Merging Planets
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Sarevok
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Re: Merging Planets
It's a fair call, the stats also seem pretty rounded, and i like the idea of not having to find the planet you want (even though it's easy) as it means you don't need to loose one of yours if you have 10 planets already
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Lore
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Re: Merging Planets
Could go either way, now with sellable defenses it doesnt change the cost either way.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Sarevok
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Re: Merging Planets
Would make it interesting, cept for people like you Lore whom don't like the planets anyway 
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Lore
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Re: Merging Planets
Sarevok wrote:Would make it interesting, cept for people like you Lore whom don't like the planets anyway
Sorry, its just my opinion. I still say they are the worst update since I started playing SGW.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Sarevok
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Re: Merging Planets
Worse then non-reassignable lifers?
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12agnar0k
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Re: Merging Planets
Sarevok wrote:Worse then non-reassignable lifers?
Their not a bad idea, they stop people abusing the ability to untrain-retrain-untrain-retrain.
Excess lifers can be used to kill someones AC, and their is nothing wrong with that.
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Sarevok
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Re: Merging Planets
[quote="12agnar0k"][quote="Sarevok"]Worse then non-reassignable lifers?[/quote]
Their not a bad idea, they stop people abusing the ability to untrain-retrain-untrain-retrain.
Excess lifers can be used to kill someones AC, and their is nothing wrong with that.[/quote]
Sorry, disagree, i could train any number of units i want into attack units. As long as i don't attack, they will sit there forever. (Assuming your refering to the lifers vs anti-covert)
Their not a bad idea, they stop people abusing the ability to untrain-retrain-untrain-retrain.
Excess lifers can be used to kill someones AC, and their is nothing wrong with that.[/quote]
Sorry, disagree, i could train any number of units i want into attack units. As long as i don't attack, they will sit there forever. (Assuming your refering to the lifers vs anti-covert)
Last edited by Lore on Mon Sep 15, 2008 4:40 pm, edited 2 times in total.
Reason: attempted to fix quote =/
Reason: attempted to fix quote =/
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12agnar0k
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Re: Merging Planets
Sarevok wrote:12agnar0k wrote:Sarevok wrote:Worse then non-reassignable lifers?
Their not a bad idea, they stop people abusing the ability to untrain-retrain-untrain-retrain.
Excess lifers can be used to kill someones AC, and their is nothing wrong with that.
Sorry, disagree, i could train any number of units i want into attack units. As long as i don't attack, they will sit there forever. (Assuming your refering to the lifers vs anti-covert)
Yeah but I was refering to the abuse of players training miners an utraining them on mass, also using the "PPT UU HOLDER" strat to keep all their income, and never loose any to an enemy.
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Sarevok
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Re: Merging Planets
Oh i get ya, like what i do to spy on someone 
Re Lore's attempt on my quote: lol, thanks, i get that all the time, not quoting properly, even on other forum's, my PC hates me
Re Lore's attempt on my quote: lol, thanks, i get that all the time, not quoting properly, even on other forum's, my PC hates me
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Sarevok
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Re: Merging Planets
Come on people love the idea, i know you want to 

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Re: Merging Planets
there should be a limit in merging like... To merge to a triple, you should be at least an AG to do it.
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Re: Merging Planets
Definitely not - I'd rather it wasn't possible at all than making it only available to the already most powerful.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Sarevok
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Re: Merging Planets
Yeh, i disagree with tripples, i think dual's already cause some errors in the game, imagin what 10 tripples would do to ones account.
Regarding wolf's comments, is just make it that you need 2 planets the same size, and that the merger costs 2x the cost to upgrade the size, smaller players can do it by making on the market, and largers can do it, as they have the resources to pour into the planets
Regarding wolf's comments, is just make it that you need 2 planets the same size, and that the merger costs 2x the cost to upgrade the size, smaller players can do it by making on the market, and largers can do it, as they have the resources to pour into the planets
- GeneralChaos
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Re: Merging Planets
But where are all these duals, it seems that certain people in the game can get them without any problem at all, even if they lose 1 they seem to get another to replace it real fast, and its always the same group of people,
So how are these planets coming about, are they made on market, if so what ratio, as no way could someone just randomly find 10 Dual planets, of exactly what they want.
So how are these planets coming about, are they made on market, if so what ratio, as no way could someone just randomly find 10 Dual planets, of exactly what they want.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Sarevok
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Re: Merging Planets
I know what you mean, i once started spying planets, and i didn't find any . . . yet these people seem to pull them out of nowhere, and as you say, get what they want 
