How about an artificial base defence system?

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READ THE THREAD BEFORE VOTING! Which option do you think is best for this update?

Poll ended at Thu Sep 11, 2008 10:36 pm

Security Personnel (New trainable, killable unit used to operate the defence system)
6
86%
Killable UU (when the player is using the defence system)
0
No votes
Other (if you choose this option, please explain)
1
14%
 
Total votes: 7
Lore
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Re: How about an artificial base defence system?

@ Wolf,,,, :shock: *Opens portal to the underworld and looks for ice*


OK mate let me say this, I'm not trying to hijack your thread or your idea.

Now, I think your over complicating it. The refinement really isnt necissary, nor is the extra units for security personell and maintanance just really isnt needed either.

I like the idea for the power station but as your explaining it its exploitable as a bank. If naq leaks out in the open it can be taken. I dont think this is necissary either.

Adding 50% is also over powered, as with planets you could double your raw def or covert defense, and I feel thats just to much.

I'd more like to see it compliment your existing stats. one of 2 possibles ways maybe.

1. Could be done more like planet defenses, and they just continue firing until the Naq powersource is exhausted. The defining issue being the amount of naq invested in the power source.

2. Could be more like a true AI defense and it could continue to defend even after the def is dead. In this senerio I see the AI being rather weak in strength/bonus, but I see the AI defense far outlasting the Def. This will give some limited protection to freshly massed accounts, and raise the cost for raiding active accounts.

Hope some of that made sense

And yes I agree with tech to upgrade the AI system in both effectivness and size. I see it more how planets should have been, not increasing the actual size but the infrastructure on the planet to support and power the turrents.
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
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Re: How about an artificial base defence system?

OK, i see...

Lore, you aren't hijacking my thread (at least, i don't think so) as i did ask for any ideas, so thanks.

OK, from now on, there will be no refinement stage, no extra personnel, and no leaking narquadah.

There will still be technology available to decrease the amount of narquadah required to power the defence system, but nothing else.

The Power Storage Facility can still be damaged, and if it isn't repaired within a certain time limit, the defence system will shut down and all defence turrets and security cameras are destroyed. No narquadah is leaked out of the Power Storage Facility in the process.

Instead of 50% of your raw defence and covert added on, the power of the defence system is a special addition in several ways:
- the defence system completely takes over defending your realm from covert attacks, using the defence turrets and security cameras in order to do so.
- the defences will work like what Lore said in the 2nd option, with the turrets staying up and operational even if the defence action of the player is non-existant, until the defence turrets are destroyed or the defence system shuts down.

Thats all i can think of at the moment, but i hope thats ok. any other ideas are always welcome.
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Re: How about an artificial base defence system?

I like this idea.
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Re: How about an artificial base defence system?

I'm glad you like it Chronus!
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Re: How about an artificial base defence system?

I think that it has great potential. I would definately spend naq on this.
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Re: How about an artificial base defence system?

Well, i'll just say this now...

I think you can keep this defence system when you ascend. If not, everything is destroyed and you will have to research all the technologies again.

Expect to pay alot of narquadah just keeping this defence system operational. That I would think is the major downside to using a defence system, but the things the defence system can do should balance it all out.

I'm still thinking of ideas on special downsides for the Asgard and Replicator races, and advantages for the Tauri race. As for the Daimon races, if anyone can tell me what they can do in detail, i may be able to think of some advantages and disadvangates for them.
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Re: How about an artificial base defence system?

I am glad that you don't have to buy it again again after each ascension. OTherwise I might be against it. and for all that you say that it will do, it should be costly.
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Re: How about an artificial base defence system?

sniper0432 wrote:Well, i'll just say this now...

I think you can keep this defence system when you ascend. If not, everything is destroyed and you will have to research all the technologies again.

Expect to pay alot of narquadah just keeping this defence system operational. That I would think is the major downside to using a defence system, but the things the defence system can do should balance it all out.

I'm still thinking of ideas on special downsides for the Asgard and Replicator races, and advantages for the Tauri race. As for the Daimon races, if anyone can tell me what they can do in detail, i may be able to think of some advantages and disadvangates for them.



Well I would assume it would be like all weapondry and would advance upon ascention. It may cost you all the turrents as ascention cost you all your weapons, but the infrastructure should remain.

I do think an around the clock cost would be a good down side to the defense system.

As for race specific bonuses, I'm not sure. Once ascended they will all be basicly the same, so only unascended realms would benifit from them. I'll leave that one to you.


I do see one massive exploit, and I'm afraid it will be a idea killer.

This will prove to be a godsend to sniper/vulture accounts. If it has a 0 uu casuality but offeres defensive action it can and will be exploited. People will build massive AI defenses to hide behind as the sniper/vulture other accounts and after weapons are sold there is no way to get any revenge.

Maybe your idea of support personall is usable afterall. Maybe give it a measure of men that have to be trained, say normal UU, no supers. They can be killed as the Defense grid goes down?
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
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Re: How about an artificial base defence system?

How about this.

The system or whatever you are calling it requires UU and Naq.

The naq is the power source and decreases gradually whether the system is in use or not (being attacked).

The UU are maintenance crews (like lifers), but these gradually decrease too (due to radiation from the power source, lets say).

The number of security cameras and turrets dictate the amount of naq and uu required to operate the system at maximum efficiency, and the speed at which the uu and naq are depleted.
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Re: How about an artificial base defence system?

Slugworth Assrot wrote:How about this.

The system or whatever you are calling it requires UU and Naq.

The naq is the power source and decreases gradually whether the system is in use or not (being attacked).

The UU are maintenance crews (like lifers), but these gradually decrease too (due to radiation from the power source, lets say).

The number of security cameras and turrets dictate the amount of naq and uu required to operate the system at maximum efficiency, and the speed at which the uu and naq are depleted.

I don't like this part of the idea. It would make the system too difficult to maintain.
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Slugworth Assrot
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Re: How about an artificial base defence system?

Its the only real way to counter the possible abuse mentioned by Lore.

What would be difficult about it?
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Re: How about an artificial base defence system?

very intreaging idea
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Re: How about an artificial base defence system?

Good idea Lore! When ascending, all defence turrets, security cameras, and narquadah stored in the Power Storage Facility will disappear when ascending, while the capacity stays unaltered.

As for the personnel, I think the security personnel can stay, so then they can use the defence system to defend against attacks and covert assaults. These security personnel decrease in number during sabotage missions against your realm, and from millitary assaults from enemy armies.

Slugworth Assrot, if you weren't paying attention before, there was already a system to decrease narquadah overtime, with the defence system demanding more narquadah the larger it is. That narquadah is stored in the Power Storage Facility. If you didn't read the previous posts, i suggest you start from page 1 and read from there.

Any other ideas are always welcome.
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Re: How about an artificial base defence system?

Well Slug is just throwing his ideas like everyone else. Personally I don't like the idea of UU just dieing. It is useable tho. I'd rather see UU tied to the turrents, and made killable as the AI grid goes down. It will give some UU cost, and also give the ATT some sense of satisfaction/retaliation.

Still tricky tho.
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: How about an artificial base defence system?

UU won't just die per turn, i'm suggesting that there be a new unit for the defence system called security personnel, so then they can work with the defence system to defend against covert attacks and military assaults. Everytime the enemy sabotages or attacks the player, the defence system is damaged, and the number of security personnel you have drops.

The maximum amount of security personnel you can have at any one time is the defence system capacity times 2. If you do not meet this maximum, then the defence system can only work as much as the existing security personnel can handle. If any turrets or cameras are destroyed, security personnel may also be killed.
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