SPEED ascention attacks

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arkangel13
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SPEED ascention attacks

I say put a speed god attack every 30 mins in ascention. 350-500 turns per attack.

I beleive this would spice ascended up..
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Re: SPEED ascention attacks

Care to elaborate? That made no sense to me at all.
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Re: SPEED ascention attacks

I think I get what he means. instead of waiting 3 hours to attack god on god he would like to use 300-500 AT and be able to attack after the turn ticks over. would allow alliances to eliminate 1 target in less time.
Not so sure it is a good idea but...
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Tacet
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Re: SPEED ascention attacks

That will give you about 4-6 attacks using 2k ATs, which is only enough to descend someone if you do the max damage each time, and if they don't refill. :?
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Re: SPEED ascention attacks

AND you must have max turns saved up
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Re: SPEED ascention attacks

Although I could de-ascend easier, It is supposed to be somewhat tricky to catch your enemy out and force them into the physical realms, to have to ascend again. So no.
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Re: SPEED ascention attacks

just remove the repulsion skill...

It makes your attack useless and their defensive attack more powerful negating the point of attacking someone about the same power level as you but with weaker ascended life force stats...

If you want to improve ascended assaults

1) remove repulsion - it swings the attackers "advantage" of initiating the attack to that of the defender because someone attacked them... pit two even ascended being stat accounts with the attacker having the larger ascended life force (giving them more attacking power) the defender will repulse X amount back taking the attacks LF advantage away and usually give the defender the upper hand... inorder to successfully get 1/3rd "max damage" you need 3x's if not more their LF max in your LF max to get the 1/3rd generally...

2) Increase the max damage - 1/3rd is not enough... make it closer to a max of 50% for those that have been on the ascended planes for at least 90 days (3 months) or base it on the number of ascensions those with 3 ascensions or higher should be strong enough to protect themselves

3) Balance all of the attacks... you want to kill someone on ascension? Destroy Military, do you use the others? not really... oh Hunt Assasins... thats it... ascended account destroyed... whats the point of the other attacks they just dont offer the same benefits... beef them up... Sabotage in itself is utterly pointless... (I was bored and playing around with someones account and sabbed from his 90million weapons 2-3 million per go... pointless... after 10-15 hits it was down to less than 1 million... and not much longer after that I couldn't sab anymore... its effectiveness needs increasing (as do other attacks)

4) Remove the cap - its made its point... now every flitters around the 2-4bill planet mark... during this war I've massed myself down to less than 500mill planets... I can do this until the cows come home as I get back up in to 2 bill in less than 2 weeks... let the cap go and let people grow... the more they have = the more they train the more they can lose... capping them just means they dont need to grow above a certain size... it also makes it more difficult for players to get out of the range of "sniper/pirate" accounts through the size/attack rule.

5) remove the % modifiers... or just apply them to accounts below 90 days on the ascended server or below 3 ascensions... dont make them rank based as its obviously easily abused...

90 days - Every 3 days on the server reduces modifier by 1% so you start with 30% less damage when being hit (nothing when attacking/sabbing etc)

Ascension based - Prior = 30% modifier when defending hits (none when attacking)
prophet - 20%
um the 3rd one (M something? been a long time) - 10%
Incarnate and beyond - 0 %

That puts the modifiers in favour of the theoretically "newer" player to the ascended realms

6) Command Star - Laughable... give it techs like the MS in main... but obviously costing LF and making it more costly depending on ascended level and only upgradable to certain points depending on ascended level

Prior - CS upgrades 1-100
Prophet - 110-200
and so on up to LG/LG+1

This would then unlock it all the way to 1,000 max upgrades or power levels this costing LF would also give people something else to consider when spending their LF... but would limit smaller players wasting LF on this by limiting their spending...


Anyhow... this whole thread should be in the ascended section but I thought I'd add here as its just as likely to get looked at here as it would in the ascended section....

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Re: SPEED ascention attacks

[spoiler]
TheRook wrote:just remove the repulsion skill...

It makes your attack useless and their defensive attack more powerful negating the point of attacking someone about the same power level as you but with weaker ascended life force stats...

If you want to improve ascended assaults

1) remove repulsion - it swings the attackers "advantage" of initiating the attack to that of the defender because someone attacked them... pit two even ascended being stat accounts with the attacker having the larger ascended life force (giving them more attacking power) the defender will repulse X amount back taking the attacks LF advantage away and usually give the defender the upper hand... inorder to successfully get 1/3rd "max damage" you need 3x's if not more their LF max in your LF max to get the 1/3rd generally...

2) Increase the max damage - 1/3rd is not enough... make it closer to a max of 50% for those that have been on the ascended planes for at least 90 days (3 months) or base it on the number of ascensions those with 3 ascensions or higher should be strong enough to protect themselves

3) Balance all of the attacks... you want to kill someone on ascension? Destroy Military, do you use the others? not really... oh Hunt Assasins... thats it... ascended account destroyed... whats the point of the other attacks they just dont offer the same benefits... beef them up... Sabotage in itself is utterly pointless... (I was bored and playing around with someones account and sabbed from his 90million weapons 2-3 million per go... pointless... after 10-15 hits it was down to less than 1 million... and not much longer after that I couldn't sab anymore... its effectiveness needs increasing (as do other attacks)

4) Remove the cap - its made its point... now every flitters around the 2-4bill planet mark... during this war I've massed myself down to less than 500mill planets... I can do this until the cows come home as I get back up in to 2 bill in less than 2 weeks... let the cap go and let people grow... the more they have = the more they train the more they can lose... capping them just means they dont need to grow above a certain size... it also makes it more difficult for players to get out of the range of "sniper/pirate" accounts through the size/attack rule.

5) remove the % modifiers... or just apply them to accounts below 90 days on the ascended server or below 3 ascensions... dont make them rank based as its obviously easily abused...

90 days - Every 3 days on the server reduces modifier by 1% so you start with 30% less damage when being hit (nothing when attacking/sabbing etc)

Ascension based - Prior = 30% modifier when defending hits (none when attacking)
prophet - 20%
um the 3rd one (M something? been a long time) - 10%
Incarnate and beyond - 0 %

That puts the modifiers in favour of the theoretically "newer" player to the ascended realms

6) Command Star - Laughable... give it techs like the MS in main... but obviously costing LF and making it more costly depending on ascended level and only upgradable to certain points depending on ascended level

Prior - CS upgrades 1-100
Prophet - 110-200
and so on up to LG/LG+1

This would then unlock it all the way to 1,000 max upgrades or power levels this costing LF would also give people something else to consider when spending their LF... but would limit smaller players wasting LF on this by limiting their spending...


Anyhow... this whole thread should be in the ascended section but I thought I'd add here as its just as likely to get looked at here as it would in the ascended section....

TheRook
[/spoiler]
1.) I disagree, I think its fine, just decrease time between attacks, or go with Lores suggestion.
2.) Increasing your ToC is easy enough, no point, again just decrease time between attacks or use lores suggestion.
3.) Agree with most of it, sabbed specifically is utter useless, would like to see my assassin battles incorperated :P.
4.) Removing the cap is a BIG NO!!!!!!! getting a high planet production is easy, want to make more planets above the cap work harder, as it should be, dont make it easier, its already to easy.
5.) Agree CS is a joke, remove it or increase it power by X100 or more.

oh and wrong section...
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Re: SPEED ascention attacks

LOL! Well it is good to see that things haven't changed much since I left the game. Jason is still an idiot (I guess you can't combat nature). These are some great suggestions folks. I should know; I suggested them a year or so ago. But, because they are good suggestions and well-thought out, they have no part in Jason's world. He prefers to just fire from the hip to fix things. Don't trifle him with details on how much it will improve the game. It only annoys him and pisses him off.
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Re: SPEED ascention attacks

Mojo Rising wrote:LOL! Well it is good to see that things haven't changed much since I left the game. Jason is still an idiot (I guess you can't combat nature). These are some great suggestions folks. I should know; I suggested them a year or so ago. But, because they are good suggestions and well-thought out, they have no part in Jason's world. He prefers to just fire from the hip to fix things. Don't trifle him with details on how much it will improve the game. It only annoys him and **Filtered** him off.

Speaking of things that haven't changed. :roll:
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Re: SPEED ascention attacks

clarkey wrote:
Mojo Rising wrote:LOL! Well it is good to see that things haven't changed much since I left the game. Jason is still an idiot (I guess you can't combat nature). These are some great suggestions folks. I should know; I suggested them a year or so ago. But, because they are good suggestions and well-thought out, they have no part in Jason's world. He prefers to just fire from the hip to fix things. Don't trifle him with details on how much it will improve the game. It only annoys him and **Filtered** him off.

Speaking of things that haven't changed. :roll:


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Re: SPEED ascention attacks

First, turns lags there, generating more will improve the activity.
Also by removing the time between attacks of 3 hrs allows to desc smone otherwise there is no point having 350 mil ToC.
Its easy to buy lvl 600-650 but not easy to lvl at 800.
The cap should stay, otherwise u cant catch up those wit 8b army that makes more and can generate even more. it can be modified to 3b army, which is a good army to fight and then u hit the plague.
sabbing weapons should stay otherwise gives the target a bank, he can always sells weapons and then convert dmu to lf.
Repulsion should stay aswell for those that dont like the ascended server and dont want to be descended easily.

i see that desc is the key so improve it by removing the time between attacks, this way u can desc big guys if they dont play it.

hope Jason will read this:
You use the ascended to boost your main , play it to keep the bonus.
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GeneralChaos
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Re: SPEED ascention attacks

A massive attack every 30 mins ( what type the same as the decend attacks ) that cost 300 AT's so who does benefit lets see

People with no Job/ School / Life who sit online all day ( i can think of a few )

Who gets screwed,

Anyone who has a family to look after, kids etc,
Anyone who has a Job
Anyone who goes to School
Anyone who has a life full stop, and doesn't sit online all day.

Nuff said really.
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