No it wont, cos its esentially the same as the old one - wich was obsolete come CoP/CiA war, when it was proven on a large scale that it is in the mind where the war is lost, and not ingame. Gone are the days when 5 day wars and a easyhearted "admission of superiority" were fiesable. Imho. Short of autodeclare and a ingame forced NAP for a month after the wars duration any coding admin does on the war systems is pritty much time wasted. Noone will risk being declared "looser" or be willing to stop fighting simply cos of some some xyz meter flashes he lost 1mil more than the opposition or whatever.
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Draleg vs the server vieuwpoint
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Brdavs
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Re: Draleg vs the server vieuwpoint
Last edited by Brdavs on Wed Sep 10, 2008 9:57 am, edited 1 time in total.



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Re: Draleg vs the server vieuwpoint
I don't care for the war, never have done.
My problem with it is that besides the fact that it has gone on way too long is that those in the war farm everyone and anyone they want to in order to help fund their war. If those of us outside the war do not want to tolerate their constant farming of us and decide to strike back then we get massed whether it's because we are laballed vultures or not.
They should not farm outside the war if they don't expect to get hit back. If they get hit back then it's an eye for an eye, but don't use the "vulture" issue for a defence of why you massed someone when you've been farming them first.
My problem with it is that besides the fact that it has gone on way too long is that those in the war farm everyone and anyone they want to in order to help fund their war. If those of us outside the war do not want to tolerate their constant farming of us and decide to strike back then we get massed whether it's because we are laballed vultures or not.
They should not farm outside the war if they don't expect to get hit back. If they get hit back then it's an eye for an eye, but don't use the "vulture" issue for a defence of why you massed someone when you've been farming them first.
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Re: Draleg vs the server vieuwpoint
Brdavs wrote:No it wont, cos its esentially the same as the old one - wich was obsolete come CoP/CiA war, when it was proven on a large scale that it is in the mind where the war is lost, and not ingame. Gone are the days when 5 day wars and a easyhearted "admission of superiority" were fiesable. Imho. Short of autodeclare and a ingame forced NAP for a month after the wars duration any coding admin does on the war systems is pritty much time wasted. Noone will risk being declared "looser" or be willing to stop fighting simply cos of some some xyz meter flashes he lost 1mil more than the opposition or whatever.
Fat lady doesn`t sing around here. Only towels get thrown in.
In which case then the powers to be should have said ok, want a server war, boom 3 month limit, hell after 3 days your no longer destroying anything, nor gaining anything, when 2 masses like FUALL and TJP go to war, there will never be a winner cause neither side will back down ever, it will be a stalemate end of.......
But in saying that, i follow orders from DDE HC and FUALL HC. So the show must go on
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
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LuLz
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Re: Draleg vs the server vieuwpoint
Basicly what I'm fighting against is empires...I hate it when you attack an alliance in empire and if you're fighting longer and/or better - then their whole empire backs them up and all of the sudden you're fighting 150 players instead of 30, or at least against reasources of 150 players. And of course I hate some arrogant players who can't let people fight 1v1 wars so they interfeer (and it mostly happens in empires)...
But hey that's just me..sure there're some side goals but basicly that's it..empires are the thing that's ruining the game and that's what I'm trying to stop
But hey that's just me..sure there're some side goals but basicly that's it..empires are the thing that's ruining the game and that's what I'm trying to stop

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Re: Draleg vs the server vieuwpoint
LuLz wrote:Basicly what I'm fighting against is empires...I hate it when you attack an alliance in empire and if you're fighting longer and/or better - then their whole empire backs them up and all of the sudden you're fighting 150 players instead of 30, or at least against reasources of 150 players. And of course I hate some arrogant players who can't let people fight 1v1 wars so they interfeer (and it mostly happens in empires)...
But hey that's just me..sure there're some side goals but basicly that's it..empires are the thing that's ruining the game and that's what I'm trying to stop
That is not always the case, DoC and DxM have both had there own wars where DDE and DoO has not gotten involved....
Edited out to stop random PM's
Last edited by GeneralChaos on Wed Sep 10, 2008 1:14 pm, edited 1 time in total.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Re: Draleg vs the server vieuwpoint
Nice thread Draleg,...
i didnt read all posts cuse i have life as well, so just to topic. Each big war is good to clean up alliances. but long wars are good to make long vulture list as jeny wrote. war is good to make freinds and find few fools and w8 for another war with hope and find them in enemy list again.
ppl can buy merlins, can buy resources, can farm resources, or can live RL with friends, family, etc. but its always fun to mass, even if its 50b def
loosing twice as defender.
each war becames boring, war against FUALL is boring for me (after winter war now 2nd against FUALL), but wont give up, wont surender. i just want to mass with another ppl not with same all the time
STI started war agaisnt page #1, maybe we should start war agaisnt ali rank page #1 (of course not involved in our war).
i didnt read all posts cuse i have life as well, so just to topic. Each big war is good to clean up alliances. but long wars are good to make long vulture list as jeny wrote. war is good to make freinds and find few fools and w8 for another war with hope and find them in enemy list again.
ppl can buy merlins, can buy resources, can farm resources, or can live RL with friends, family, etc. but its always fun to mass, even if its 50b def
each war becames boring, war against FUALL is boring for me (after winter war now 2nd against FUALL), but wont give up, wont surender. i just want to mass with another ppl not with same all the time
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smallville
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Re: Draleg vs the server vieuwpoint
yep agreed this war has gotten tiresome, it seems to me that the people left in the allainces are the loyalst and the allainces and empires will just strengthen and grow with a good clean up of the weak all is new, out with the old and in with the new, things will just get even worst after the war, so everything everyone is fighting for is just turning upside down, but never mind that lol
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Re: Draleg vs the server vieuwpoint
clarkey wrote:I don't care for the war, never have done.
My problem with it is that besides the fact that it has gone on way too long is that those in the war farm everyone and anyone they want to in order to help fund their war. If those of us outside the war do not want to tolerate their constant farming of us and decide to strike back then we get massed whether it's because we are laballed vultures or not.
They should not farm outside the war if they don't expect to get hit back. If they get hit back then it's an eye for an eye, but don't use the "vulture" issue for a defence of why you massed someone when you've been farming them first.
If your in a war and you attack someone outside it, and they hit you back, they are not a vulture, and if the person that attacked first says you are they are just hiding behind there alliance name, if i hit someone whos not in the war its there right to hit me back, if there alliance start hitting me then its on, if its just the person, i have no issues, and i would respect my alliance to do the same.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Re: Draleg vs the server vieuwpoint
GeneralChaos wrote:clarkey wrote:I don't care for the war, never have done.
My problem with it is that besides the fact that it has gone on way too long is that those in the war farm everyone and anyone they want to in order to help fund their war. If those of us outside the war do not want to tolerate their constant farming of us and decide to strike back then we get massed whether it's because we are laballed vultures or not.
They should not farm outside the war if they don't expect to get hit back. If they get hit back then it's an eye for an eye, but don't use the "vulture" issue for a defence of why you massed someone when you've been farming them first.
If your in a war and you attack someone outside it, and they hit you back, they are not a vulture, and if the person that attacked first says you are they are just hiding behind there alliance name, if i hit someone whos not in the war its there right to hit me back, if there alliance start hitting me then its on, if its just the person, i have no issues, and i would respect my alliance to do the same.
It's good to hear that some see it that way.... but alas, not all do.
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Lowra
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Re: Draleg vs the server vieuwpoint
Unfortunately there are a lot of tag hiders, though I suspect less now.
If I get hit from someone in a war, then I'll hit back, usually straight to the person who hit me. So I'm happy to see that not all think of it as vulturing.
I think the main problem with the 'super groups' is that their various factions were always too eager to come to the rescue of the other factions or to interfere in some way. Though they probably are getting a little too big but that's due to expansion on both sides and the fact that power attracts power.
If the respective super-groups can go to war as individuals, so TG, or Pi, etc etc without the other factions getting involved then that's fine. Also go to war without necessarily including training alliances and not interfere with other alliances wars then that will be a step in the right direction.
War wise this time, it's ego maintaining endurance warfare. But the political ingame implications for both sides, of a withdrawal are too deep. Even if they disband though they won't, 'cos the friendships are still there. Most of TTF are ex CIA so there does seem to be a natural tendency towards one or the other.
If I get hit from someone in a war, then I'll hit back, usually straight to the person who hit me. So I'm happy to see that not all think of it as vulturing.
I think the main problem with the 'super groups' is that their various factions were always too eager to come to the rescue of the other factions or to interfere in some way. Though they probably are getting a little too big but that's due to expansion on both sides and the fact that power attracts power.
If the respective super-groups can go to war as individuals, so TG, or Pi, etc etc without the other factions getting involved then that's fine. Also go to war without necessarily including training alliances and not interfere with other alliances wars then that will be a step in the right direction.
War wise this time, it's ego maintaining endurance warfare. But the political ingame implications for both sides, of a withdrawal are too deep. Even if they disband though they won't, 'cos the friendships are still there. Most of TTF are ex CIA so there does seem to be a natural tendency towards one or the other.
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Re: Draleg vs the server vieuwpoint
Here's my take on it.
War: there's time needed to clean each other alliances. As far as I'd care to war, 2-4 weeks tops.
Any time after that is pointless because although you may slow your opponent's growth you've slowed yours down as well thereby succeeding in aiding your opponents goal.
Think about it.
So, in my opinion? 2-4 weeks time limit. Anything after is a simple waste of time. You slow yourselves down so much that when others catch up to you its a power crisis on the omg why are we not as strong and scary as before?!
I'll add another point.
There needs to be another way of really stunting an opponent's growth?
Maybe create some minimum training requirements, something low though so as to not affect regular gameplay, but a minimum trianing req including mercs so that if you sit statless ,you sit with half your income too.
There needs to be refining to that idea though, in a so someone doesn't simply train 10m assassins or 10m regular attack soldiers.
anyway, sounds like a good idea? (maybe play on the military experience points system, where you need the equivalent of what would give 1000 ME points multiplied by a size req multiplier)
anyway, as point I made earlier, more than a month is pointless by that time your damage is done and truce needs to be called.
build up again if you still want to go at it and try again 6 months later.
War: there's time needed to clean each other alliances. As far as I'd care to war, 2-4 weeks tops.
Any time after that is pointless because although you may slow your opponent's growth you've slowed yours down as well thereby succeeding in aiding your opponents goal.
Think about it.
So, in my opinion? 2-4 weeks time limit. Anything after is a simple waste of time. You slow yourselves down so much that when others catch up to you its a power crisis on the omg why are we not as strong and scary as before?!
I'll add another point.
There needs to be another way of really stunting an opponent's growth?
Maybe create some minimum training requirements, something low though so as to not affect regular gameplay, but a minimum trianing req including mercs so that if you sit statless ,you sit with half your income too.
There needs to be refining to that idea though, in a so someone doesn't simply train 10m assassins or 10m regular attack soldiers.
anyway, sounds like a good idea? (maybe play on the military experience points system, where you need the equivalent of what would give 1000 ME points multiplied by a size req multiplier)
anyway, as point I made earlier, more than a month is pointless by that time your damage is done and truce needs to be called.
build up again if you still want to go at it and try again 6 months later.
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Re: Draleg vs the server vieuwpoint
Admin will not do anything that stops the growth of the game, its always open to abuse.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Re: Draleg vs the server vieuwpoint
While that's an interesting suggestion and possibly very sensible, that short of thing has to be agreed to before the war. It may be the only thing that can break this though.
I think both sides entered into this war with the knowledge that it would become what it is now, just that emotions and ego's on both sides can't back down or compromise. Their leaders - I believe - have stated absolutes and can't back away from those statements without having it rubbed in their faces forever. Now no one's going to volunteer to do that, no matter how great they are.
Half the game goes FUALL is the root of all evil. The other half go TTF is the root of all evil. It all depends on what situations and circumstances you've experienced with both sides. A lot of hurt's been inflicted to individuals by both sides and those people probably won't forget or forgive.
What happens now? Well that's a good question.
FUALL believe they have won. TTF believe they have won. The rest of the community will come to a conclusion based on the information they have as to who won, who lost and who was re-prehensible and who honourable.
Though based off what can be seen, it's too easy to just sit there and say 'we won't surrender' when you are statless and farmed and doing nothing. After all it costs you nothing and only causes frustration to the enemy who have nothing to do but can't leave the war state to build stats for the next war.
Hence possibly the challenge should be laid out to the sides: those who fail to raise X defence in X hours after having it massed shall withdraw from the war as they are beaten. At least then we'd get the last man/woman standing.
I think both sides entered into this war with the knowledge that it would become what it is now, just that emotions and ego's on both sides can't back down or compromise. Their leaders - I believe - have stated absolutes and can't back away from those statements without having it rubbed in their faces forever. Now no one's going to volunteer to do that, no matter how great they are.
Half the game goes FUALL is the root of all evil. The other half go TTF is the root of all evil. It all depends on what situations and circumstances you've experienced with both sides. A lot of hurt's been inflicted to individuals by both sides and those people probably won't forget or forgive.
What happens now? Well that's a good question.
FUALL believe they have won. TTF believe they have won. The rest of the community will come to a conclusion based on the information they have as to who won, who lost and who was re-prehensible and who honourable.
Though based off what can be seen, it's too easy to just sit there and say 'we won't surrender' when you are statless and farmed and doing nothing. After all it costs you nothing and only causes frustration to the enemy who have nothing to do but can't leave the war state to build stats for the next war.
Hence possibly the challenge should be laid out to the sides: those who fail to raise X defence in X hours after having it massed shall withdraw from the war as they are beaten. At least then we'd get the last man/woman standing.
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Re: Draleg vs the server vieuwpoint
Some great posts here ,
i know most ppl still in there alliances wont quit anytime soon so we all know posting here wont get you seen as a " weakling " or deserter , the taghiders quit there alliance a long time ago so no need to post " im in it till the end ... "
Yes , there is the matter of honor and the inability to end / surrender in the war as alliance leader , its tru , knowing this community it wold be used against them to the end of time.
As for empires , wat ever you do there wil always be ppl wanting to have backup from others , you scratch my back , i'll scatch yours , if you ( and this is imposible ) try to ban empires you wil get someone to make one alliance including all the empires members , same thing , same sme organisation different name , no change .
As fo ppl out of the war catching up , yes , it happends and i think this is somthing to applaud , i'm shure Jason has no problem with this and it may even be a better solution then capping the game.
Keep on posting , this is turning in to a great brainstorming tread.
i know most ppl still in there alliances wont quit anytime soon so we all know posting here wont get you seen as a " weakling " or deserter , the taghiders quit there alliance a long time ago so no need to post " im in it till the end ... "
Yes , there is the matter of honor and the inability to end / surrender in the war as alliance leader , its tru , knowing this community it wold be used against them to the end of time.
As for empires , wat ever you do there wil always be ppl wanting to have backup from others , you scratch my back , i'll scatch yours , if you ( and this is imposible ) try to ban empires you wil get someone to make one alliance including all the empires members , same thing , same sme organisation different name , no change .
As fo ppl out of the war catching up , yes , it happends and i think this is somthing to applaud , i'm shure Jason has no problem with this and it may even be a better solution then capping the game.
Keep on posting , this is turning in to a great brainstorming tread.
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Re: Draleg vs the server vieuwpoint
Im not trying to win anything.. Im here to finish this once and forall till we all quit 







