1 turn per attack 2 turn minimum
Attacking player initiates the battle.
Attacking player hits first (Element of surprise) damages are Attacker (offensive Strength) - defender (defensive strength) \ 100 . For each point left over .99 decreases shield power and just .01 damages energy volley. I assume you will change formula based on current formulas in use, but the idea is to slowly draw down the shields, in evenly matched battles.
Defender returns attack using same formula as above.
Attacker hits again followed again by the defender attack. Total damages are presented to attacker
Defender should get a bonus due to being in his home system a small +defense multiplier and a small +attack mutiplier. The attacker gets a moderate +attacker bonus +5% (feel free to adjust) on only the initial two hits again element of surprise. further more the attacker bonus occurs only on the first two MS attacks of the day, since one assumes the defending MS is standing ready and alert for any subsequent attacks from any enemy.
After the minimum 2 turn attack the Attacker is presented with a attack again button and a jump to hyperspace button (reasons are obvious). Another button can be presented to the attacker to launch/dock fleets to add to the offensive power. The defending MS will automatically launch all available fleets if the option was set on their MS to aid with system defense (can be placed next to send MS exploring). After every one turn results are displayed and buttons re-appear.
Now to make things interesting is a random factor. 3 hits to your hyperspace drive will render your MS committed to attacking until you or your enemy is destroyed. You can base hits to the hyper drive based on damages getting through the shields. Either way the attacker has the choice to run when the 2nd hit to his hyper drive is displayed or if he is getting too much damages. The defender cannot run since they must protect their home system at all costs.
If you launched fleets it takes a full turn to put them back into the hanger prior to jumping to hyperspace, and if your not careful you risk losing your hyper drive to recover your fleets. One assumes you can abandon your fleets and jump to hyperspace as well. Any abandoned fleets are destroyed automatically.
I am a firm believer the defending MS must be disabled in a MS battle prior to taking any planets. Any ms in your home system is expected to engage another MS upon entering your system.
Its just a rough idea on how to make MS battles more interesting. The idea is too trade MS weapons fire while decreasing shield strength and drawing out the battle. I would like to see 100 - 200 turn attacks being done between two evenly matched Motherships.
just an idea....
Improved Mothership Battles
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SnowGaurd
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Re: Improved Mothership Battles
Personally I like the sound of it, but it has many flaws. Of course MS battles as a whole is completely flawed.
The suggestion slows MS battles entirely to far as most are concerned with speed attacks. Everyone wants to kill an account in minutes, not hours.
I've always though MS should be commitments as well. You shouldnt be able to repair or upgrade a MS mid battle. Motherships sitting there watching a planet being hauled off is rather annoying as well.
IDK, MS as a whole need overhauled as they are flawed and far to unrealistic, but idk if we will ever find anything better.
The suggestion slows MS battles entirely to far as most are concerned with speed attacks. Everyone wants to kill an account in minutes, not hours.
I've always though MS should be commitments as well. You shouldnt be able to repair or upgrade a MS mid battle. Motherships sitting there watching a planet being hauled off is rather annoying as well.
IDK, MS as a whole need overhauled as they are flawed and far to unrealistic, but idk if we will ever find anything better.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: Improved Mothership Battles
I agree MS should have more restritions.
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SnowGaurd
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Re: Improved Mothership Battles
I understand that everyone wants to kill faster, but that is not necessarily the best thing for new player retention. Faster killing has meant the downfall of many other text based games. While it is extremely fun if your on the attacking side it is entirely the opposite on the receiving side.
Anyway back to my suggestion.
If you want to repair then it is simply a matter of opening a hyperspace window to leave the battle, and then repair your damages. However I do make these additional suggestions. If your ms hyperdrive is damaged then you need to wait 3 hours (we can discuss the time limit) for each damage point occurred during battle (max damage is 3 points). In addition you have to wait for 1 hour for each 10% damage occurred during battle (this time ticks down in parallel to any hyperdrive damage, thank god your crew can multitask). Once your MS is at full strength you can re-engage the target. You can repair right away for any incoming MS battles, but you cant attack until the time repair has elapsed.
The current style of MS battles is completely one sided toward the attacker. If you engage a MS battle you should risk your MS getting destroyed. After all the defending MS can't repair, so lets try and make the MS battles a little more realistic.
If there are other problems with this idea feel free to post so I can comment on them or modify the original idea.
Regards SnowGaurd
Anyway back to my suggestion.
If you want to repair then it is simply a matter of opening a hyperspace window to leave the battle, and then repair your damages. However I do make these additional suggestions. If your ms hyperdrive is damaged then you need to wait 3 hours (we can discuss the time limit) for each damage point occurred during battle (max damage is 3 points). In addition you have to wait for 1 hour for each 10% damage occurred during battle (this time ticks down in parallel to any hyperdrive damage, thank god your crew can multitask). Once your MS is at full strength you can re-engage the target. You can repair right away for any incoming MS battles, but you cant attack until the time repair has elapsed.
The current style of MS battles is completely one sided toward the attacker. If you engage a MS battle you should risk your MS getting destroyed. After all the defending MS can't repair, so lets try and make the MS battles a little more realistic.
If there are other problems with this idea feel free to post so I can comment on them or modify the original idea.
Regards SnowGaurd
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Lore
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Re: Improved Mothership Battles
SnowGaurd wrote:I understand that everyone wants to kill faster, but that is not necessarily the best thing for new player retention. Faster killing has meant the downfall of many other text based games. While it is extremely fun if your on the attacking side it is entirely the opposite on the receiving side.
Anyway back to my suggestion.
If you want to repair then it is simply a matter of opening a hyperspace window to leave the battle, and then repair your damages. However I do make these additional suggestions. If your ms hyperdrive is damaged then you need to wait 3 hours (we can discuss the time limit) for each damage point occurred during battle (max damage is 3 points). In addition you have to wait for 1 hour for each 10% damage occurred during battle (this time ticks down in parallel to any hyperdrive damage, thank god your crew can multitask). Once your MS is at full strength you can re-engage the target. You can repair right away for any incoming MS battles, but you cant attack until the time repair has elapsed.
The current style of MS battles is completely one sided toward the attacker. If you engage a MS battle you should risk your MS getting destroyed. After all the defending MS can't repair, so lets try and make the MS battles a little more realistic.
If there are other problems with this idea feel free to post so I can comment on them or modify the original idea.
Regards SnowGaurd
All battles are 1 sided to the side of the attacker. But what your suggesting will end MS battles as we know it, the only thing that will remain will be the bigger MS smashing a smaller one, Due to not needing to repair. A smaller MS will require hours to defeat a larger one and most players do not play for hrs on end.
Like I said, I like the idea, just don't really see it fitting into SGW gameplay.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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SnowGaurd
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Re: Improved Mothership Battles
Well that's the idea, I want to change the unrealistic battles we are currently seeing.
A smaller MS should never be able to destroy a much bigger MS one on one. The fact this is currently possible is not logical. I think the current MS battles are poor game design.
If you have a smaller MS and want to kill a bigger MS then you should have to engage other players to do a multi player strike. I think this occurs already even with the constant repairs after each strike. I am sorry but if your attack power is a 1/4 of my shied power than you should do very little damage, and you should be punished for trying. Personally id rather have more realistic game play.
We could have multiple players engage in the MS attack. Say 3-4 max. Just type their ID's in and they get an ingame button to accept and you now have 4 MS engaging one MS. just an idea. This would add MS fleet warfare to the game, but this would take much more coding to implement. On the defending side they too could call in other MS to defend, again by adding ID's.
Anyway thanks for your comments Lore, hopefully they like my suggestion.
A smaller MS should never be able to destroy a much bigger MS one on one. The fact this is currently possible is not logical. I think the current MS battles are poor game design.
If you have a smaller MS and want to kill a bigger MS then you should have to engage other players to do a multi player strike. I think this occurs already even with the constant repairs after each strike. I am sorry but if your attack power is a 1/4 of my shied power than you should do very little damage, and you should be punished for trying. Personally id rather have more realistic game play.
We could have multiple players engage in the MS attack. Say 3-4 max. Just type their ID's in and they get an ingame button to accept and you now have 4 MS engaging one MS. just an idea. This would add MS fleet warfare to the game, but this would take much more coding to implement. On the defending side they too could call in other MS to defend, again by adding ID's.
Anyway thanks for your comments Lore, hopefully they like my suggestion.
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Lore
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Re: Improved Mothership Battles
SnowGaurd wrote:Well that's the idea, I want to change the unrealistic battles we are currently seeing.
A smaller MS should never be able to destroy a much bigger MS one on one. The fact this is currently possible is not logical. I think the current MS battles are poor game design.
If you have a smaller MS and want to kill a bigger MS then you should have to engage other players to do a multi player strike. I think this occurs already even with the constant repairs after each strike. I am sorry but if your attack power is a 1/4 of my shied power than you should do very little damage, and you should be punished for trying. Personally id rather have more realistic game play.
We could have multiple players engage in the MS attack. Say 3-4 max. Just type their ID's in and they get an ingame button to accept and you now have 4 MS engaging one MS. just an idea. This would add MS fleet warfare to the game, but this would take much more coding to implement. On the defending side they too could call in other MS to defend, again by adding ID's.
Anyway thanks for your comments Lore, hopefully they like my suggestion.
Oh I fully agree mate, But don't limit it to MS battles, it should be like this with all battles. Sadly its not, so making MS battles this way and not regular battles make no sense either.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
