Ok, I've came up with an idea that might just solve some problems that I've been hearing about. Please note that I'm a Goa'uld and as such, I don't know what the other races have. So I'm basing this off what the Goa'uld have. My idea is to scrap the current mothership format and replace it with this...
Change out the the current mothership and replace it with 1 of 3 types of Super-Mothership; 1 is an Attack focused mothership in which the attack power per weapon is higher than the defense power; the 2nd one is a Defense focused mothership in which the defense power per shield is higher than the attack power; and the last one is the Balance focused mothership, this one is a little different. This one the power of both Attack & Defense is the same but it is higher then the lower powered thing of other 2 motherships but weaker than the higher powered thing on the other 2 motherships. To buy this, you must pay 10bil naq
Next is the fleets you buy, now this is the biggest problem IMO in the mothership area, there's only one thing to buy. To solve this, add more stuff to the list like for the Goa'ulds add cargo ships, Al'keshs, and Ha'taks. To further this, you can buy upgrades to these ships after reaching a certain number of them that'll make them more effective in battle. However, to buy more of one after reaching a limit, you must buy more of the next ship up the list. Here's what I mean...
1 Ha'tak= 8 Al'kesh and/or 64 Gliders and/or 512 Cargo ships
1 Al'kesh= 8 gliders and/or 64 Cargo ships
1 Glider= 8 Cargo ships
1 Cargo ship= nothing
Here's what the possible strength of these ships could be...
Cargo ship: 7200
Glider: 57600
Al'kesh: 230400
Ha'tak: 460800
And the prices would be...
Cargo Ship: 1,222,760 naq
Glider: 12,227,600 naq
Al'kesh: 122,276,000 naq
Ha'tak: 1,222,760,000 naq
Also, with the added power of the upgrades to these ships comes doubled prices. And if this is put into place, everybody's mothership will need to be deleted as to make it fair to the little guy. To compisate the loss of the mothership, everyone wil be reinbursted fully up to 9-10tril naq and to prevent that naq from being stolen, everyone will be put on PPT. To those who say 9-10tril naq isn't enough to cover your MS, you most likely already make 1tril naq every 1 or 2 days so it wouldn't take you too long for you to get your MS back up to speed.
If anyone has something to add to this, please tell so. And if this falls under multible MS/Fleet topics, I'm sorry but I didn't feel that this idea fell there.
Total Mothership Rework idea
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Demon Lord Razgriz
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Total Mothership Rework idea
Last edited by Demon Lord Razgriz on Sat Aug 02, 2008 1:16 pm, edited 1 time in total.

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DarkChaos
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Re: Total Mothership Rework idea
first of all there is no point in having a balanced, a attack and a def ms.
and the power of the additional fleets i way to high and the price is way too low.
this will never get added but if it did there whould need to be full refound of what we have used on the old ms, not just 4-5 trill that barely covers anything.
and the power of the additional fleets i way to high and the price is way too low.
this will never get added but if it did there whould need to be full refound of what we have used on the old ms, not just 4-5 trill that barely covers anything.
Last edited by DarkChaos on Thu Jul 31, 2008 5:48 am, edited 1 time in total.
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Re: Total Mothership Rework idea
Have to agree with Dark Chaos here. Whats the real point? wheres the real benifit? A full refund or no refund, just 4 or 5 trill is so bias.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Demon Lord Razgriz
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Re: Total Mothership Rework idea
Well, there is a point with the 3 types of MS. Currently, our MS are focused on Defense and it costs way more to get a high Attack than a high Defense. This idea allows the player to decided wether or not if he/she/it wants to be able to tear their enemies MS to pieces or take what the others gives and survive.
As for the cost/power ratio, it's actually the other way around. The power goes up from Cargo ship to glider x8, from glider to al'kesh x4, from Al'kesh to Ha'tak x2. And you can see cost goes up by a factor of 10.
As for the 4-5tril naq refund, the most I've ever had tthat once was 300bil. and that was just before I ascended. So to me, 4-5tril is a massive amount of naq., but if it needs to be higher, I'd say 9-10tril. max. The limit needs to stay to make it fair to the little guy cause without this limit, this whole idea becomes nothing but something that makes the powerful even more powerful. And like I said before, if you go over the max amount of refundable naq, you most likely already make enough naq that it wouldn't take you very long to get your MS back up to speed.
As for the cost/power ratio, it's actually the other way around. The power goes up from Cargo ship to glider x8, from glider to al'kesh x4, from Al'kesh to Ha'tak x2. And you can see cost goes up by a factor of 10.
As for the 4-5tril naq refund, the most I've ever had tthat once was 300bil. and that was just before I ascended. So to me, 4-5tril is a massive amount of naq., but if it needs to be higher, I'd say 9-10tril. max. The limit needs to stay to make it fair to the little guy cause without this limit, this whole idea becomes nothing but something that makes the powerful even more powerful. And like I said before, if you go over the max amount of refundable naq, you most likely already make enough naq that it wouldn't take you very long to get your MS back up to speed.

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Re: Total Mothership Rework idea
Demon Lord Razgriz wrote:And like I said before, if you go over the max amount of refundable naq, you most likely already make enough naq that it wouldn't take you very long to get your MS back up to speed.
Not the point. The point is that some people might have focused on their MS instead of defence or strike, etc. Anything but a full refund would punish them compared to the players who earn the same but haven't spent much on a MS.
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Re: Total Mothership Rework idea
Demon Lord Razgriz wrote:Well, there is a point with the 3 types of MS. Currently, our MS are focused on Defense and it costs way more to get a high Attack than a high Defense. This idea allows the player to decided wether or not if he/she/it wants to be able to tear their enemies MS to pieces or take what the others gives and survive.
You can do just that with the one MS you have now mate so I still fail to see the need for this update.
compmage wrote:Demon Lord Razgriz wrote:And like I said before, if you go over the max amount of refundable naq, you most likely already make enough naq that it wouldn't take you very long to get your MS back up to speed.
Not the point. The point is that some people might have focused on their MS instead of defence or strike, etc. Anything but a full refund would punish them compared to the players who earn the same but haven't spent much on a MS.
Exactly. Some make 1+ trill a day now. How would you feel if you dropped 100 trill in your MS and had it stripped away from you? Remeber, all these ideas that "strip" bigger players of their work over the past 3 yrs kinna suck. If you had spent 2 or 3 yrs building a massive MS at the expense of your account only to have it completely stripped away wouldnt you be a bit upset? I know people who have sold 100's of millions of UU, down to lifers, to build a MS. How would they feel?
Not saying the suggestion is no good mate, not by any means. Its just as it stands now its totally unfair and not really valid. By all means tho keep talking and lets see what evolves.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Demon Lord Razgriz
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Re: Total Mothership Rework idea
Lore wrote:Demon Lord Razgriz wrote:Well, there is a point with the 3 types of MS. Currently, our MS are focused on Defense and it costs way more to get a high Attack than a high Defense. This idea allows the player to decided wether or not if he/she/it wants to be able to tear their enemies MS to pieces or take what the others gives and survive.
You can do just that with the one MS you have now mate so I still fail to see the need for this update.
This idea makes it where the Attack power per weapon can be higher than the Defense power per Shield; that means it's cheaper to get a high Att. power cause you don't have to buy as many weapons as you did before. The Defensive MS would be the same as we have now.
Lore wrote:compmage wrote:Demon Lord Razgriz wrote:And like I said before, if you go over the max amount of refundable naq, you most likely already make enough naq that it wouldn't take you very long to get your MS back up to speed.
Not the point. The point is that some people might have focused on their MS instead of defence or strike, etc. Anything but a full refund would punish them compared to the players who earn the same but haven't spent much on a MS.
Exactly. Some make 1+ trill a day now. How would you feel if you dropped 100 trill in your MS and had it stripped away from you? Remeber, all these ideas that "strip" bigger players of their work over the past 3 yrs kinna suck. If you had spent 2 or 3 yrs building a massive MS at the expense of your account only to have it completely stripped away wouldnt you be a bit upset? I know people who have sold 100's of millions of UU, down to lifers, to build a MS. How would they feel?
Not saying the suggestion is no good mate, not by any means. Its just as it stands now its totally unfair and not really valid. By all means tho keep talking and lets see what evolves.
The way I see it, their MS is basicly getting massed like a lot of MS did during the 'Game Over' war and they'll do like they did then, rebuild it. And while it will hurt them, it'll make the game much more interesting, due to the war that'll break out with everyones MS severly weakened. Those in power now will have to fight to keep their power, and those who are not in power will seek to gain power.
This game has become stagnant and it needs something to shake it up. The 'Game Over' war did nothing to change things around here; FUALL & TJP is still in power and still lording over everyone else. The war that results from this idea might just bring back the Race wars cause it's going to pit every snake, lego, clone, & fleshbag against each other in a via for power.
The stagnation has to break soon or the game will start to die if it hasn't already. Maybe my idea can do it.

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12agnar0k
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Re: Total Mothership Rework idea
lol what a silly idea. Yeah lets punish all the big players, and extreemly punish smaller players who have concentrated on MS, when has that ever worked, oh never.
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Re: Total Mothership Rework idea
The race wars are dead mate, friendships will win over race any day.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Tacet
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Re: Total Mothership Rework idea
Lore wrote:The race wars are dead mate, friendships will win over race any day.
Very true. Should something happen to make it i.e. only possible to join an alliance of your own race, I believe you'll see some of the settled alliances whos members all change to the same race overnight.
Regarding the mothership - I haven't put much into mine yet, but I still don't like the idea of having to start anew. Despite having a fairly small MS, even I has more than 20 tril into mine. You'll have to restructure that kind of payment very dynamically (read "it is impossible to make refunding fair"). If you really want specialized MSs, rather allow ppl to choose to specialize their current MS. All the current power remains, but they can choose whether they want an offence-major or defence-major MS or whether they want to keep going as is. That way no-one will lose anything, while you can fool around a bit more with the dynamics of your MS.
Same applies to the fleets - you can allow everyone to upgrade their fleets, make it similar than the super/normal relation on Ascended, so that every 5 fleets can give you 1 super fleet. I can't really see the point in it, though.
Finally, remember when suggesting an upgrade that you don't want to punish the big players. Any upgrade should (IMO) be as fair to the large player as to the little player. What's the point in becoming good in a game, if the rules just changes to invalidate all the experience, power, and resources you've gained?
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Demon Lord Razgriz
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Re: Total Mothership Rework idea
@ Tacet: I like your MS plan, but it'll need some limits to prevent abuse. Like having it where you can only change it every 72(?) hours.
As for the fleets, no. My idea makes building a fleet more brain-intensive cause you can't have X amount of ships without X amount of bigger ships. Like for the Al'kesh, you can only have 8 Gliders or 64 Cargo ships or 4 Gliders & 32 Cargo ships or any other combinations per Alkesh.
Finally for the updates being fair to everyone right off the bat, that just needs to stop. I've seen great ideas that would have made the game much more interesting in the long run shot down because the big guys couldn't take the fact that in the beginning, they would be at a disadvantage, and wouldn't be until short while when they'd get back up to where they were. So they **Filtered** & moaned until they got what they wanted, the idea scraped. It's sad when the big players can't be man/woman enough to take the lose of a little naq for something truely great for the game.
As for that last question, if the big players want to keep their spots, they need to work for it and upsetting things for them will make them do that.
@ Lore: I know the race wars are dead, that's why I want to bring them back.
@ 12agnar0k: How does this idea extremely punish small players? If they put everything into MS, and if they're really are small, then they should be able to get a full refund. If anything, this idea hurts the middle guy the most. Which I am a part of.
As for the fleets, no. My idea makes building a fleet more brain-intensive cause you can't have X amount of ships without X amount of bigger ships. Like for the Al'kesh, you can only have 8 Gliders or 64 Cargo ships or 4 Gliders & 32 Cargo ships or any other combinations per Alkesh.
Finally for the updates being fair to everyone right off the bat, that just needs to stop. I've seen great ideas that would have made the game much more interesting in the long run shot down because the big guys couldn't take the fact that in the beginning, they would be at a disadvantage, and wouldn't be until short while when they'd get back up to where they were. So they **Filtered** & moaned until they got what they wanted, the idea scraped. It's sad when the big players can't be man/woman enough to take the lose of a little naq for something truely great for the game.
As for that last question, if the big players want to keep their spots, they need to work for it and upsetting things for them will make them do that.
@ Lore: I know the race wars are dead, that's why I want to bring them back.
@ 12agnar0k: How does this idea extremely punish small players? If they put everything into MS, and if they're really are small, then they should be able to get a full refund. If anything, this idea hurts the middle guy the most. Which I am a part of.

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Tacet
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Re: Total Mothership Rework idea
I actually meant that you can only choose a speciality once and only once. Otherwise it wouldn't really be a speciality.
Regarding the loss of a "little" naq - do you have any idea how much naq gets put into fleets or into the mothership? My mothership isn't one of the big ones, or even a very significant one, yet I have put more than about 30-40 tril into it. Alliances fund a speciality planet masser, and put in A LOT of resources into those fleets.
Regarding the fleets - will it really achieve something? We'll simply have to use a pyramid system instead of a slot-based system, the way I understand it. It won't give anyone a more fair chance, and the only real effect I can see is to eliminate the fleets of those who already has them.
Regarding the loss of a "little" naq - do you have any idea how much naq gets put into fleets or into the mothership? My mothership isn't one of the big ones, or even a very significant one, yet I have put more than about 30-40 tril into it. Alliances fund a speciality planet masser, and put in A LOT of resources into those fleets.
Regarding the fleets - will it really achieve something? We'll simply have to use a pyramid system instead of a slot-based system, the way I understand it. It won't give anyone a more fair chance, and the only real effect I can see is to eliminate the fleets of those who already has them.
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Carsomyr
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Re: Total Mothership Rework idea
Demon Lord Razgriz wrote:It's sad when the big players can't be
man/woman enough to take the lose of a little naq for something truely
great for the game.
How many fleets do you have? I guess it's either zero of very little.
I wish the lazy, noob, players will stop trying to gain advantage over
the larger players with silly updates. Would you really make the game
so unfair just for a little naq!?
And great for the game? How's that? Do you really think a changing an
existing feature to suit your personal preferences would be "great for
the game"? All that your updates would achieve is to lose a few more
big players, and to gain yourself a few places in the power rankings.
Do you really think it is worth that? I think not.
Demon Lord Razgriz wrote:The way I see it, their MS is basicly getting massed like a lot of MS did during the 'Game Over' war and they'll do like they did then, rebuild it. And while it will hurt them, it'll make the game much more interesting, due to the war that'll break out with everyones MS severly weakened. Those in power now will have to fight to keep their power, and those who are not in power will seek to gain power.
What you suggest is *nothing* like a MS getting massed. For any decently massed mothership the major cost is in slots (which cannot be massed or lost). Rebuilding the weapons/shields/fleets after just having them massed is minor compared to what it cost to upgrade slots to where they are now
*goes of, muttering about silly noobs who can't play the game and tries
to "update" themselves bigger*
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Strenoth
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Re: Total Mothership Rework idea
I'm a relatively small time player. I make less than 1 Bill/turn, and all total, fewer than 100K UP/day.
To only get 5T back on my MS would SUCK. I would want it all back. I happen to bump it by 10-20 points twice a day, so it builds slowly, but it does build. And over time, that adds up to a lot of naq.
To only get 5T back on my MS would SUCK. I would want it all back. I happen to bump it by 10-20 points twice a day, so it builds slowly, but it does build. And over time, that adds up to a lot of naq.
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dead_solid
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Re: Total Mothership Rework idea
Demon Lord Razgriz wrote:
@ 12agnar0k: How does this idea extremely punish small players? If they put everything into MS, and if they're really are small, then they should be able to get a full refund. If anything, this idea hurts the middle guy the most. Which I am a part of.
i dont see how your classed as a middle guy if youve only ever had 300bill at one time but w/e thats not the point, my point is that is insanely stupid the ms system works fine now if u actually try to invest some of your naq into it instead of trying to change it so you dont have to do as much work.

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