I predict a fun game with some interesting twists.
And more.













Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
Lore wrote:LegendaryApophis wrote:This game needs:
-PPTs (people have jobs and real life...if they dont have time, they'll not play this game at all, as there wont be PPTs)
-Bank (no bank is just meh, another 24/7 required from people, we are humans, not machines)
-Motherships (they are cool, without MSs techs/raiding for getting uus they wont become giant)
-Supers (soldiers are too weak)
-Transfers account to account by SS/USS (helping each others without extra ressources coming from sky)This is the only thing i dont necissarily agree with. It will promote people who play to supply their friends with resources. I'd rather just see a "player to market" set up and no P2P
-brokers (avoids scamming)
-Alliances/rank titles (they are nice)
-Leader of alliance can have commander
-Realm alerts
-Titles like (God/Elder God, Supreme Commander/Absolute Commander, General/5 Stars General, First/Immortal First) for commanders and the ones for officers (First Prime, Fleet Commander, Colonel, Second)
Doesn't need:
-Raids
-Planets / Fleets
-Mothership techs
-Ascension
-Lifer suicide
-Ingame market for ATs/uu (stuff coming from sky)
-Military Experience
-UP circles with COs
-Nox
Fully agree with everything but the 1 notation.
