Right now, when you attack or raid, you do it with all your forces and weapons. This is unlike covert where you can choose to send a lesser number of agents than you have in total.
It would be good for tactics and strategy if players can choose to send number of troops into battle. For example, a player has max 1mil troops but doesn't really need to send all of them because enemy has 0 def. With the ability to choose the number of troops, the player can send only 1 troop even though he has 1mil troops. Needless to say that however many troops are sent into battle, an equal number of weapons is likewise dispatched (if available).
Increasing tactical operations
- weilandsmith
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- weilandsmith
- Forum Elder
- Posts: 2100
- Joined: Mon Apr 21, 2008 6:57 pm
- Race: Asgard
- ID: 1994771
Re: Increasing tactical operations
we're all farmers of a sort. it will make things easier for us in terms of not having to pay billions of naq to repair weapons when you attack a 0 def account.

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Re: Increasing tactical operations
Has been suggested repeatedly over the years. Jasons reasoning for refusing the idea is based in weapons repair cost.
Basicly look at it like this, you have 100K men and weapons, but you dont want to send them all in, so in 10 attacks on ten different people you do this
1. 25K men and weapons = casualties of X repair cost of A
2. 5K men and weapons = casualties of X repair cost of B
3. 4K men and weapons = casualties of X repair cost of C
4. 9K men and weapons = casualties of X repair cost of D
5. 12K men and weapons = casualties of X repair cost of E
6. 10K men and weapons = casualties of X repair cost of F
7. 20K men and weapons = casualties of X repair cost of G
8. 6K men and weapons = casualties of X repair cost of H
9. 2K men and weapons = casualties of X repair cost of I
10. 7K men and weapons = casualties of X repair cost of J
Now note that in 10 attacks you have basicly 10 "sets" of weapon damage.
Now imagine someone with 10 or 15 mill att weapons, each one with its own damage. Its an information overload that the server can't handle.
Now, Myself and Tactical Commander debated out a good way to over come this, basicly it was one of 2 options if I remeber correctly.
1. Allow the seperation of the att forced based on weapon type/strength. Basicly if you have the men and weapons of each type, then you could send a certain set of men based solely on weapon type. You got 5 weapon classes, the weapons are what decided the number of men used. This way all weapons are damaged equelly but casualties are based on the number of weapons sent. So you could have 1 mill men and 5K class 2 weapons, and go farming with 5K weapons and men.
2. Allow the player to send a specific amount on men into battle, just like a covert action. In this senerio this amount of men actuall punch through the defense. All men are there but are simply laying "cover fire" and not entering the fray. I think we decided that the att strength should be calculated at the number of men sent, plus either 5 maybe 10% boost from the extra "Cover fire". Possibly have a tech to improve this. The cover fire bonus should be minimul tho. This allows the present weapon system to work as all weapons are damaged equally it just lessens your casualties. Makes it where someone with a 1 trill strike can farm.
The backlash from both ideas were that big strikes had a down fall and that was they had a high cost to use or maintain and these ideas stopped that so its unfair
Also it was classed unfair to smaller players, as it gave an advantage to bigger players.
Basicly look at it like this, you have 100K men and weapons, but you dont want to send them all in, so in 10 attacks on ten different people you do this
1. 25K men and weapons = casualties of X repair cost of A
2. 5K men and weapons = casualties of X repair cost of B
3. 4K men and weapons = casualties of X repair cost of C
4. 9K men and weapons = casualties of X repair cost of D
5. 12K men and weapons = casualties of X repair cost of E
6. 10K men and weapons = casualties of X repair cost of F
7. 20K men and weapons = casualties of X repair cost of G
8. 6K men and weapons = casualties of X repair cost of H
9. 2K men and weapons = casualties of X repair cost of I
10. 7K men and weapons = casualties of X repair cost of J
Now note that in 10 attacks you have basicly 10 "sets" of weapon damage.
Now imagine someone with 10 or 15 mill att weapons, each one with its own damage. Its an information overload that the server can't handle.
Now, Myself and Tactical Commander debated out a good way to over come this, basicly it was one of 2 options if I remeber correctly.
1. Allow the seperation of the att forced based on weapon type/strength. Basicly if you have the men and weapons of each type, then you could send a certain set of men based solely on weapon type. You got 5 weapon classes, the weapons are what decided the number of men used. This way all weapons are damaged equelly but casualties are based on the number of weapons sent. So you could have 1 mill men and 5K class 2 weapons, and go farming with 5K weapons and men.
2. Allow the player to send a specific amount on men into battle, just like a covert action. In this senerio this amount of men actuall punch through the defense. All men are there but are simply laying "cover fire" and not entering the fray. I think we decided that the att strength should be calculated at the number of men sent, plus either 5 maybe 10% boost from the extra "Cover fire". Possibly have a tech to improve this. The cover fire bonus should be minimul tho. This allows the present weapon system to work as all weapons are damaged equally it just lessens your casualties. Makes it where someone with a 1 trill strike can farm.
The backlash from both ideas were that big strikes had a down fall and that was they had a high cost to use or maintain and these ideas stopped that so its unfair
Also it was classed unfair to smaller players, as it gave an advantage to bigger players.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
