No - like Ifrit says - IT ISN'T BROKEN, so don't fix it.
Once again, this is a suggestion to make something easier because someone 'doesn't like to wait'. Tough - it's the same for everyone. The game is already too easy - so lets keep it the way it is and, if anything, lets think of ways to make it more challenging, rather than easier.
This suggestion is NOT needed - it is WANTED to satisfy impatience/greed, but does not actually benefit/add to the game as a whole.
As SuperSaiyan said:
SuperSaiyan wrote:this is one of those things that makes the game easier but doesn't actually improve it
It is also one of those suggestion that if it did happen, 6 months down the line someone will say '6 slots isn't enough, lets have more' - it's a Catch 22 and so the decision not to do it at all needs to be made now, and the suggestion put to bed forever!
Work with what you've got - as said before, it's the same for everyone.
And - the age old statement - it's a war game, not a trading game. This suggestion would potentially encourage stat building.
As for the other suggestion in the first post about reducing/setting expiration time - are you having laugh? Has exploitation written all over it. The fixed expiration time is there for a very good reason - i.e. to minimise exploitation.
So, bearing in mind the multitude of reasons as to why this shouldn't be implemented - i.e. only makes it easier, doesn't add anything to the game, isn't needed, encourages stat building, blah, blah, etc, etc? What are the reasons as to why it should be implemented, other than for the selfish ones already stated?