A bit... impossible

Change it or not?

Poll ended at Tue Dec 06, 2005 5:27 pm

Number 1 (Sabbing an attack)
3
25%
Number 2 (Cap on spies you can send)
0
No votes
Number 3 (Sabbing takes turns)
1
8%
No change, it's good as is.
8
67%
 
Total votes: 12
KnightValor
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A bit... impossible

For those of you who watch the show... Jack O'Neil is definately the best character, right? (Don't worry, this relates to a suggestion...) His sarcasm is simply beautiful and makes the entire show worth watching. Well, what do you think he would say if he started playing this game? As soon as he sees how Sabotage works, he would probably say something along the lines of: "So... these three thousand guys go in there, blow stuff up, and survive... how?"

So, I have four possible ways to improve the very flawed Sabotage option.

Number 1: Sabotaging should be a kind of attack. How do three thousand guys go "in the cover of night" and make "a trail of destruction" without you losing more than just like one guy? So, I say that sabotage should be like a kind of attack, in which your units are aided by spies with the objective to destroy weaponry rather than take money. Make sense?

Number 2: If you said no, I have another idea (which probably nobody will like). A limit of spies. Maybe three thousand guys can't go in an "leave a trail of destruction" but twenty-five sure can. Maybe a limit of 35, or 50.

Number 3: A less controversial idea, sabotaging takes turns. This would obviously go hand in hand with number 1, but it isn't as extreme. This would also eliminate people sabbing each other like 50 times in a row simply because they can win. not as reallistic, but it could help with game play.

Number 4: A very large "random" element can be incorporated in sabbing. The more guys you have, the larger it can bend one way or another. It's reallistic, in SG doesn't it have lots of luck incorporated with them doing stuff like that?

I know that most of these conflict with each other, but I thought it could help gameplay, seeing as how I just lost like a quarter of my weapons from sabotages in two days.

Yeah, I set up a poll, but number 4 isn't in it, since it could go in combination with any of the above. So just post your reply with whether or not you like number 4, and that can be tallied up by the viewers.
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Wolf359
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I thought it was 5% that died on successful missions (may even be 10%)??

I'm tired.

There have been many suggestions about tthis before (no least of all by me) but I can't really be bothered to find all the other topics right now.
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Re: A bit... impossible

KnightValor wrote:NHow do three thousand guys go "in the cover of night" and make "a trail of destruction" without you losing more than just like one guy?


Well, i can definatly picture replicators doing just that ;)
But for you primitive races, sure. Limit you guys all you want. Your logic dont apply so much to the almighty replicators ;)

Also, maybe the sabatagers arent all sabatuors. Maybe its like a intel division... only like 100 out of the 3k you 'send in' actually go in, and the other ones are the guys at command central devoted to the mission (as in leaders, deployment people, medics, dispatch, ect)
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KnightValor
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Okay, I'll accept that... but what about 20,000 spies? A bit much to be affective at all... To be honest, even with supervising guys, it'd really only be like a max of 100...

And I figured this would be a highly debated topic. It is the most power a player wields, and therefore you will get powerhungry players, and protesting players... Kind of like motherships. Alot of people that could never hope to afford them thought they kicked ass, simply because, well, having one would kick ass! The problem is when they're used against you.

As for "I could imagine replicators to do that" (not a flame, sorry if it sounds disrespectful, that's not how I mean it) I could actually kind of live with that (to a certain extent). Maybe we should give the replicators bigger bonusses. Seeing as how Replicators are at the far bottom (no offense) it could help them out of a sticky situation.

Another thing to be brought up is simply bad realism for the whole spying deal. Maybe spies should be a thousand times as powerful and expensive, how in the world would having millions of spies actually help you out?

Great comment, I hope to hear more.
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did i hear something about replicators needing more bonuses!? I scoff at that. Their spy level rebates are enough of a bonus by themselves. I'd trail off into how disadvantaged the goauld are but i wont...

bottom line-- legos dont need anymore bonuses, their doing just fine as is, the only reason their power in the universe is rock bottom is cuz they have so few numbers. lets not let this turn into a repli-bonus thread, altough i do find the original idea of this thread intriguing
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firstly:

sabotage is a form of attack. a covert attack.

secondly:

how do you not know there's squads sent in that know nothing about each other? thus you have 15 groups of 50 spies all trying to take out certain targets.

thirdly: sabotage does take turns. it uses 3 covert turns.

the fourth option is the only one that really makes any sense.
and if any of these was implimented i'd say it.

BUT, i don't think any of these are nessesary.

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I personally think that there shouldn't be an insane amount of guys going to sabotage. Even if they were camoflaged, sometimes the amount of spies sent is more than what the person has in his realm overall. A sab mission should have a limit of like 100 guys. Cause anymore than that, I don't really see how they aren't getting caught. Even if they are invisible and have the stealthiest training in the world and something like that, 100k spies will somewhat be seen.
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Elemental_FIRE wrote:I personally think that there shouldn't be an insane amount of guys going to sabotage. Even if they were camoflaged, sometimes the amount of spies sent is more than what the person has in his realm overall. A sab mission should have a limit of like 100 guys. Cause anymore than that, I don't really see how they aren't getting caught. Even if they are invisible and have the stealthiest training in the world and something like that, 100k spies will somewhat be seen.


why do you think 10% die? natural causes? no. they were decoys and got caught.

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dont make game suggestions if you dont even know the game that well sabbs are fine the way they are right now

1)you cant sabb some one 50 times (hopefull you will be able in chaos)
you can only sabb 8 times maybe 9 if you dont recon them at the start(i could be wrong some one tell me other wise)
2)the game cant be exactly like the tv show next you will be wanting to dail your on gate addresses (lol)
3)i'm guessing your covert is crap or some one has sabbed the hell outa ya
4)if you fail a covert mission you lose 50% now thats alot when your sending 60-100k at a time (like me)


now am going to mass some one woulda posted more but meh.......















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i think we should be able to chouse how menye covert turns we use like in attacks!
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KnightValor
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Okay, I'll take that. You are all bringing up good points. And no, I hadn't exactly gone researching. The point isn't the exact limit of where you can't do it, the point is that it is still too powerful.

And yes, you could say that my covert skill sucks. I am actually a damn low rank, but considering I don't have supporter bonus I've been doing really well at climbing the ranks. I just surpassed everyone in my alliance yesterday, and I've only been playing for like three weeks now, which is like four weeks less than everybody else.

I am rank like 2,400-2,500. So you could say that my covert skill sucks. And yeah, I got majorly sabbed (I lost 1/4 my offense weapons from attacks by people I don't know... *Cough*MackTheKnife*Cough*)

Also, someone said that the 10% died in distractions? Well, that makes sense. However, even the best distraction wouldn't be flawless. And you'd be in a pretty vulnerable position if you are going around blowing random things up. Another thing: You sab weapons... making a really good distraction would only put those weapons in the hands of the soldiers... Exactly where you don't want them.

I was sabbed by another guy, "?????" to be exact (lol), and he used 20,000 spies... And I have only 10,000 guys total. If somebody came in to blow stuff up and outnumbered your guys two to one, they would be pretty noticable. Not to mention unarmed, since they are spies. (Not counting whatever explosives they bring, which would probably be really bad anti-personel weaponry)

So yeah, I can understand... Boundaries have been set in place, it will never go too far one way or another. However, these ideas make perfect sense. If you really want a fullscale distraction that would involve enough people to allow 20,000 spies, you would be talking about a full-scale assault with a hundred some guys that actually do the sabbing. So doesn't it make sense that Sabbing would be an attack, involving soldiers and everything? And wouldn't X302s be able to destroy more weapons than a handful of "unarmed" spies? And sabbing does not really take turns. Isn't the whole idea behind turns the idea that you have time to do things? Well, wouldn't spending time sabbing people take away time from attacking people?

Just some ideas, and thank you for adding yours.
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I don't think the X-302s are shooting back.... I picture them lined up on the runway/Hangar(?), painfully exposed to my sachs... And 5% of an assault team seems reasonable. The only problem I have is that the ranking modifier hurts badly, but I can live with it. No Change needed. Besides, once you reach 100k spies, you are normaly sabbing what must be a huge realm, perhaps spanning an entire world. So I suppose you could say they are split into small teams as Psi Kiya Trist suggested, hitting targets all around the globe in small groups... i like it the way it is.

Edit: A SMALL random bit might be nice. After you get past the defense a small random on the number of weps destroyed. But then again, I cant see how it would help gameplay.
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dude you realise that in any real life conflict there are at least 30 covert teams that dont know anything about each other or what the normal armed forces are doing! (by the way these teams are between 3 to 8 guys each with an average size of 6, 6 * 30 = 180 people)

the covert action is fine as it is in my opinion. its not quite realistic but i'm sure you get the point i'm trying to say, lots of covert units will attack lots of different things and function in different ways. the trail of destruction could simply be by overloading the weapons or removing their power core, it doesnt in my opinion mean they are blown up, just destroyed for intents and purposes as they wont function again.

if you want to change it the best way i think would be to have damage made to the weapons worked out by your skill and spies sent, so it would be possible to repair the weapons, but even so there would be ones still destroyed.
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a couple of things that make your point knight pointless. ur thinkiing that 3000 spies are going into a base the size of a shopping centre, where in reality theyd be going to several planets and lots of bases and would blow up everything they find. The more speis the more bases and i.e. equipment you can destroy. And this thing about 20000 men not being able to sabotage is foolish, honestly if you sore 20000 people armed with explosives walking around the base slapping bombs everywhere i would get the hell out of there im not stupid enough to stop them
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cinder__393
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umm if sabing takes attack turns (then give more then 1 a turn) then the all the races would benifit from this updat (just my thorts) (tho i do like it the way it is so leave it)
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