has anyone suggested this?
getting rid of the population cap?
Population Cap
- I Am Thor
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- rdr3777
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Re: Population Cap
no but i like the idea
lets see what kind of pain and suffering i can make on this topic
sniper0432 wrote:If what you're doing now is just a warm up... I can't imagine what would happen when the time actually comes for you to really argue.
lets see what kind of pain and suffering i can make on this topic
Anima wrote:By the time you have finished reading this, you will have realized you just wasted 10 seconds of your life.


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Lore
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Re: Population Cap
Yes it has been suggested many times, but feel free to try it again.
It was put in place for a good reason tho, and I doubt you will see it go.
It was put in place for a good reason tho, and I doubt you will see it go.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Tekki
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Re: Population Cap
I would like to see it go though I'm admittedly biased, however I'm also realistic so don't think it will.
What I would like to see instead is the rate that it grows returned to 100million UU a year, rather than the 25million per year it has been reduced to.
What I would like to see instead is the rate that it grows returned to 100million UU a year, rather than the 25million per year it has been reduced to.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
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Spoiler


- _willie_
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Re: Population Cap
in my opinion i think the game needs a good reset but that just me.
as for the cap it is there for the reason of letting the smaller ones catch up.
as for the cap it is there for the reason of letting the smaller ones catch up.

MOD SPEAK
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Nobody101
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Re: Population Cap
What happens when you hit this cap???? does the plague get stronger as you get closer so you will never reach or is it like hitting a wall and you can only grow at the same rate as it regardless of UP or whatever
- I Am Thor
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Re: Population Cap
i dont know, but i would like to see it go, it would be pretty freaking cool
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Re: Population Cap
Yogi Bear wrote:What happens when you hit this cap???? does the plague get stronger as you get closer so you will never reach or is it like hitting a wall and you can only grow at the same rate as it regardless of UP or whatever
Under your training tab you will see
(note: if you total population size is greater than 414,383,562 disease will surely strike your lands. Above 310,787,671 and raiding is no longer possible. Above 207,191,781 and trading/buying units no longer possible. Pergatory is not accessible above 41,438,356)
So as of this message if you hit 414,383,562 total fighting force the plague hits you and you lose 22K+or- "Trained" UU per turn.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
- I Am Thor
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Re: Population Cap
well, if youre not going to get rid of the pop cap, can you guys actually count the fighting force without the miners, cause honestly, how do miners help you in a bloody fight? they help in rebuilding, but not in the fight itself, so at least cut the miners out of total fighting force, keep it to covert, anti-covert, defense and strike units, thats the fighting force right there, not the miners
- Duderanch
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Re: Population Cap
Do you realise what you just said?
95% of a normal army is miners!
C'mon, everyone knows the CAP sucks but it was also but in for a good purpose.
Its ALOT easier to grow when your big than when your small, without the cap it wouldn't be a long time till we see 1bill army size.
95% of a normal army is miners!
C'mon, everyone knows the CAP sucks but it was also but in for a good purpose.
Its ALOT easier to grow when your big than when your small, without the cap it wouldn't be a long time till we see 1bill army size.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
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Tacet
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Re: Population Cap
Personally I find the caps irritating, but even so I would prefer to keep them. Without them you would have runaway accounts that will become so strong that they wouldn't be a challenge to others - they would be uncatchable. The caps as is provides some sort of level playing ground that gives the rest of us a chance to have fun as well.
- I Am Thor
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Re: Population Cap
then how about raising the cap?
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Dizzy
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Re: Population Cap
I Am Thor wrote:then how about raising the cap?
It increases by x units per day - all of the caps increase by a set amount each day.... I remember when the cap to get in to perg was 25 mil lol
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Tekki
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Re: Population Cap
It increases by 136k units a day - approximately 25million UU per year.
It used to be 100million a year but the latest round of updates reduced it to the above.
Returning it back to the 100mill per year would still allow fairly decent paced growth though.
It used to be 100million a year but the latest round of updates reduced it to the above.
Returning it back to the 100mill per year would still allow fairly decent paced growth though.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
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Spoiler


- I Am Thor
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Re: Population Cap
ok, so at least there can be compromise




