Autobann script

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Autobann script

adminMark wrote:
As for the discussion about the auto ban take it to the bug forum or the Wednesday online meeting.

adminMark


Per Admin Mark's request, I'm opening this topic and intend to give it to Admin Jason at the next meet. This is for constructive critasism. Mindless whining or spam will be removed. The cleaner, neater, and easier to read the better and more like that Jason will hear our pleas and respond.

@ Jason

Some players have been autobanned 5 or more times. Upon being unbanned their accounts suffer great damage. Generally accounts are autobanned in live battles so that means everything is trained and their is much to destroy. this is what we are asking be looked at.

We understand the need for the autobann script, we are just asking a change in the precedures surrounding it.

This idea was brought up and liked by most
viewtopic.php?f=13&t=129493
Basicly the idea is for autobanned accounts to be placed on a "vacation like" state that breaks on next login. The use of PPT is exploitable and may not be long enough. The vaction made state is less exploitable and forces the player to return to the game ASAP to start gaining resources again. If the player doesnt return for a long time its no different then a user initiated Vacation.
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GeneralChaos
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Re: Autobann script

I also suggest that, along with putting the autobanned account into semi vac mode status, that when they do log in, they are protected for 30 mins, this way if they are autobanned in a live battle, they do not get destroyed when they first log in, or instantly rebanned by trying to repair etc.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
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