u a dilema.

I also agree that the price to buy turns should be cheaper than the price to sell turns for naq.

But as things stand now with the turns situation i dont think its good for the game.
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DrDread
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Re: Quantum Market

Thanks S1eepy for representing us and caring enough to help.

It is great to get to weekly bonus back.
As for turns, I would like to see at least 5k per week.
With AT being relatively cheap, while all other resources more costly.

As for price... no good idea.
Quantum avg income/15?
Any idea on how the current prices are formulated?
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Re: Quantum Market

trading for turns to farm and mass woudl be nice but i woudl liek to see all the numbers be more personal say a % or a players income for per trade i wouldnt know what percent but you get it and say when trading turns idk but miners should be worth alot thinking that everyone woudl be buying them along with turns so it would have to be worth selling but not so much as you do it every day or somethting
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Re: Quantum Market

I'd like to see at least 1k turns a day for maybe 1 bill NAQ atm...

Doesnt matter if you cant afford the whole package so dont even complain about it nubs. :?
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HippyFool
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Re: Quantum Market

1k turns available per day...or at least 5k per week.. AGREED

USS should only give like 3-5k bonus MAXIMUM so that it doesnt give a rediculous advantage...

and i know this is nothing to do with market..but it is related to turns...and i know i have said it in other threads...but please please please make it possible to mass ppl lmao!
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Re: Quantum Market

ok - i have 4x'd the turns (and equivalent) available...
so it is jsut shy of 600 per day ... should make it a lot more active.

miner rates remain...

the formula is a base + growth per turn. you can watch a turn, or 10, and get the basic of it :)

now - for sell turn, get farmed... it is hard for me to see 'legit' hits, vs. virtual multi/friend, etc ...

i could, i guess, not allow turn to naq trade. or i could severly reduce the amount -- or or or... open to ideas, as i do see this as a potential for abuse. as it stands, at least naq for turns is less than turn for naq...

and yes- the market ss status is back :) seems that one slipped somehow... the rate i picked as a fifth or so of the cost of a MS (or a % of the biggest daily income a couple weeks in...) - so it should be easily obtainable, but not on day 0...
open to suggestions there too :)
Don't make me use this!!!
kensiky
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Re: Quantum Market

Do you need anything besides 500,000,000 naq to buy market SS. I just tired to buy it with 500,000,000 and it said .

Sorry - you do not have 500,000,000
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DrDread
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Re: Quantum Market

kensiky wrote:Do you need anything besides 500,000,000 naq to buy market SS. I just tired to buy it with 500,000,000 and it said .

Sorry - you do not have 500,000,000



Last wave you had to take out slightly more than the cost for it to work.
Same for your MS if I remember right.
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Re: Quantum Market

Thanks that worked great.
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HippyFool
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Re: Quantum Market

Forum wrote:now - for sell turn, get farmed... it is hard for me to see 'legit' hits, vs. virtual multi/friend, etc ...

i could, i guess, not allow turn to naq trade. or i could severly reduce the amount -- or or or... open to ideas, as i do see this as a potential for abuse. as it stands, at least naq for turns is less than turn for naq...


How about if you trade turns or miners for naq...it goes into a 'second bank' which cannot be withdrawn from... Or just some sort of way so that the naq cannot be taken by another account.

This would seriously reduce feeder accounts and multies :)
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renegadze
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Re: Quantum Market

so it's now 636bil naq for about 1800 turns :?
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