Add this feature to ascended and give people ranks based on the amount of ME they have. Then include it in the overall ranking of the player. It could probably even be weighted high like influence is now and make influence just another overall stat instead of the major stat that determines rank.
It would be fun to see how many planets are turned to dust through my actions and those of my enemies. It would be challenging if my rank was influenced strongly by my high levels of ME. It would also be a fun thing to brag about.
Military Experience
- fremen
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Military Experience
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- Nigatsu_Aka
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Re: Military Experience
I support this... the current ranks mean absolutely nothing in ascended. ME would become very interesting as it will rise or drop based on what you have lost/killed and also will rank the actives higher, making them harder to get the attacks.
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Juliette Verified
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Re: Military Experience
Nigatsu_Aka wrote:I support this... the current ranks mean absolutely nothing in ascended. ME would become very interesting as it will rise or drop based on what you have lost/killed and also will rank the actives higher, making them harder to get the attacks.
Nice. With you there.
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- Memento
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Re: Military Experience
even tho this would be a pain for my farming i wholly support this i dont know why it was never introduced in the first place lmao
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- Apogryph
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Re: Military Experience
It won't make farming any harder cos farming is based on size not rank... and I think its a brilliant idea and i'm all for it
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Re: Military Experience
Add this so no1 can catch you freman?
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Re: Military Experience
i would support, but the one in main needs to be fixed first, u still get no ME for sabbing i mean it shows up but not it ur overall total, trust me i just did the math and its way low, so this should be fixed first then work on the ascended one.
- martin the great
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Re: Military Experience
this will be a good way to make an entirely new one then
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Re: Military Experience
Good idea Fremen, curious as to what sort of point system it would be.
Just as long as it doesn't bring a 2 minute server lag with it I'm happy
Just as long as it doesn't bring a 2 minute server lag with it I'm happy
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Re: Military Experience
~Insider Trader~ wrote:Good idea Fremen, curious as to what sort of point system it would be.
Just as long as it doesn't bring a 2 minute server lag with it I'm happy
we just keep making them more and more alike LOL
I'd rather see the game fixed before more worthless trinkets are introduced, but I have no real objection to it. The turn lag and the turn long lag have killed main for me, might as well gut ascended as well.
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
- fremen
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Re: Military Experience
If it is updated only once a day it shouldn't cause turn lag. Hmmm. Didn't know this was the source of lag on main, I thought it was due to the 90k more accounts on that server.
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Re: Military Experience
fremen wrote:If it is updated only once a day it shouldn't cause turn lag. Hmmm. Didn't know this was the source of lag on main, I thought it was due to the 90k more accounts on that server.
My turn lag started when the "useless information" updates came into being.
There are two different lags. one on turn change, and one that happens all turn long. Useless information and inactives both contribute.
I did suggest a recalc at 12 or 24 hrs but was ignored. Just like when I suggested archiving the ME records and starting fresh since someone 1 yr behind will never catch up. It looses its meaning after time. I figure it will be ignored as well.
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
- Iƒrit
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Re: Military Experience
does everything have to be ranked?? can we start ranking power-up stats too? how about turn income production? maybe even Planet production??