Major perg redo

Tacet
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Major perg redo

As is, perg has a few problems. It is abused as a "hit-and-run" realm, where ppl hit those in main who's unable to go to perg, and then hide in perg. Even should an alliance have a presence in perg, that presence is severly limited by a lack of ATs. Offenders can mass you in main, using 10k ATs, then run to perg. Even if you can enter, you have a sore lack of ATs, not enough for proper retribution in the case of multiple offenders.

Also, it is misused by a few large "sharks" who defies the purpose of perg, which is to allow smaller players a place of relative safety, where they can grow and play out of the normal bustle which is Main. These "sharks" stays just above the perg caps, building up power in such a way that no one in perg can stand up to them. The normal "heroes" of main who would come up for the little guy is unable to do anything, as they cannot enter perg. In short, I don't believe perg functions as it was intended to, while it actually opens wide doors for abuse.

Solution:

  1. Place a vac-like limit on perg, say that you cannot enter perg for at least 24 hours after attacking someone.
  2. Modify the AT idea. Let ppl enter perg with all the ATs they want to, but change all those ATs to non-transferrable ATs. That will prevent abuse where ppl enter perg, raid like mad, exit perg, buy ATs... while still allowing an alliance with a perg presence to attack offenders. It will also allow smaller players faster growth, as they can raid more in perg than is currently the case.
  3. Create a minumum commitment time for perg, similar, but longer, than the one for vac mode. I'd suggest about 2 weeks, which should help deter those who go into perg simply to prey on the smaller players for a few days.
  4. Place dynamic caps on perg stats. I'd suggest that defence, MS, and covert may not have more power than the defence, MS or covert ranked at i.e. 1000 (to prevent stat builders). Attack may only have 10% more power than a defence which is ranked at 1000. The reason for this is that attack ranks easier, and it would be silly to allow only strikes of up to 100 bil, while allowing defences of 150 bil in perg. This will effectively kick those "sharks" out of perg, while still allowing the little guys to reach GR with a balanced account. The kicking powers should be determined over the time integral (i.e. the average defence rank 1000 power for the last 4 weeks) for the last few weeks, to prevent sudden changes in the ranks (i.e. because of a server war) to kick the top few perg players. An alternative is a fixed cap, though I don't know how high to make the cap.

    Example: the average rank 1000 defence for the last few weeks had 100 bil power. If your defence in perg is more than 100 bil, you get kicked. The kicking power will have to be stated somewhere, though.
  5. Finally, GR in perg defies the definition of GR, which is Glory and Reputation. There's no glory in achieving top 1600 rank in the twilight zone where relatively few ppl can attack you. I vote for doing away with GR in perg.


Any ideas on this? My aim with these updates are to give the little guy in perg the fair chance which perg was intended to, while stopping larger players abusing perg. I hope these suggestions can help perg to achieve its purpose in the game.
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Re: Major perg redo

i'd say anyone with a certain power should be kicked.
like all those above 500B power get kicked form the realm

I mean if you want high stats go build them in main, if you can't take the risk off loosing them, dont build them at all.
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Re: Major perg redo

Tacet wrote:Solution:

  1. Place a vac-like limit on perg, say that you cannot enter perg for at least 24 hours after attacking someone.
  2. Modify the AT idea. Let ppl enter perg with all the ATs they want to, but change all those ATs to non-transferrable ATs. That will prevent abuse where ppl enter perg, raid like mad, exit perg, buy ATs... while still allowing an alliance with a perg presence to attack offenders. It will also allow smaller players faster growth, as they can raid more in perg than is currently the case.
  3. Create a minumum commitment time for perg, similar, but longer, than the one for vac mode. I'd suggest about 2 weeks, which should help deter those who go into perg simply to prey on the smaller players for a few days.
  4. Place dynamic caps on perg stats. I'd suggest that defence, MS, and covert may not have more power than the defence, MS or covert ranked at i.e. 1000 (to prevent stat builders). Attack may only have 10% more power than a defence which is ranked at 1000. The reason for this is that attack ranks easier, and it would be silly to allow only strikes of up to 100 bil, while allowing defences of 150 bil in perg. This will effectively kick those "sharks" out of perg, while still allowing the little guys to reach GR with a balanced account. The kicking powers should be determined over the time integral (i.e. the average defence rank 1000 power for the last 4 weeks) for the last few weeks, to prevent sudden changes in the ranks (i.e. because of a server war) to kick the top few perg players. An alternative is a fixed cap, though I don't know how high to make the cap.

    Example: the average rank 1000 defence for the last few weeks had 100 bil power. If your defence in perg is more than 100 bil, you get kicked. The kicking power will have to be stated somewhere, though.
  5. Finally, GR in perg defies the definition of GR, which is Glory and Reputation. There's no glory in achieving top 1600 rank in the twilight zone where relatively few ppl can attack you. I vote for doing away with GR in perg.


Any ideas on this? My aim with these updates are to give the little guy in perg the fair chance which perg was intended to, while stopping larger players abusing perg. I hope these suggestions can help perg to achieve its purpose in the game.


1) I agree with that

2) Purg was never about farming/raiding for growth and letting people have lots of AT when they enter will make it worse for those who have hidden there just to avoid the larger players of main.

3) If you go into purg to prey on weak accounts for easy naq then you will be in for far longer than 2 weeks anyway to make it profitable and to build up the number of AT you have. I know I was one of the first people who went into purg and farmed the crap out of people who thought they could leave too much naq out... (good times)

4) no that will never work... to defend 10 bill naq you need at least a 100bill defence... (more to be honest) and for a 20-30 mill armysize thats 2-3 hours of naq... defences are far bigger than that.

5) yes they shouldn't earn "Glory and Reputation" hiding in purgatory.

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739182465
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Re: Major perg redo

1.}Place a vac-like limit on perg, say that you cannot enter perg for at least 24 hours after attacking someone.

That one could deffo be in there


but the others i think u are just worried someone is going to build some stats bigger then yours 8)
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Tacet
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Re: Major perg redo

739182465 wrote:but the others i think u are just worried someone is going to build some stats bigger then yours 8)


Says someone who is currently earning GR in perg. No offence, but if I were to build a minor attack, and fill up my MS, I would far outrank you. I don't care much about having stats. They just increase your #killable units too much. But I do care about ppl earning Glory and Reputation in perg. The whole idea seems to defy the purpose and definition of Glory and Reputation. What Glory in perg? And what Reputation, other than that of someone hiding away!?

I also care about someone building a too strong attack, and ruling it about the little ones in perg. They are the ppl for whom perg was created - it never was meant for someone large enough to feature on the larger arena that is Main.
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Re: Major perg redo

Tacet wrote:
739182465 wrote:but the others i think u are just worried someone is going to build some stats bigger then yours 8)


Says someone who is currently earning GR in perg. No offence, but if I were to build a minor attack, and fill up my MS, I would far outrank you. I don't care much about having stats. They just increase your #killable units too much. But I do care about ppl earning Glory and Reputation in perg. The whole idea seems to defy the purpose and definition of Glory and Reputation. What Glory in perg? And what Reputation, other than that of someone hiding away!?

I also care about someone building a too strong attack, and ruling it about the little ones in perg. They are the ppl for whom perg was created - it never was meant for someone large enough to feature on the larger arena that is Main.



Umm wouldn't removing G&R from perg sorta be defeating the purpose of it, "to help small players get bigger" umm well that would just make it harder as most small players want to ascend???

I agree with your suggestion in number 1 and i think that is a good idea but it will not affect most people who use perg as we just come out on ppt to sell stuf then go back in :lol: but as for the rest of it you are either defeating the point of perg or as 739182465 accurately put you are just worried that people in perg can out rank you. Which is a silly thing to worry about given rank is not a very accurate measure of power. Also why do you say people are hiding in perg as as far as im concerned being in perg just means your getting more for your ATs then you would in normal, whats wrong with good tactics and getting more for less??
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Re: Major perg redo

1) I don't care about rank. I can outrank you within a turn change (if that bug's fixed, lol) if I want to. I suspect you can't spy on me, so it's easy to accuse me of a liking of rank. I do care about ppl with ridiculous strikes in perg who can prey on my weaker alliance members without any kind of protection from me (I can't and couldn't enter perg for very long now).
Please, ppl, try spying on me before telling me that I'm afraid that you will out-stat me!

2) GR, Glory, Reputation. What's glorious about having rank in a place where no one can take it away? I know perg makes GR very easy for the little guys, but GR should be a reward for achieving high rank in this mean, dangerous cosmos of ours, not a reward for sitting it out safely in a place where few ppl can touch you.

3) I've never heard about you playing sniper, Yogi, so I think you're honestly innocent of that type of hiding. Some ppl will mass a large player, knowing fully well that the large player can't follow them into perg. They then hide in perg, meaning that they can attack anyone larger than perg limits on the server with impunity, as none of those can get any sort of revenge, short of hiring a perg merc.
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Re: Major perg redo

I can see why you think that perg gets abused when people pop out mass a big player then disappear again but given the vast majority of people in perg are just using it as it was designed i don't see the need for big reforms to it. Everyone's opinion of a small player is different but given the size of you and lots of other players i feel that if you can still fit in perg then your a small player so i don't believe that there are big players abusing it, just lots of small players using it as a way to make competing with bigger players more fair. I feel that sniping is a bit of a dog tactic but you cant blame smaller players for doing it as otherwise we would stand no chance
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Re: Major perg redo

You said it yourself Tacet.. Huge strikes can be built by small players in perg. Any1 in GR range can be taken out by someone half their size in perg..

I would suggest however.. that maybe while in perg you generate more turns.. say.. 6 per turn. but then raise the amount it takes to get out of perg as well.

no real opinion on your other suggestions though.
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Tacet
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Re: Major perg redo

The vac like limits idea should allow larger players to strike back. At least, they'll have a day to hit back in.

@Yogi: scenario - I send about 120 mil units do a friend, train everything left as attack supers. That way I'll fit into perg with a strike of about 2/3 tril (assuming that I don't buy mercs once in perg). I have enough fleets to mass down standard planet defences. Afaik, there are such ppl in perg.

@Amar: I suspect that the greater part of my ideas aren't going to work. :D The market AT ban in perg was created to impose some kind of penalty on perg, increasing the AT generation will eliminate that penalty to a certain degree.

The things that I'd like to see most of all are no GR in perg, and vac like limits for entering perg.
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Re: Major perg redo

Tacet wrote: The market AT ban in perg was created to impose some kind of penalty on perg, increasing the AT generation will eliminate that penalty to a certain degree.



Kinda like using your market turns to generate non-transferable AT's...

oh hey.....how bout make all turns generated in perg non-transferable?
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Re: Major perg redo

Maybe some day perg or another realm can follow a totally different set of rulez.. perg can be a place where the lows of physics dont apply and anything happen..

im thinking thigs like losing 2-3 * the men in battle or losing planets randomly, ect.. ect ( other bad things serving as a punishment )

would be kinda nice, its a realm where no1 stays but if u come there you take these punishments.. ofcourse u gotta expand on these
ask me anything, i shell provide you free knowledge


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Re: Major perg redo

AssAsinX wrote:Maybe some day perg or another realm can follow a totally different set of rulez.. perg can be a place where the lows of physics dont apply and anything happen..



*ahem* Chaos Server
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Re: Major perg redo

Amar wrote:
AssAsinX wrote:Maybe some day perg or another realm can follow a totally different set of rulez.. perg can be a place where the lows of physics dont apply and anything happen..



*ahem* Chaos Server


lol true true,, but wouldnt it be cooler as we start getting more players to join, we could have more servers incorporated into the main one
ask me anything, i shell provide you free knowledge


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Re: Major perg redo

@Amar: Can you get out of perg with non-transferable ATs?

@AssAsinX: good luck on getting the balance between the realms right (who may be where and when and ...). Would make the server a very interesting place, indeed.
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