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Siriusx
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I would like to know, approximately what kind of income is good on ascended server? income/turn that is.
Last edited by Siriusx on Mon Sep 15, 2008 12:13 pm, edited 1 time in total.
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martin the great
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Re: ascended server

i think a couple of trill is good
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Re: ascended server

Lol, it depends. I know a few ppl with > 30 tril incomes, and mostly it is too small to allow quick upgrading or even 100 fleets per turn. And then I know ppl with much smaller incomes who can buy quite a bit per turn.

Generally I'd say a 25+ tril income is pretty decent. The really active farmers should be able to give you a better idea, though. Fremen, Cyberblade?
Siriusx
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Re: ascended server

25 trill per turn?????????
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Lore
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Re: ascended server

Siriusx wrote:I would like to know, approximately what kind of income is good on ascended server? income/turn that is.



The question is relative mate. Your income size should be based on at least 2 things, your size and you stats.

If your small or new your not going to have a large income, or if you have a small defense and no counter strike your income should remain low.

There is no "good" income. You can have an income of 1 quad a turn, but if you cant keep it what good is it.
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Re: ascended server

Also, those who have the time to farm properly tends to keep their income fairly low. It all depends on how you play ascended, how large/small you are and as Lore said, what your stats are.

Some of the ppl in my alliance are fairly new to ascended and have incomes ranging in the bils, rather than trils. If they're stats aren't good enough they struggle to keep it...

BTW - 25 tril isn't that much. Once your ascended account is up and running you can reach that without too much trouble.
Siriusx
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Re: ascended server

Guys, guys, you didn't answer my question. Let's suppose my defense is impenetrable. Just an approximation. On the main server I say 10 B/ turn is ok. How is it on ascended server? I am asking this so I can now the relations.
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Re: ascended server

They did answer your question.

There is NO good income. No-one here can say what income is best personally for you without knowing your defence size and stats etc.

If we went with your example of an impenetrable defence then what does income matter because your defence would be impenetrable????
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Re: ascended server

10 bil / turn on main is small! I know a large number of players with 20+ bil incomes. Even there we can't agree on a "good" income, it seems to me. On ascended, with a growth rate many times that of main, with players with army sizes ranging from 1000's to bils, it is much more difficult to define a "good" income.

What exactly do you define as good? The average income of the 100 largest players on ascended? That of the 10 most dangerous?... If you want an exact answer you might want to define an exact question, simply to help us understand exactly what you mean.

Naq vs DMU currently sells at about 1:1000, meaning that the equivalent of 10 bil on main is about 10 tril on ascended, which is fairly small, IMO.
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Re: ascended server

i would call good income at 30bils in main and 40trils in ascended
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Siriusx
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Re: ascended server

Thank you, defense-forcefield
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Re: ascended server

Defense-Forcefield wrote:i would call good income at 30bils in main and 40trils in ascended


Siriusx wrote:Thank you, defense-forcefield


But 30b in Main would not be a good income for the size of your defence.
This is what everyone else has been trying to say.

The same goes for ascended.
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Siriusx
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Re: ascended server

clarkey wrote:
Defense-Forcefield wrote:i would call good income at 30bils in main and 40trils in ascended


Siriusx wrote:Thank you, defense-forcefield


But 30b in Main would not be a good income for the size of your defence.
This is what everyone else has been trying to say.

The same goes for ascended.

Sure it would be, on PPT. If I had 30 B/turn I would be happy to offer myself as a farm for 2 days a week.:))))))) Do not take me for a fool. I just wanted to know how tough are the guys on ascended server.
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Tacet
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Re: ascended server

Problem with that kind of argument is that the really tough guys in ascended has fairly little incomes. :? It's a totally different gamestyle which is based more on farming & recovery than on building.
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