Change mothership massing so it actually takes a decent strike to break the shields instead of this crap.
The Hyperion uses its Nuclear Volley to inflict 31,179,320,000 damage, destroying 1303 Energy Shields on King of Noobs!
The Mothership has exhausted all of its offensive power.
King of Noobs uses its Energy Volley to inflict 2XX,960,000,000 damage, destroying 114 Energy Shields on The Hyperion!
Blowing through the extended shield defenses, it also destroyed 783 Nuclear Volley, and downed 0 fleets!
Noobert's King of Noobs provides 66,992,222,429 additional defence power to the troops on the ground!
How can you mass somebody with that strike who has over 300B+ shield power? That is nonsense and shouldn't even be allowed. It has happened with even bigger motherships of a 160B strike massing 800B shield power. But I will let them vouch for it.
So I suggest putting some form of way to make it so it takes a real mothership to kill a real mothership.
Mothership Massing
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Re: Mothership Massing
I agree, I massed a few ms's that were fully powered like over 45ob shileds power, and my strike was at the 100bil power..It needs to be fixed NOW!!!



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Re: Mothership Massing
I can see it to a point, making it toally incapable of a small MS being able to mass a large MS would generate a large gap between small and large accounts, not entirely good for the game. I see your point were a small MS strike is capable of destroying something that is more then x5 its strength, its utter rediculious, so where do we go from here to create something that isnt to over powering for stronger/larger accounts? I would say make it possible for small MS strikes to damage shields on a MS, but regulate the damage that is done.
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Re: Mothership Massing
Ifrit wrote:I can see it to a point, making it toally incapable of a small MS being able to mass a large MS would generate a large gap between small and large accounts, not entirely good for the game. I see your point were a small MS strike is capable of destroying something that is more then x5 its strength, its utter rediculious, so where do we go from here to create something that isnt to over powering for stronger/larger accounts? I would say make it possible for small MS strikes to damage shields on a MS, but regulate the damage that is done.
I can understand that. As for what you suggested, that is what I would want. Just this percentage of massing shields is unbelievable for certain strikes to mass you down, no matter the shields.



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Re: Mothership Massing
I agree, i hit someone the other day who had no MS, i did 0 damage to them but they did like 18,000,000 to my 200bill + def and destroyed like 700 shields like come on..
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Re: Mothership Massing
At the moment MS damage is based on a percentage. Now this isbased on the assumption that the more volleys and shields, the bigger the MS. However there is two schools of thought on that.
1. The MS has to get bigger for more shields/volleys
2. The MS is great at miniturisation and hull maximisation.
Because of this there is still logical inconsistency in the current methodology. Yes this is a game so it doesn't have to be logical but it helps.
At the moment we have MSs with 100million volley capacity taking out 1 shield on MSs wiht say 600billion shield capacity. This is annoying and counter intuitive though does illustrate nicely the current problem.
What is more illogical is how a fully armed and shielded MS can't take out many more volleys on an UNshielded but armed MS. This happens because the damage is soley based on percentage and the assumption that there is no hull maximisation.
Examples:
Attacking MS 70,000 volleys, 100shields
Defending MS 200,000 volleys, 200,000 shields
Damage when attacker hits defender, with 15 ATs - 4000 shields on defender, 3500 volleys on attacker. Even if you reverse attack and defence in this example, it's about the same.
Now even allowing for school of thought 1, whereby an MS gets bigger with the more capacity it has, this does not make sense.
Assuming volleys and shields are evenly placed around the vessel in the example the attacking MS has no defence, hence while the damage to the defending MS remains the same the damage to the attacking MS should be higher as there are no shield units.
Say approximately 25% of the volleys are directly exposed and unshielded (allowing for an even spread of volleys all around the vessel), yet only approximately 5% bite the dust. Hence on an unshielded MS the damage to volleys should be higher - say 10 to 15 or even 25%. They have no defence, so are completely open to the damage by the defending MS.
At the moment though we have nothing that reflects a fair loss if a MS is shieldless (or practically shieldless) Because if it is then the volleys of the opponent hit the unprotected volleys and hence instead of shorting out shield units, they should logically be destroying hull integrity and attacking ability.
MSs were vulnerable if shieldless in SG, but somehow aren't in SGW!
What needs to happen, I believe, is that some consideration of the strength of shields needs to be taken and that on an MS with low shields, more volleys can be destroyed because they have no protection and should be destroyed, potentially along with the MS itself. lol That last bit isn't going to happen of course but a MS with no protection attacking an MS fully armed and shielded should not have the ingame advantage simply because it is unshielded. 15-25% damage to volleys is not unreasonable in this situation.
And this WOULD make MS battles much more interesting and devastating. if no matter how powerful the MS was, it's shields were down then any decent MS strike could remove it's offensive ability, even if in dying the volleys took down the smaller MS.
1. The MS has to get bigger for more shields/volleys
2. The MS is great at miniturisation and hull maximisation.
Because of this there is still logical inconsistency in the current methodology. Yes this is a game so it doesn't have to be logical but it helps.
At the moment we have MSs with 100million volley capacity taking out 1 shield on MSs wiht say 600billion shield capacity. This is annoying and counter intuitive though does illustrate nicely the current problem.
What is more illogical is how a fully armed and shielded MS can't take out many more volleys on an UNshielded but armed MS. This happens because the damage is soley based on percentage and the assumption that there is no hull maximisation.
Examples:
Attacking MS 70,000 volleys, 100shields
Defending MS 200,000 volleys, 200,000 shields
Damage when attacker hits defender, with 15 ATs - 4000 shields on defender, 3500 volleys on attacker. Even if you reverse attack and defence in this example, it's about the same.
Now even allowing for school of thought 1, whereby an MS gets bigger with the more capacity it has, this does not make sense.
Assuming volleys and shields are evenly placed around the vessel in the example the attacking MS has no defence, hence while the damage to the defending MS remains the same the damage to the attacking MS should be higher as there are no shield units.
Say approximately 25% of the volleys are directly exposed and unshielded (allowing for an even spread of volleys all around the vessel), yet only approximately 5% bite the dust. Hence on an unshielded MS the damage to volleys should be higher - say 10 to 15 or even 25%. They have no defence, so are completely open to the damage by the defending MS.
At the moment though we have nothing that reflects a fair loss if a MS is shieldless (or practically shieldless) Because if it is then the volleys of the opponent hit the unprotected volleys and hence instead of shorting out shield units, they should logically be destroying hull integrity and attacking ability.
MSs were vulnerable if shieldless in SG, but somehow aren't in SGW!
What needs to happen, I believe, is that some consideration of the strength of shields needs to be taken and that on an MS with low shields, more volleys can be destroyed because they have no protection and should be destroyed, potentially along with the MS itself. lol That last bit isn't going to happen of course but a MS with no protection attacking an MS fully armed and shielded should not have the ingame advantage simply because it is unshielded. 15-25% damage to volleys is not unreasonable in this situation.
And this WOULD make MS battles much more interesting and devastating. if no matter how powerful the MS was, it's shields were down then any decent MS strike could remove it's offensive ability, even if in dying the volleys took down the smaller MS.
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Re: Mothership Massing
yeah, MS damage is ridiculous
xxx uses its Energy Volley to inflict 170,125,100,000 damage, destroying 5162 Energy Shields on DLB!
The Mothership has exhausted all of its offensive power.
DLB uses its Energy Volley to inflict silly amounts of damage, destroying 0 Energy Shields on perum!
Blowing through the extended shield defenses, it also destroyed 4274 Energy Volley, and downed 0 fleets!
it is a 170 bil MS with no shields armed, just volleys doing more damage then it takes losses to a MS that is more then 8 times stronger.
xxx uses its Energy Volley to inflict 170,125,100,000 damage, destroying 5162 Energy Shields on DLB!
The Mothership has exhausted all of its offensive power.
DLB uses its Energy Volley to inflict silly amounts of damage, destroying 0 Energy Shields on perum!
Blowing through the extended shield defenses, it also destroyed 4274 Energy Volley, and downed 0 fleets!
it is a 170 bil MS with no shields armed, just volleys doing more damage then it takes losses to a MS that is more then 8 times stronger.

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Re: Mothership Massing
i agree to this....
highly irritating to see small MS strikes kill massive amounts of shields in 1 strike
highly irritating to see small MS strikes kill massive amounts of shields in 1 strike


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Re: Mothership Massing
well as i see it the larger the MS the easier it is to hit, like starwars the giant ship thing couldnt hit the small ship the princess was on, of course those percentages are highly irregular and they should go down to a more reasonable amount which can be accepted by all


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Re: Mothership Massing
Well considering my mothership was "The Hyperion" listed above, I guess you know I like this system. Having the game this way just adds extra strategy involved in how you do it. Not to mention it is definitely a way to even out the mothership "problem" I've been hearing about.
Besides, for once I would ask that we decide not to mess with the game during an active war. I'm tired of seeing things used by one side of the war, then when the other uses it, it's called a bug in the game or a bad update and gets removed. The same thing happened with the ac'ing through defenses from the first month, so here we go again it seems
Besides, for once I would ask that we decide not to mess with the game during an active war. I'm tired of seeing things used by one side of the war, then when the other uses it, it's called a bug in the game or a bad update and gets removed. The same thing happened with the ac'ing through defenses from the first month, so here we go again it seems

Spoiler

13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
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Re: Mothership Massing
Centauri Prime wrote:Well considering my mothership was "The Hyperion" listed above, I guess you know I like this system. Having the game this way just adds extra strategy involved in how you do it. Not to mention it is definitely a way to even out the mothership "problem" I've been hearing about.
Besides, for once I would ask that we decide not to mess with the game during an active war. I'm tired of seeing things used by one side of the war, then when the other uses it, it's called a bug in the game or a bad update and gets removed. The same thing happened with the ac'ing through defenses from the first month, so here we go again it seems
No. This is nothing like AC'ing through defense. Nor is this strategy. This is exploitation of % of mothership shields killed per hit. There is no strategy involved in repairing once after every hit.
This matter happens on BOTH sides. I have done it myself, and found it extremely cheap and never did it again. Bebita does it, Caesar does it, Jedi does it, you do it. So this has nothing to do with 'an active war'. This has to do with motherships doing a rediculous amount of damage when they shouldn't even be scratching the surface.
Now please keep those comments of 'here we go again' out of the thread. Thanks.



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Re: Mothership Massing
If you have a weaker MS it should cost you more when you mass a bigger one.
A 160 bil MS massing a 1.4 tril MS having less cost is just wrong. Period.
A 160 bil MS massing a 1.4 tril MS having less cost is just wrong. Period.

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Re: Mothership Massing
i agry this is a real problem ...
dosnt matter whos side u are on hear TJP or FFUAL i think we would all like to see this fixed
dosnt matter whos side u are on hear TJP or FFUAL i think we would all like to see this fixed







