LOL - this is really getting out of hand now!
Lore wrote:Incorrect, perfect example is the troop transport. adding 4,6, or 8 armed men does not increase its size at all, it does increase its "mass". Look at a refrigerater box. You can add alot of "stuff" "in" it but its size does not increase
we're not talking about a troop transport and putting guns inside it, are we? We're talking about adding limitless weapons and defence systems and hangars to a MS without it seemingly increasing in size. You seem to forget that a troop transport is designed to carry troops and their weapons - therefore, one would expect it's size not to increase; in opposition, the MS is not designed to have limitless weapons systems etc added to it - if it was, you would not have to buy additional weapons capacity, shield capacity and hangars. You buy a MS as bare bones - you then have to add the capacity to add weapons etc before you can actually add them - this implies modification to the ship itself. And since the number of weapons you can add appears to be limitless, it would imply that the modifications are limitless, and thus the increase in size is limitless.
Lore wrote:Explained above this therory is completely incorrect, IF, notice the big if, IF the original size of the MS is great enough to house the weapons capasities
You've shot yourself in the foot there - the MS original size IS NOT enough to house the weapons capacities - the very fact you have to purchase the weapons capacity before you can add the weapon indicates that.
Lore wrote:Again its the beginning size that is the desrepancy,,, I look at MS like those on independancy day the movie. Truely massive to begin with and able to house the systems inside with no signifigant increase to overall size.
But as said above - if the original ship is big enough to house these things already, why do we need to purchase further capacity first? Your reasoning would also suggest that the MS is infinitely large, as there would appear to be no limit as to the capacity of a MS.
Lore wrote:The shrink part comes from your thinking. If increasing weapons count increases size then why does decreasing weapons count decrease the size?
Show me any part in any piece of text where I said about an MS shrinking in size.... I stated that in design stages of building real warships etc - you start off with a basic platform, then you think about what weapons systems you would like - and you add those. Then you need to think about what support systems and power systems those weapons have - and you realise that actually, the original size of the vessel you envisaged is not big enough. You calculate how much bigger the ship needs to be in order to properly house the weapons systems, and find that it will need to be (for example) three times the size as originally envisaged. This is deemed as unacceptable - for a number of reasons, amongst them being the fact that it will present a bigger visible target. Somebody then suggests that at the most the ship can be twice it's original design size. So the designers and capability boffins then need to decide which systems they are going to sacrifice, i.e. do without, in order to limit the size of the ship within the required size.
I never once mentioned motherships shrinking. They can only ever get bigger - and that is through the purchase of additional capacity, rather than weapons.
Lore wrote:The entire problem being discussed is when a weaker ship destroys more shields then it has weapons because the stronger ship "has so many"
I know - and I simply pointed out that it kind of makes sense if you think about a smaller ship being less difficult to hit than a bigger one - i.e. the smaller ship should be able to land more hits on the big ship (and can't actually believe it has led to this). Additionally - I don't believe it is 'more shields than weapons', as the weapons you buy on an MS are not individual weapons, but weapons systems. If they were individual weapons, then we'd have to constantly replenish them all after every encounter. A weapons system is capable of firing over and over again.
Lore wrote:May be my way of thinking seems to me more shield versus the same attack power should equal Less damage, not more. i always kinna felt like 1 shot took out 1 shield, but thats not the case, 1 shot can take out multiple shields
As I said above - it is weapons systems, not weapons. But I do agree that whatever it is, the coding of how MS battles works is flawed.
Lore wrote:Well again my point is, the ship is so big to begin with that the small addition don't change the overall size signifigantly
Lore wrote:if a few hundred thousand bumps did not make up 25% of the "bare" hull then yes exactly
But again - in this case of this game, this would only work if the MS was infinitely big - and I go back to having the need to purchase capacity before purchasing weapons.
Lore wrote:if that is true then explain the troop transport senerio.
I have - troop transports are designed to carry troops and their weapons - however, if you wanted to add attached weaponry to a troop transport then you would have to either:
a) increase it's overall size to mount the weaponry and house the weapons support systems/ammunition cache.
or,
b) house the supports systems, ammunition cache within the existing structure of the troop carrier - which would reduce it's effectiveness as a troop carry, seeing as though it would not now be able to carry as many troops. It's like i was talking about for warship design - it's a trade-off/compromise between size/capability.
Lore wrote:I just think our thought pattern and reasoning are totally different, and neither is right or wrong. If conclusive proof is offered as to size and what it takes to put systems on then it will be clearly defined and visible and all is good.
I agree as to the first bit. But conclusive proof? Difficult either way mate, but I'd say that the most tell-tale sign that a MS does not have the capacity to house all these systems inside it from the time it is purchased, and thus that it does increase in size the more weapons you buy, is that you have to purchase the capacity before you purchase the weapons.