firstly, troop loss:
should it be proportional to damage caused, if damage includes damage from planets?
secondly, maybe have it a tech where you purchase a tech similar to ascended blessing which would reduce your likelyness to incur full damage? explained below
if hit by 1T strike, and 500b damage is from planets
the tech would reduce your chances of taking full damage, or the equivalent of 1T troops's damage
so if u have 1m troops for 500b, where u need 2m for 1t, u take damage on ur 1m troops as if u had 2m trained
the tech would reduce the chances of that happening (say up to 80%)
makes planets a little less beneficial, due to their overpower'd nature
that, or have planets have weapons where u need to repair them every so often (or re-arm them... i mean planets have limitless artillery and never need repair? call it... old weaponry that needs to get reshined?)
planet attacks
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planet attacks
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Re: planet attacks
I never really understood how planets where suppose to work, or why.
I took it that att planets where like training grounds to better train your troops, same as Def. Covert planets trained your spies to be better, and UP planets were the "red light" districts.
I mean its not like the planet goes with you to att someone else relm?
IDK
I took it that att planets where like training grounds to better train your troops, same as Def. Covert planets trained your spies to be better, and UP planets were the "red light" districts.
I mean its not like the planet goes with you to att someone else relm?
IDK

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Re: planet attacks
well doesnt it say in the attack logs that planets fire upon ground troops? maybe your planets from your galaxy's system fire onto the other players forces. or something lol
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Re: planet attacks
how come my fleets can't then fly over to that planet and attack it's attack facilities?
how about having to repair your planet facilities all the same as you would your attack weapons?
how about having to repair your planet facilities all the same as you would your attack weapons?
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Re: planet attacks
Would kind of ruin attack planets lol.
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Re: planet attacks
NO, the attack planet/ def planet is a real simple fix,
To stop the 500k supers but having a 1trill attack, all admin has to do is make it that,
If you have an attack planet, every 10bill it gives you, you need 100k supers trained, so 50bill attack 500k supers trained, because a 50bill attack planet needs this many units to keep it under control,
If you have 10 planets each giving you 50bill thats 5mill supers needed,
Same with def, but as def is slightly higher you may only need 50% so 250k supers per 50bill def added...
This would stop this stupid inbalance of i have a 1trill strike but only 500k supers armed, i lose nothing while you lose millions......
However admin will not introduce this update because the guys that have the 500bill attack planets and 500k supers are also the same people who are throwing $100 a week at it for the merlins to keep them safe.
To stop the 500k supers but having a 1trill attack, all admin has to do is make it that,
If you have an attack planet, every 10bill it gives you, you need 100k supers trained, so 50bill attack 500k supers trained, because a 50bill attack planet needs this many units to keep it under control,
If you have 10 planets each giving you 50bill thats 5mill supers needed,
Same with def, but as def is slightly higher you may only need 50% so 250k supers per 50bill def added...
This would stop this stupid inbalance of i have a 1trill strike but only 500k supers armed, i lose nothing while you lose millions......
However admin will not introduce this update because the guys that have the 500bill attack planets and 500k supers are also the same people who are throwing $100 a week at it for the merlins to keep them safe.
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12agnar0k
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Re: planet attacks
In other words making strike/def planets pointless to the cost you put into them.
