Hide and seek was awesome. I guess it branched out into "Manhunt" and "Kick the Can" (both which I liked a little better).
*will post more later*
Hide 'N Seek - Childhood Games
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Re: Hide 'N Seek - Childhood Games
My name is red because I'm one of the few Tok`ra. Your questions have now been answered.
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Re: Hide 'N Seek - Childhood Games
we always had to touch the base. and the last person had the right to tag himself and "all the others". if he managed the poor "it" had to start counting again. in order to be the last person different tricks were in use (like secretly going home for lunch and returning after half an hour)
then there was another one. i dunno if it had a name. it involved 2 teams defending 2 goals and trying to score by throwing a tennis ball into the opponents' goal. one had to throw the ball from the point were he caught it. if he cought it with only one hand before the ball bounced of anything he was allowed to take 3 (right hand) or 6 (left hand) steps forward and throw the ball from there.
ya mean when ya play whit the laser pointer and yer dog/cat is trying to catch the red dot? yeah. i've played this one.
then there was another one. i dunno if it had a name. it involved 2 teams defending 2 goals and trying to score by throwing a tennis ball into the opponents' goal. one had to throw the ball from the point were he caught it. if he cought it with only one hand before the ball bounced of anything he was allowed to take 3 (right hand) or 6 (left hand) steps forward and throw the ball from there.
Jack TheBunny Ripper wrote::lol: Ever play laser tag?
ya mean when ya play whit the laser pointer and yer dog/cat is trying to catch the red dot? yeah. i've played this one.

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Re: Hide 'N Seek - Childhood Games
Speaking as a ModMordack wrote: I'd probably go gay for Benjamin Linus. He's everything I want to be.
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Re: Hide 'N Seek - Childhood Games
Cartoon tag.
"base" was sitting down and naming a cartoon character. naturally with an anime backround, this gave me a HUGE advantage... >_>
~_+Psi Kiya Trist+_~
"base" was sitting down and naming a cartoon character. naturally with an anime backround, this gave me a HUGE advantage... >_>
~_+Psi Kiya Trist+_~


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Re: Hide 'N Seek - Childhood Games
Used to play Flash light tag in the woods in the dark with the boys 
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Re: Hide 'N Seek - Childhood Games
Flashlight Tag is fun. Wearing dark colors or camo is required 
Anyways, whenever I played Hide and Seek, one person was "it". He stayed at the base and counted to whatever number we agreed upon (twenty, fifty, maybe backwards from 37. Just had to give people enough time to get out of sight). Then everybody else ran for cover. Whenever the "it" person tagged somebody, that round was over, tagged person was now "it", and everyone could come in to repeat the process. Base was the place you could run for to be safe. It could get boring waiting for people to show up though.
Kick the Can was another version. No base, but you had an object (something kickable) that stood by the "it" person and the jail. After the "it" person counted and everyone had run, anybody who got tagged went to jail. However, if a free person "kicked the can", then everyone in jail was freed and the "it" person had to replace it and count again. Last person caught became the new "it" person.
Finally, Manhunt. This one's tied with Kick the Can as my favorite (actually, three way tie with a good game of Capture the Flag). Anyways, you have the hunters and the hunted. Hunters count at the jail and then go to capture the hunted. The hunted try to get to the base area (you had to get into a playground for base in one case) as soon as possible to be safe. You could rescue people from the jail by tagging them. Whenever I played, the jail and base were often close, so unfortunately the game often turned into a Mexican standoff, with the hunters guarding the base and hunted trying to figure out how to rescue those in jail
(plans often went along the lines of "send the fast kid this way, and when they chase him, someone else go that way, and if that doesn't get the guards away, we'll send another distractor out to here, and someone can go rescue the other guys.") However, the game was really flexible. You could have one person as the hunter (this tends to turn into a camping game), a team of hunters against a team of hunted (best choice), or one hunted (that's a tough one).
Anyways, those are just some that came to mind.
Anyways, whenever I played Hide and Seek, one person was "it". He stayed at the base and counted to whatever number we agreed upon (twenty, fifty, maybe backwards from 37. Just had to give people enough time to get out of sight). Then everybody else ran for cover. Whenever the "it" person tagged somebody, that round was over, tagged person was now "it", and everyone could come in to repeat the process. Base was the place you could run for to be safe. It could get boring waiting for people to show up though.
Kick the Can was another version. No base, but you had an object (something kickable) that stood by the "it" person and the jail. After the "it" person counted and everyone had run, anybody who got tagged went to jail. However, if a free person "kicked the can", then everyone in jail was freed and the "it" person had to replace it and count again. Last person caught became the new "it" person.
Finally, Manhunt. This one's tied with Kick the Can as my favorite (actually, three way tie with a good game of Capture the Flag). Anyways, you have the hunters and the hunted. Hunters count at the jail and then go to capture the hunted. The hunted try to get to the base area (you had to get into a playground for base in one case) as soon as possible to be safe. You could rescue people from the jail by tagging them. Whenever I played, the jail and base were often close, so unfortunately the game often turned into a Mexican standoff, with the hunters guarding the base and hunted trying to figure out how to rescue those in jail
Anyways, those are just some that came to mind.
My name is red because I'm one of the few Tok`ra. Your questions have now been answered.
Pimping D wrote:if this game has made you cry please delete your account and get a life
The Phoenix Awards!Prophet of Truth wrote:You are an impediment that the universe can no longer abide. Nature itself cries out for your destruction...
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Re: Hide 'N Seek - Childhood Games
Phoenix of Terra wrote:Flashlight Tag is fun. Wearing dark colors or camo is required
Anyways, whenever I played Hide and Seek, one person was "it". He stayed at the base and counted to whatever number we agreed upon (twenty, fifty, maybe backwards from 37. Just had to give people enough time to get out of sight). Then everybody else ran for cover. Whenever the "it" person tagged somebody, that round was over, tagged person was now "it", and everyone could come in to repeat the process. Base was the place you could run for to be safe. It could get boring waiting for people to show up though.
Kick the Can was another version. No base, but you had an object (something kickable) that stood by the "it" person and the jail. After the "it" person counted and everyone had run, anybody who got tagged went to jail. However, if a free person "kicked the can", then everyone in jail was freed and the "it" person had to replace it and count again. Last person caught became the new "it" person.
Finally, Manhunt. This one's tied with Kick the Can as my favorite (actually, three way tie with a good game of Capture the Flag). Anyways, you have the hunters and the hunted. Hunters count at the jail and then go to capture the hunted. The hunted try to get to the base area (you had to get into a playground for base in one case) as soon as possible to be safe. You could rescue people from the jail by tagging them. Whenever I played, the jail and base were often close, so unfortunately the game often turned into a Mexican standoff, with the hunters guarding the base and hunted trying to figure out how to rescue those in jail(plans often went along the lines of "send the fast kid this way, and when they chase him, someone else go that way, and if that doesn't get the guards away, we'll send another distractor out to here, and someone can go rescue the other guys.") However, the game was really flexible. You could have one person as the hunter (this tends to turn into a camping game), a team of hunters against a team of hunted (best choice), or one hunted (that's a tough one).
Anyways, those are just some that came to mind.
TAG your it !!!!!!!!!!!
*hides*
Kaboomer wrote: "Truth is, everybody is going to hurt you; you just gotta find the ones worth suffering for. "
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Re: Hide 'N Seek - Childhood Games
I played it, but didn't have that many rules like forming a chain... 

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Re: Hide 'N Seek - Childhood Games
I played it alot...but it was only ever finding some ridiculous place to hide..like under the house with the spiders or in ur neighbors shed or something...then we would wait for what seemed like countless hours before the poor sucker who was "it" would find us all...
i would often still be hiding somewhere, giggling while everybody else had given up and gone inside...i had a lonely childhood.
i would often still be hiding somewhere, giggling while everybody else had given up and gone inside...i had a lonely childhood.
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Re: Hide 'N Seek - Childhood Games
Jack TheBunny Ripper wrote:Now I want to go play some airsoft capture the flag.
if only if only....
illegal here

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Re: Hide 'N Seek - Childhood Games
S T E E L E wrote:I played it alot...but it was only ever finding some ridiculous place to hide..like under the house with the spiders or in ur neighbors shed or something...then we would wait for what seemed like countless hours before the poor sucker who was "it" would find us all...
i would often still be hiding somewhere, giggling while everybody else had given up and gone inside...i had a lonely childhood.
erm... wow......
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Re: Hide 'N Seek - Childhood Games
i also played sardines. basically you had one person hide, and the rest had to find them, and the first person to find them was the next "it" but the game kept going till the last person found "it"
made it interesting because when you found the person who was "it" you had to hide with them...
~_+Psi Kiya Trist+_~
made it interesting because when you found the person who was "it" you had to hide with them...
~_+Psi Kiya Trist+_~


buck wrote:well psi, upkeeping order in the universe does play its tricks on your mind...
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Re: Hide 'N Seek - Childhood Games
Psi Kiya Trist wrote:made it interesting because when you found the person who was "it" you had to hide with them...
aye! especially when playing with brazilian chicks




