Teal'auc
Remove Market Generated AT's for Player Generated AT's
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Teal'auc of the Void
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Re: Remove Market Generated AT's for Player Generated AT's
If this passes, I'm going to mass all these who supported it and then laugh how slowly they can rebuild from massings... seriously. 
Teal'auc
Teal'auc
Nothing but a whisper from past...
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
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pianomutt20000
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Re: Remove Market Generated AT's for Player Generated AT's
sure, go for it 
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Dizzy
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Re: Remove Market Generated AT's for Player Generated AT's
Mr Mystake wrote:i like it dizzy and i'll suggest to admin if I get the chance.
I'll take yours back a step though and drop your AT/turn rates by 1. So that its 5-4-3-2 at's/turn rather then the 6/5/4/3
6at/turn is quite a bit and might cause some people to create accounts just to funnel AT's.
heck, personally i'd rather see 150m+ get 1at/turn, and 0-30 only get 4at/turn
jason changed it to 3at/turn to speed the pace up, now its time to slow it down
@Jenny, i love u dear but being able to mass on a whim is what is destroying SGW... and, REALLY sorry to say it but ppl like u, doing that, isn't help.
edit: i got it better Dizzy;
0-perg limit > 4AT/turn WHILE IN PURG.
0-50m > 3AT/turn
50-130m > 2AT/turn
130+ > 1AT/turn
what u think?
I dont like the idea of increased rates in purg to be honest - max 3 per turn while in perg (or even less). Perg should be a place to hide and for smaller accounts to build up. At the moment it is people building huge stats and farming with no fear of retribution.
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Guardianx
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Re: Remove Market Generated AT's for Player Generated AT's
bad idea

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Mystake
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Re: Remove Market Generated AT's for Player Generated AT's
the upside of increasing the purg rate by 1AT/turn would be to remove the market ability of non-transferable AT
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Former member of what became the Alliance of the Year of 2009, Nemesis Sect.

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- Legendary Apophis
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Re: Remove Market Generated AT's for Player Generated AT's
Mr Mystake wrote:i like it dizzy and i'll suggest to admin if I get the chance.
I'll take yours back a step though and drop your AT/turn rates by 1. So that its 5-4-3-2 at's/turn rather then the 6/5/4/3
6at/turn is quite a bit and might cause some people to create accounts just to funnel AT's.
heck, personally i'd rather see 150m+ get 1at/turn, and 0-30 only get 4at/turn
jason changed it to 3at/turn to speed the pace up, now its time to slow it down
@Jenny, i love u dear but being able to mass on a whim is what is destroying SGW... and, REALLY sorry to say it but ppl like u, doing that, isn't help.
edit: i got it better Dizzy;
0-perg limit > 4AT/turn WHILE IN PURG.
0-50m > 3AT/turn
50-130m > 2AT/turn
130+ > 1AT/turn
what u think?
How about 3ATs till trade cap, and 2ATs till raid cap, and 1ATs above raid cap?

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<Dmonix> All the really important issues in life
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Dizzy
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Re: Remove Market Generated AT's for Player Generated AT's
Legendary Apophis, I'd say no to that one because it would probably slow the game too much
