Detailed Fleet Suggestion - Warning Long Post
- schuesseled
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The Dalek Empire
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Okay schuesseled, great ideas! You've clearly put a lot of thought into all of this (something of a rarity in these forums, heh). Might I make a suggestion on ship casulaties?
Damage Points
These function as the "health" value of your ship(s).
The four classes of ship each have a basic Damage Points value. These may or may not be upgraded through limited technology (like offense/defense), but certainly not by purchasing additional health in the same manner as weapons (this prevents players from pumping huge amounts of Naquadah into a single ship and coming up with something that will never be destroyed, ever).
For argument's sake, lets assign the ship classes the following arbitrary values.
Mothership = 250
Attack Vessel = 50
Defence Vessel = 75
Support Vessel = 25
You can see here that Motherships are vast and hard to put down for good, even if you get past their defences. Conversely, a Supporting ship is weak and easily vanquished if you bring down its Shields. A Defence ship has a little bit more resistance to damage than an Attack vessel, since it is of a more sturdy build etc.
Once a ship has lost all of its Shields, any additional damage is applied to these Damage Points. A single Damage Point has half the strength of a Shield. Once a ship has no Damage Points remaining it is considered destroyed, and removed from your inventory, permanently.
Damage Points are repairable. You can "buy" them back, up to their original value (but not if the vessel in question is reduced to 0 Damage Points and destroyed - in that case it is literally gone). The cost of repairing a Damage Point on a ship is twice that of purchasing a Shield.
This means that two Damage Points repaired are the equal of one Shield, but you could get four Shields for the price of those two Damage Points. This makes Damage Points a costly and inefficient, but very necessary part of maintaining a fleet - Shields are easily repairable or easily installed, where as rebuilding the superstructure of a ship is far more difficult.
This would keep fleet battles filled with action and actual casulaties. Of course, it would take a prolonged attack to wipe out the opposing fleet completely, but it would be possible if you were willing to invest the time and resources.
Damage Points
These function as the "health" value of your ship(s).
The four classes of ship each have a basic Damage Points value. These may or may not be upgraded through limited technology (like offense/defense), but certainly not by purchasing additional health in the same manner as weapons (this prevents players from pumping huge amounts of Naquadah into a single ship and coming up with something that will never be destroyed, ever).
For argument's sake, lets assign the ship classes the following arbitrary values.
Mothership = 250
Attack Vessel = 50
Defence Vessel = 75
Support Vessel = 25
You can see here that Motherships are vast and hard to put down for good, even if you get past their defences. Conversely, a Supporting ship is weak and easily vanquished if you bring down its Shields. A Defence ship has a little bit more resistance to damage than an Attack vessel, since it is of a more sturdy build etc.
Once a ship has lost all of its Shields, any additional damage is applied to these Damage Points. A single Damage Point has half the strength of a Shield. Once a ship has no Damage Points remaining it is considered destroyed, and removed from your inventory, permanently.
Damage Points are repairable. You can "buy" them back, up to their original value (but not if the vessel in question is reduced to 0 Damage Points and destroyed - in that case it is literally gone). The cost of repairing a Damage Point on a ship is twice that of purchasing a Shield.
This means that two Damage Points repaired are the equal of one Shield, but you could get four Shields for the price of those two Damage Points. This makes Damage Points a costly and inefficient, but very necessary part of maintaining a fleet - Shields are easily repairable or easily installed, where as rebuilding the superstructure of a ship is far more difficult.
This would keep fleet battles filled with action and actual casulaties. Of course, it would take a prolonged attack to wipe out the opposing fleet completely, but it would be possible if you were willing to invest the time and resources.
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The Dalek Empire
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Piker wrote:if its liek that you should be able to upgrade the amount of damage points each ship has as 250 damage points whont stand up to well in battle were each ship is putting out a over 20 million damage
Vosk wrote:For argument's sake, lets assign the ship classes the following arbitrary values.
The numbers I used were purely to illustrate the point I was making - obviously I could not use actual values because I don't know the final strengths and totals of the weapons schuesseled (and then hopefully Forum) would be using.
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KnightValor
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schuesseled wrote:it has to be said i dont like your suggestion it completley removes my idea of making a fleet worthwhile by upgrading troops. And it doesn't really bother me how hard it is to code, anythign is possible, you just have toi have the drive to do it
Yeah, I figured that was coming around. Eh, screw it, I'm not gonna be coding this (lol)
I like Vosk's suggestions about damage points, I think it works. I mean, how lame would it be if you never lost super soldiers, simply because their better than your base unit? Well, these ships are kind of like the super soldiers of super soldiers, so the same rule should apply. Fleets should not be invincible, and the only reason motherships are is because nobody wants to lose them... which makes perfect sense.
Maybe we can come up with a compromise? How about this. After a ships sheilds are destroyed, it quickly flees from the battle... however, it is still vulnerable while fleeing. They hardly ever are actually blown up, but if you don't repair them they will be in like two battle for the weaker ships, like six for the stronger ones.
Maybe there could also be a "dodge" element that can be upgrading (Advanced Piloting Level 1, 2, and 3) which is a bit like the Asgard unique tech... either you dodge it or you don't, the latter giving you a couple points of damage (depending on the weapons). This would apply to all ships except the mothership, of course... Kinda hard to outmanuever a missile when you are the size of the death star...
So yeah. Uh... I really, really like it. My only problem with it is that you said you can only have a fleet if you have a mothership... which is completely random. Just because the average person wouldn't send three unescorted supply ships or whatever to oversee a battle doesn't mean that you shouldn't be able to. I mean, after all, if people can get away with having no defense, people can definately build fleets without a huge chunk of death and explosions in its midst.
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The Dalek Empire
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schuesseled wrote:im still going with my original; point of ships withdrawing as their shields are failing so they dont get damgaded but there weapons are destroyed
I can understand that, at least with expensive Motherships. The only real advantage of my suggestion is that it will put a limit on players amassing vast and unstoppable numbers of ships that are never really in danger (kind of like Covert and Untrained Units are now).
- schuesseled
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KnightValor wrote:Maybe we can come up with a compromise? How about this. After a ships sheilds are destroyed, it quickly flees from the battle... however, it is still vulnerable while fleeing. They hardly ever are actually blown up, but if you don't repair them they will be in like two battle for the weaker ships, like six for the stronger ones.
Maybe there could also be a "dodge" element that can be upgrading (Advanced Piloting Level 1, 2, and 3) which is a bit like the Asgard unique tech... either you dodge it or you don't, the latter giving you a couple points of damage (depending on the weapons). This would apply to all ships except the mothership, of course... Kinda hard to outmanuever a missile when you are the size of the death star...
So yeah. Uh... I really, really like it. My only problem with it is that you said you can only have a fleet if you have a mothership... which is completely random. Just because the average person wouldn't send three unescorted supply ships or whatever to oversee a battle doesn't mean that you shouldn't be able to. I mean, after all, if people can get away with having no defense, people can definately build fleets without a huge chunk of death and explosions in its midst.
Yeah i like ur idea about this damage thing. Ok lets say your ships can be killed im thinking that they have a lot of health points to be fair. And this thing about advanced piloting is a good idea although it could be Hyper Launch 1, 2 ,3 (really basic names), this would enable you to jump to hyperspace quicker after your shields fail, or maybe a combination of both. And the only reason i thought a mothership should come first is because it is the leader of the fleet, and is expensive so you wont have every player buying these support ships as soon as they come out to give hem an edge, they'd have to raise the cash for a mothership first unless there smart and already have one. But it really isnt that neccessary
12agnar0k be taking over this here account, argh!


- schuesseled
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Vosk wrote:schuesseled wrote:im still going with my original; point of ships withdrawing as their shields are failing so they dont get damgaded but there weapons are destroyed
I can understand that, at least with expensive Motherships. The only real advantage of my suggestion is that it will put a limit on players amassing vast and unstoppable numbers of ships that are never really in danger (kind of like Covert and Untrained Units are now).
yeah i suppose, damage would make it a bit better
12agnar0k be taking over this here account, argh!


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Perhaps some sort of Fleet Composition rules?
You must first purchase a Mothership, to lead and control your fleet.
The presence of a Mothership allows you to build an unlimited number of Support vessels (these are weak enough for their numbers to not really matter).
You can build a total of four Attack and/or Defense vessels for each Support ship in your fleet.
You must first purchase a Mothership, to lead and control your fleet.
The presence of a Mothership allows you to build an unlimited number of Support vessels (these are weak enough for their numbers to not really matter).
You can build a total of four Attack and/or Defense vessels for each Support ship in your fleet.
- schuesseled
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