Is SGW dying?

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Dmonix
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Re: Is SGW dying?

MEZZANINE wrote:
Dmonix wrote:
Anubisstargate wrote:Why not split SGW into groups, so that the really big people cannot touch the little ones, big people fight big people, little fight little :P


That was that invention called perg or correct me if I'm wrong


Perg army size limit is to high, 1 Mill army guys still face 50 Mill army guys. One of my suggestions a few pages back was an army size limiter on attacks like ascension has, that would have the dual purpose of stopping big guys hitting small guys and preventing tiny multi/vulture/sniper accounts hitting big guys :D


That goes back to the initial problem of someone like me (40mil AS) not being able to raid and catch up so it goes back to the whining issue as previously mentioned, I don't think much can be done for the game, other than players change their attitudes.

As I said a few pages back, if you don't like updates that have been added, don't use them, complaining about PPT and using 4days PPT a week doesn't help solve the problem, give yourself a challenge, don't use PPT don't use nox, it adds to a personal challenge but allows smaller players to still grow relatively safely.

Another thing that can be said is add another cap to the game, over a certain army size don't allow nox or PPT or something.

But I reitterate (spelling?) change the attitude and way you play and stop whining about it being unfair, that's life.
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Mistress_Minx
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Re: Is SGW dying?

the nox and ptt wud actually add to the challenges of the game if it was removed over a certain cap
u remove one advantage when another is inplace.....you dont need ppt or naq when u have a huge income off a huge army thats alost 90% miners
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KnowLedge
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Re: Is SGW dying?

i think the only time it will actually die is when the admins give up on it and close the servers. other then that i see a long future for this game
ask me anything, i shell provide you free knowledge


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Re: Is SGW dying?

I've never complained about PPT or Nox, PPT is essential to anyone with a life outside the game, I PPT 4 days a week myself, and Nox stops you getting totally annihilated the rest of the time your off-line, when in on-line fights and my opponent agrees I do prefer to have Nox off but thats a matter of personal preference ; )
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Is SGW dying?

PPTs= needed. Period. :-D
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Re: Is SGW dying?

Tetrismonkey wrote:
~FreeSpirit~ wrote:
Tetrismonkey wrote:
Brdavs wrote:I think you guys are in a hillarious nostalgia moment and in severe denial.

Allways on about how lack of difficulty is the problem... how game mechanics are to blame. How you cant seriosuly hurt anyone, how it`s no challenge. Thats BS, pure and simple.

What would have happened if you`d have these "challenging" game mechanics for the past 2 years? Or even if you put them in now? The same thing that happened on the now curiously so hated ascended. One group would form/pervail and the rest wouldnt bother cos its one thing to play a challenging game and the other to be a mazohist. And it was a snoozfest back then, for all intents and purposes, be brutally honest there.

The challanging game mechanics ascended exposed the nature of the players full well, and there is no reason whatsoever to expect the same thing would not have happened to main. Everyone and their mother alligned and whacked just the little guys. "Oh the good old days when playing was a challange". Give me a brake. Good old days for you maybe, for the game, highly debatable. Mechanic may have been challenging but the community made damn sure it wasnt, atleast not for the vocal part. Thats why I allways get kicks from guys mastermiding half a k player coalitions and enforcing&enjoying no hit policies cry how the game is now "too easy". Bunch of hypocrites. You know who you are.


Lets be frank here, its not the mechanic its the people. Its this "community". If you can call it this. This is what`s for the most part killing the game. You you you and me.
You`ve got your superiority complex "veterans" making life a hell for newbies. Ingame and on the forums. Big macho old guard. This community is about as opened to newcomers as doors of hospitality to G.W. Just the other day a guy posted here for the first time, admiting his fear of doing so. Everybody joked about it but thats a very clear indication of how this community is.
Then you have your established power&control freaks and your would be saviours (often depending on the POV). Your "gods" and your "rebels". Your annoying "snipers" and your cashcows. etc. etc. 1/4 of the community ignores eacother based on tags alone. What active folks you have are more ofthen than not people that should seek professional help about their obsessing with this game.



It really is that simple.

People have grown old here. They`ve grown saturated of eachother. They`ve gotten history. More often than not bad history. Things got personal. Not a game but an excercise in stubborness. In obsessivnes or in falling to apathy, anything short of "not winning" the unwinable. In "sticking it up to some".

I`ve said these before. We old feckers need to clear off. Few are here cos the game is still fun for them and most we do is just perpetuate old grudges few still know what they`re really aqbout and transfer them to new people via tags and "politics".

Best thing admin could do for this *game* is to suspend these forums indefinatly and/or ban all the older IDs lol. That`s, if you really want the game to be something it once was.

It hasn`t changed for the worse, you(we) have. We just have to admit it to ourselves.



Its true.... take a look back and ask yourself, "What have I taught all these young people?"

The old people of the game force the idea of massing for no reason, killing and massing without remorse is a good thing, instead of allowing them to discover and play the game for themselves.

Though the old players of the game do this, its also some of the updates Jason has put out. Sad thing is though, half the updates are actually from all the old people...

SGW isnt dying, its degrading. Its moving into a self loathed, self rightoues, no remorse massathon. An example would be my officer. Hes been playing the game probably a little over a year. He enjoys it, but if you ask him to get involved into an alliance or to switch commanders, he will say no. Why? He doesnt want to get involved into all the drama that goes with the allinaces and people of today. I sometimes bring things down upon him, but I help him learn and decide what to do next. He plays the game how he wants to play. If he needs help, hes happy to ask him because he knows I want force him into thinking or doing anything.


Thats what I have to say.


So u are playing exactly as I am only you do it with ur officer i do it with my alliance. I agree partly that the users have made this game to what it has become but i also blaim bad judgement on Jason for it.

Let me use my 3 years as example in to explain how i feel. In 2005 i started out in SGW as 3 army sized n00b farming and working on my account to make it grow. After a year i passed 15 mil army (6 ascentions included) The game was fun. U didnt mess with people u coudnt handle and people didnt bother with u when u had a defense big enough to protect ur naq. Yes on occasion u had ur war when u were in an alliance or a funny bloke who thought it was fun to mass a n00b. I had a commander like u are for ur officer back then tetris his name? Manetheren. When u were massed back then it acctually took some effort to get back up on your feet. Miners, planets, tradebroker didnt exist back then (yes this is nostalgic but it does have a point) AT's were limited and a blackmarket was only there to buy SS or USS. In years things changed for good and bad. may it be ingame updates or the community. Things change they evolve as human evolve. However we have with ourselfs and the updates to blaim allready evolved in a massathon. Its been a massathon since 2 years allready. The day snipers with no killablestats came in to hunt down the big guys wast he day the big guys focussed on massing the small guys to. Its a vicious circle indeed with 2 ends.

Im actually gonna take a break from posting cause it seems my brain is overheating. Just now that every action has a counter reaction and all that led to the current state of the game and the community.



FS, I get what your saying. I to, have been playing this game long enough to see it go through quite some changes. When I started, the ATs were still at 1 a turn tick. The game then was run by fear and respect, but not on the same person. You respected some of the allinaces out there, but also some of the players. You feared people like REK as an individual, not as him being in DDE. Back then a massing ment something, now it doesnt. Being able to mass someone took more than just a click of a button and an unlimited supply of ATs.

FS, the game mechanics have changed alot, mostly to "help" the "new" players. If Jason wanted to fix that problem, he should have increased the starting sizes and stats and stuff for new accounts, instead of adding all these redicules updates. You must also need to keep in mind that its also the players that changed the gameplay also. They kept pushing and pushing to create more dominate allinaces, and also at an arms race. They are very very very few players now that play like the old days, with restraint.

One last thing, this game runs on pretty much 2 kinds of players, some can fit into sub cat. in these, but these are the 2 main ones. Warriors and Builders. When you have nothing left to build, all you can do it fight. When theres nothing left to fight, well no one wants to build because they dont want to lose it.

OOPS. I think the biggest turning point in the games history was the change in the amount of ATs avalable in the game. Once that happend, massing became a thing almost anyone could do with ease. It made the gameplay much easier, seeing how you can raid soooo much and farm soooo much without losing much of a profit.

BTW FS, maybe we can speak on MSN sometime, would be nice.



AT?

I just wanted to quote that huge thing :lol: :lol:
ask me anything, i shell provide you free knowledge


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Dmonix
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Re: Is SGW dying?

AssAsinX wrote:AT?

I just wanted to quote that huge thing :lol: :lol:


AT = Attack turns, the one thing that people rate started killing SGW
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Kikaz wrote:Thanks to:
MaYHeM - You guys were the closest thing I've found to family in this game, thanks for giving me a chance and eventually being crazy enough to vote me onto your high council and eventually let me lead you for several months. I had a blast with you guys.
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Re: Is SGW dying?

personally, i think that with the older players leaving or selling theyre accounts and people that gain the accounts who use them to bully smaller players simply because they have a bigger account is what is killing this game, people acting without honor, plus the stupid server war also kills a little
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Re: Is SGW dying?

what kills the game is the power of one guy
maybe stargatewars must more stargate peace and everything will be fine
a litlle stop from so manny ats
a much greater value for them
and game will be ok for everyone
except newcomers
but i like the game like it is
u can kill a alliance only with one account
is normal for a stargate world :lol:
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Tziki wrote:
Bebita a known Spy from the server war, who joined TO under false pretences yet again has a filthy trick up his sleave. In fact it appears the Filth up his sleave is DDE and Mayhem. When confronted about them supporting Bebita and Rob3rt (as there were suspicions as to be a tiny account got his MS and Naq / Turns etc) neither deny their involved behind the scenes but instead hint towards it being a coincidence.
R8 wrote:the shock of seeing bebita in my attack logs after so long was too much to handle so I had to hit vac mode to try and recover for a few days

catch ya later :D
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Re: Is SGW dying?

bebita wrote:what kills the game is the power of one guy
maybe stargatewars must more stargate peace and everything will be fine
a litlle stop from so manny ats
a much greater value for them
and game will be ok for everyone
except newcomers
but i like the game like it is
u can kill a alliance only with one account
is normal for a stargate world :lol:


true, you can kill an alliance with one account, ive seen it happen
also, its a war game, so stargate peace would be a little asinine
but the bullying, somethings gotta be done about that, either admin's gotta step in and take care of it, or it has to be a combined effort of all the players to put a stop to it
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~FreeSpirit~ wrote:U can always knock at my door but remember i knock back ;)
Tridentkilla wrote:Bush was about as Communist has Lenin was Capitalist...
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Re: Is SGW dying?

bullying?

:?
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jerrysgrill
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Re: Is SGW dying?

when Money is involve.. you doesnt need skill or time. So am I right to say.. those with the dollars dominate the game???
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Re: Is SGW dying?

I have been playing for a little over 3 years now and all I can say is the game is sooo much different these days.

I have not spent a dime on my account what so ever in 3 years.

The reason for this is that this is a free game to play.

Now I am all for the original supporter bonus's that where available but this other black market stuff well it just has to go.

Put the original supporter bonus's in a more obviouse place so that people are more inclinded to click on it (accidently or otherwise :P)

It is not fair for those who either dont want to or cant afford to pay to have there accounts sparkley and shiny all the time.

Not to mention the issues that surround purchasing an account to strike out an entire alliance and then purchase all your losses back within a few hours to move on to the next poor ol sap.


Something also has to be done about that aswell people getting massed because they have to many troops trained for there army size for instace is a load of crap.

Why cant people have a large ammount of troops trained what if they want to try to get the extra g&r points to ascend quicker should they be punished for playing the game the way it was intended... no they shouldnt be.

Also I think some usefull updates would be good for instance somthing that we can actually use this alliance bank on... you know the bank that everyone in an alliance pays into that currently has no way of being used for anything.

Or how about a way to link an alliance and its training alliance so that the leader of the main alliance still has access to attack logs and other statistics on the training alliance. or a sister alliance thing for that matter.

I dont think it is that SGW is dying I think it is just that people are getting bored of admins not listening as well as they used to AND they are sick of getting attacked and massed for stupid reasons.

This is a very simple fix remove rubish updates put in decent ones and stop **Filtered** from massing for stupid reasons.


1 attack for naq on an officer of an officer of an officer is not a valid excuse for a full blown massing.

War is a part of this game but there is a difference between a war and 9/11

It is time that either admins stand up to the plate to stop the stupid attacks or it is time that a majority of the game stand up to it.

K.I.S.S should be the philosophy

I realise I may have said the same things as others but I felt I should put in my 2 cents aswell
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Re: Is SGW dying?

Well I dont post here often, truthful reason for that is all the uber empire members with itchy trigger fingers. Its as someone said before 90% of new players dont want to be targeted/made fun of by established players. I didnt post on the forums for over 2 years due to the very reason im giving now, my account was alot smaller and everywhere you turned somebody was flaming somebody else. Doesnt instill confidence that the community is a welcoming bunch.

Tetrismonkey wrote:The games polotics alone are destroying the game faster than Jason's Updates. You cant blame Jason without blaming yourselfs for putting the game into the state its in.


Couldnt agree more, Its all politics nowadays. I have a agreement in place with FUALL that I wont attack any members of theres for the duration of the server war among other things. I've honoured the agreement and got on with the game. For some time now my alliance has been targeted/massed by some FUALL members and just the other day noticed 1 of my members being turn farmed by a FUALL member. Now if we retaliate we get drawn into the war (Been there, done that and it bored me to death). TTF are no better as I fought on there side as did most members of my alliance and yet we probably get hit by them more than by FUALL. I honestly think the only things ruining this game is prolonged empire wars cough cough* and a severe lack of integrity/honour through out the game.

show_more_availabl wrote:Something also has to be done about that aswell people getting massed because they have to many troops trained for there army size for instance is a load of crap.


Afraid its gonna be down to individuals on that one. The "im gonna mass page 1 with my mate" tells you how easy it is to take the top ranked down, so having alot of troops trained just make you a target in there eyes.

Personlly I'd like the MS techs gone, ME gone and perg to have a auto eject function when you reach a certain size to keep the army sizes fairer.

Anyhow im done with my rant, No animals were harmed in the making of this post.

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Re: Is SGW dying?

show_more_availabl wrote:War is a part of this game but there is a difference between a war and 9/11

I don't think that made sense, cause and effect are rarely the same thing.

Let's skip the fact that I think 9/11 has been sold as something else than it really was but this isn't about conspiracy theories.

but 9/11 resulted in the destruction of 3 buildings and some damage to the pentagon, add the propaganda of american media and the mass public shock as a result of the symbolism of such an incident and we can pretty much compare it to a foreign army invading your soil. (although in this case there was no foreign country to attack so they just picked the ones they always wanted to have under control).


in any case, I agree that people should not even be able to go and mass everyone who touched their officers once, even if they have the biggest account in the game.
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