
Is SGW dying?
- Noobert
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Re: Is SGW dying?
I told you all once before, Mordack for President. He knows how to use his brain and word things perfectly. 




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urogard
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Re: Is SGW dying?
hmm lets solve the problem on the players side by forbidding alliances 
- GrizzZzzly
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Re: Is SGW dying?
Mordack wrote:I don't think that cash spending is as great a problem as a lot of people are making out. There have always been players who have poured their own money into the game. They were here right from the start. Does anybody remember ELUSIVE and the amount of PPTs which he purchased during the first few months? People used to joke that he could have funded the server single-handedly.
Updates might be part of it. I've been one of the most vocal critics of the ruinous changes which were made to the ascension server, and like many others I fear that main is going swiftly down the same route. Jason has tossed us the origins server, but I fear that it's going to be too little too late. Too many players are too deeply entrenched in this game, and have neither the time nor the inclination to start afresh.
Was it the Empires which ruined the game? Perhaps. They certainly weren't healthy. Many people find the idea of an oligopoly extremely unappealing. People complained when the NAPs stifled gameplay, and people continue to complain about how boring the server war is. Yet it was the majority of players who facilitated this decision... joining coalitions and engaging in arms race. Perhaps we're as much to blame as Jason is.
I'd like to think the game isn't dying. We still have a lot of good active players, and we still have something which resembles a sense of community on these forums. But who has the power to make radical change at the eleventh hour? Alliance leaders? Forum admin? Jason?
This last week I've been thinking a lot about my future on this game. I'm not quitting, but I'm not doing nothing either. If we don't want this game to die then we need to think about what we, the playerbase, can do to save it. Because yes, things are going downhill at the moment, and will continue to do so unless we pull our finger out.
I 100% agree but what exactly is the solution. I think there are enough people who care and want the game to improve but it's a very sticky situation, right now. Finding a solution which improves the game without creating a negative financial impact for Jason is what should be discussed in more detail. That is the fundemental problem therefore I encourage everyone to the suggestions board.


Spoiler
[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Spoiler
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.
Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.
Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
Spoiler
EPA BMMJ13 says:

you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
you should go eat
like 30 of them 32 oz steaks
Stanley says:
im stuffed right now
EPA BMMJ13 says:
store them in your cheeks for later
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Borek
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Re: Is SGW dying?
Game is dead to be honest, was the day planets came out, then he added Nox to further ruin it.
Resources are so easy to get that massing people has become pointless and time consuming due to Nox, pointless and quick without it. Due to planets recovery rates are huge and the ability to mass for very low losses is firmly established, now Jason has basically said by adding the ability to BUY dual planets that he won't even accept planets are an issue, instead he will just let his cash cows pick up as many as they want to pay for.
No one is scared anymore, it takes no real skill to do anything in this game anymore. Hell a lot of players just play to make $$ now, may well end up doing the same myself before long.
Resources are so easy to get that massing people has become pointless and time consuming due to Nox, pointless and quick without it. Due to planets recovery rates are huge and the ability to mass for very low losses is firmly established, now Jason has basically said by adding the ability to BUY dual planets that he won't even accept planets are an issue, instead he will just let his cash cows pick up as many as they want to pay for.
No one is scared anymore, it takes no real skill to do anything in this game anymore. Hell a lot of players just play to make $$ now, may well end up doing the same myself before long.
Edmund Blackadder-"The path of my Life is beset with Cowpats from the Devils own satanic herd!"
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urogard
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Re: Is SGW dying?
i think many players are really doing what I feel jason is doing.
make as much cash as possible from this game before the plug gets pulled
make as much cash as possible from this game before the plug gets pulled
- buck
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Re: Is SGW dying?
It changes. Its like a liveing thing. Alot of people think alot of reasons are to blame for the changeing of the game, But the fact of the matter is, I dont believe that its dyeing or dead. For one it hasnt gone all stiff and doesnt smell funny.
Sure, You cannot play ascended, and you dont really have to, But people are still descendable given half a chance. Updates did kill off advantages on that feild of play, il give yall that, but it isnt gone entirely, and can be brought back from the brink with a few simple things needed to be done. The problem with ascended was newly ascended people used to be able to get squished. Now that is not the case, and it went downhill from there. Due to whineing. No offence to anyone who whined.
Main, main has never been more active. The biggest war we have ever seen is upon us!? And...yes...it doesnt take alot of skill anymore to do anything on main, but frankly, that can be changed too, it wont be...but...i guess we all have origins to look forward too.
No , its not dyeing or dead, its different than it used to be, and perhaps has not changed for the best, but i put that down to excessive whineing, and rubbish updates being put into place because of this whineing.
My thoughts are simple, to restore the game. Completely Remove miners, and keep the raid option. Simple, but it would make it OH so much more fun again,and bring back the skill and the fear.
Buck.
Sure, You cannot play ascended, and you dont really have to, But people are still descendable given half a chance. Updates did kill off advantages on that feild of play, il give yall that, but it isnt gone entirely, and can be brought back from the brink with a few simple things needed to be done. The problem with ascended was newly ascended people used to be able to get squished. Now that is not the case, and it went downhill from there. Due to whineing. No offence to anyone who whined.
Main, main has never been more active. The biggest war we have ever seen is upon us!? And...yes...it doesnt take alot of skill anymore to do anything on main, but frankly, that can be changed too, it wont be...but...i guess we all have origins to look forward too.
No , its not dyeing or dead, its different than it used to be, and perhaps has not changed for the best, but i put that down to excessive whineing, and rubbish updates being put into place because of this whineing.
My thoughts are simple, to restore the game. Completely Remove miners, and keep the raid option. Simple, but it would make it OH so much more fun again,and bring back the skill and the fear.
Buck.


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- semper
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Re: Is SGW dying?
V wrote:Good evening London...
If you're looking for the guilty, you need only to look into a mirror. I know why you did it, I know you were afraid...who wouldn't be?
War, terror, disease... There were a myriad of problems displayed to corrupt your reason...and rob you of your common sense, but fear got the best of you, and in your panic you turned...
turned to every new update that was suggested, every escape from the difficult ways that once were.
They promised you order...promised you a reprieve from your accounts doom and all these things demanded in return was your silent obedient consent. I once sought to undo these wrongs. The protected planets treaty, the over powering role of ascension and the ingame market...but my attempts were cast down nearly four years ago by some of the very members who stand here now and complain.
Only the players can change the game. Admins should be bowing to their players, not players bowing to admins. The choir of voices that now rise up seek to point out a fault, and they are right.... There is something very wrong with this game.
Empires are not the problem, they are the natural evolution of any game on this scale. The strong ally for fear of losing power, it was inevitable.
The players attitudes are an immovable feature.
The game mechanics, the ones that you, the players have allowed to come and go are your problems.
SGW is not dead yet, and it will die a very long, painful death...but this game needs more than a thread now, it needs an idea..a future...a goal, a plan.
Origins...needs to be tested with planets and motherships, then it needs to be implemented into main SGW. Miners and lifers need to be killable. Spies and assassins, attack troops need to defend when defenders are gone. The wearied defenders of bloated accounts need a purpose again and the drives to attack (AT's I believe you call them..) need once again shown the full extent of their limitations.
Only you, the players can change it now...I suggest instead of merely marvelling at the downfall of this thing so many hold dear as a forum of entertainment...you seek to fix it too.
(I was a little bored...
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Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
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Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
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- FreeSpirit
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Re: Is SGW dying?
Now i know why i nominated u for roleplayer of the year Semper 
2008 award


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RepliMagni
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Re: Is SGW dying?
Tis sad though Semper.....people don't want change....don't want to risk their accounts.....they'd rather be top dogs in a dead game than go back to the competition of earlier days.
Many of the things you wrote about I suggested three months ago - all got shot down
viewtopic.php?f=13&t=127659
Many of the things you wrote about I suggested three months ago - all got shot down
viewtopic.php?f=13&t=127659

- Londo Mollari
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Re: Is SGW dying?
i gave up caring abt the game a long time ago, the reason i continue playing is cos i have good alliance mates
origins on the other hand, might be worth the effort of playing - although from the way its shaping up to be - it looks like it won't be
origins on the other hand, might be worth the effort of playing - although from the way its shaping up to be - it looks like it won't be
Speaking as a ModMordack wrote: I'd probably go gay for Benjamin Linus. He's everything I want to be.
- schuesseled
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Re: Is SGW dying?
Theres always battle corp, seems ok to me so far 
12.
12.
12agnar0k be taking over this here account, argh!


- MEZZANINE
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Re: Is SGW dying?
Raiders and traders are killing the game play, resources are so easy to come by and so cheap that no effort is needed to build massive accounts, this leads to Blackmarket admin prices being lowered to silly prices too and massings being meaningless as trained losses are such a small % of armysize/resource production, there have been many possible fixes suggested such as
1) Lower raid returns
2) Scrap perg, was always a bad idea
3) Attack army size limits to prevent big accounts bullying smaller ones and prevent sniper/vulture multi's hitting big real players
4) Updated weapon costs
5) Trade brokers limited to reasonable trades, No more gifts or private purchases of Mills of UU or Trills of Naq for 1 UU, say set ranges of 1 Mill UU can only be traded for between 5-700 Bill Naq or 2-4K ATs
6) Make the Co/Officer % fairer to encourage big players to take on small new players as officers
7) Auto vacation mode for accounts inactive over 1 month and auto delete after 6 months vacation
8 ) SS only lasting 1 year so you have to repurchase or ascend on a regular basis to support the game
9) Better starting points for new accounts
10) Scrap the need for ascended accounts, logging in to ascended is a chore not a game of choice
11) Reasons for maintaining stats, linking def to resource production, giving new uses for G&R points, etc so people want to build stuff
12) Mineslaves and UU escaping when def is to low to keep them enslaved
13) Force players to use a variety of war settings if they want to attack each other so clearly defined winning conditions are given
There are dozens of good suggestion like this in the 'game suggestions' section but most get shot down by raider/traders who only play for profit and spend a % of that profit on SS, by doing so getting more influence with admin than real players
Theres also the fact that the TV shows of SGW and Atlantis have ended all round the world so new players now only join up by word of mouth not from being fans of the show.
Personally if I found this game today I would not join it and I continue to play for the people I've met and in the hope of future updates, not for the current state of play.
1) Lower raid returns
2) Scrap perg, was always a bad idea
3) Attack army size limits to prevent big accounts bullying smaller ones and prevent sniper/vulture multi's hitting big real players
4) Updated weapon costs
5) Trade brokers limited to reasonable trades, No more gifts or private purchases of Mills of UU or Trills of Naq for 1 UU, say set ranges of 1 Mill UU can only be traded for between 5-700 Bill Naq or 2-4K ATs
6) Make the Co/Officer % fairer to encourage big players to take on small new players as officers
7) Auto vacation mode for accounts inactive over 1 month and auto delete after 6 months vacation
8 ) SS only lasting 1 year so you have to repurchase or ascend on a regular basis to support the game
9) Better starting points for new accounts
10) Scrap the need for ascended accounts, logging in to ascended is a chore not a game of choice
11) Reasons for maintaining stats, linking def to resource production, giving new uses for G&R points, etc so people want to build stuff
12) Mineslaves and UU escaping when def is to low to keep them enslaved
13) Force players to use a variety of war settings if they want to attack each other so clearly defined winning conditions are given
There are dozens of good suggestion like this in the 'game suggestions' section but most get shot down by raider/traders who only play for profit and spend a % of that profit on SS, by doing so getting more influence with admin than real players
Theres also the fact that the TV shows of SGW and Atlantis have ended all round the world so new players now only join up by word of mouth not from being fans of the show.
Personally if I found this game today I would not join it and I continue to play for the people I've met and in the hope of future updates, not for the current state of play.



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
- Zod14c
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Re: Is SGW dying?
some one mentioned an idea not sure how about ppl with 0 or small ish def losing miners / lifers per turn.. i think that would be a good idea.. maybe encourage people to have defenses and stop those annoyin people who declare war an what not cos they no they cant be hurt with there bare account
- semper
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Re: Is SGW dying?
RepliMagni wrote:Tis sad though Semper.....people don't want change....don't want to risk their accounts.....they'd rather be top dogs in a dead game than go back to the competition of earlier days.
Many of the things you wrote about I suggested three months ago - all got shot down
viewtopic.php?f=13&t=127659
*puts all the role playing aside..*
It is sad Magni...very sad, I once did really enjoy this game. Those days are gone..I dont know whether I am coming or going these days I have fought a few wars, and I just think whats the point? You just get accounts a quarter your size in some cases holding their own...its preposterous because you just cant damage them enough to make them back down. I build a 2T defence..I dont think anyone above 20mill army size could not get that if they really wanted to now.
MS's are the domination in war..the funny thing is.. so many people are very happy to fight with their ms..and well.. a MS can be completely levelled, and then rebuilt. If they get that much fun from having their ms's in that position..why is it such a length to have entire accounts at that level?
Its all just so silly. I look at games and I see...the most popular games are the ones that are unfair on the player, the ones that create a challenge... its just most do not think, at all about the game only themselves.
I know, that if uu were killable I would be deaded, I have enough friends and enemies to choke a donkey, as I am sure you do, yet I would gladly see my 200 odd mill uu gone to be able to have some fun ingame again.
People claim just simple massing is fun, but its not. Its horribly repetitive and is completely skill less. No current player has any right to say they are a war master or a good player at all...if anyone out there thinks that their MS, or their farming ability or their ME or even their last mass is a great show of their gaming prowess, then they are a fool. An utter fool...
@FS danke..
Accolades/Titles:
Spoiler
Started Playing: April 2005
Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
Winner (12): RP'er of the Year 2008, Runner Up Poster of the Year 2008, Debater of the Year 2008, War of the Year 2008, Poster of the Year 2009, Alliance of the Year 2009 (Nemesis Sect, Creator), Alliance War of the Year 2009 (Nempire vs Mayhem, Instigator), RP'er Runner Up 2009, Knew You'd Be Back 2010, Conflict of the Decade (FUALL v TF), Conflict of the Decade Runner Up (Ga vs TF), Alliance of the Decade (TDD).
Nominated (8): Writer of the year 2007, Avatar of the Year 2007, Poster of the Year 2007, Villain of the Year 2008, Player Sig 2008, Race Player of the Year 2009, Most Missed 2010, Alliance Leadership 2010, Most Missed 2011.
Commands (3): Supreme System Lord 2008, 2010, 2011 and 2012. System Lord Council 2006 - present. Dark Lord and Emperor of the Nempire 2009 - 2011.
Alliances (9): DDE, EA, OSL, TFUR, DDEII, AI, RM, WoB, Nemesis.
Forum Roles (4): Former Misc GM, Race Mod (Goa'uld), Debate forum patriarch and mod.
Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
Winner (12): RP'er of the Year 2008, Runner Up Poster of the Year 2008, Debater of the Year 2008, War of the Year 2008, Poster of the Year 2009, Alliance of the Year 2009 (Nemesis Sect, Creator), Alliance War of the Year 2009 (Nempire vs Mayhem, Instigator), RP'er Runner Up 2009, Knew You'd Be Back 2010, Conflict of the Decade (FUALL v TF), Conflict of the Decade Runner Up (Ga vs TF), Alliance of the Decade (TDD).
Nominated (8): Writer of the year 2007, Avatar of the Year 2007, Poster of the Year 2007, Villain of the Year 2008, Player Sig 2008, Race Player of the Year 2009, Most Missed 2010, Alliance Leadership 2010, Most Missed 2011.
Commands (3): Supreme System Lord 2008, 2010, 2011 and 2012. System Lord Council 2006 - present. Dark Lord and Emperor of the Nempire 2009 - 2011.
Alliances (9): DDE, EA, OSL, TFUR, DDEII, AI, RM, WoB, Nemesis.
Forum Roles (4): Former Misc GM, Race Mod (Goa'uld), Debate forum patriarch and mod.
- MEZZANINE
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Re: Is SGW dying?
Zodi4c wrote:some one mentioned an idea not sure how about ppl with 0 or small ish def losing miners / lifers per turn.. i think that would be a good idea.. maybe encourage people to have defenses and stop those annoyin people who declare war an what not cos they no they cant be hurt with there bare account
lol yep, that was one of my suggestions, quite a while ago



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971

