Kills?
-
- Forum Irregular
- Posts: 278
- Joined: Sun Mar 13, 2005 9:35 am
- ID: 0
Kills?
So um whats with "kills" thingy?
Some people are just so silly!CRÅYSHACK_Toe wrote:*comparse his post count to the unspeakable one's*
[sarcasm]Yay I realy don't matter.[/sarcasm]
-
- Fledgling Forumer
- Posts: 194
- Joined: Sun Aug 07, 2005 5:17 pm
-
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
-
- Fledgling Forumer
- Posts: 117
- Joined: Wed Mar 16, 2005 6:40 pm
That would be great. Let's say 1000 kills?
Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.
Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.
Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.
Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.
-
- Forum Regular
- Posts: 619
- Joined: Fri Feb 11, 2005 11:06 am
- Race: Accountant
- ID: 0
- Location: Rainiest town in the world
- Contact:
Wintermute wrote:I'm guessing everytime you descend someone you get a kill.
Now what would make things really interesting is if at some point in time there was an uber-ascension server which you need a certain number of kills to reach
I was thinking about that yesterday...Just a few minutes after you
-Jora-
Ira furor brevis est.
-
- First Evil Ori Assasin
- Posts: 1379
- Joined: Sun Feb 13, 2005 4:29 am
- ID: 0
- Location: A place u will never control
-
- Forum Elite
- Posts: 1940
- Joined: Sat Oct 01, 2005 3:34 am
- ID: 0
- Contact:
- TacticalCommander
- Forum Regular
- Posts: 631
- Joined: Sun Sep 11, 2005 10:51 am
- Race: Saige
- ID: 8742
- Location: somewhere.....elsewhere....anywhere
-
- Forum Elite
- Posts: 1940
- Joined: Sat Oct 01, 2005 3:34 am
- ID: 0
- Contact:
-
- Merriest Mod in the West
- Posts: 2340
- Joined: Tue Feb 15, 2005 11:16 pm
- ID: 0
- Location: Off-world
-
Honours and Awards
Elemental_FIRE wrote:That would be great. Let's say 1000 kills?
Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.
Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.
Cost for level 100 alone: 3,001,500 life give or take 500 (I don't remember the base value ATM, and can't be bothered to look it up)
As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
-
- Merriest Mod in the West
- Posts: 2340
- Joined: Tue Feb 15, 2005 11:16 pm
- ID: 0
- Location: Off-world
-
Honours and Awards
Sorry, I was a little off, it should be somewhere around 2,911,897.
For the equation, well I'm not just giving my work away to everyone. If you still have a stat at 0, it's very simple to find the pattern. You know what? I'll be a good sport and give you some numbers to work with. See if you can't figure it out. Look at the numbers, find common factors.
1000
1003
1024
1081
1192
1375
For the equation, well I'm not just giving my work away to everyone. If you still have a stat at 0, it's very simple to find the pattern. You know what? I'll be a good sport and give you some numbers to work with. See if you can't figure it out. Look at the numbers, find common factors.
1000
1003
1024
1081
1192
1375
As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
-
- Forum Intermediate
- Posts: 802
- Joined: Wed Mar 02, 2005 9:49 pm
- ID: 0
- Location: earth