Well it's been almost a year that people like Wolf359 and I kept talking about a need of change for ATs supply, nobody listened to us, and see where we are now (FS's thread)
Basically this is a poll is the same goal that Su's topic (for Origins server, now available in beta version) for attracting admin's attention about something that needs a change. A poll to show everyone's opinion, and hopefully reasons valid enough to be worth considering by admin.
MULTIPLE POLL choices to make it accurate and working well.
Preferably explain why you are in favour or not of this & that points, not needed to have an opinion for all.
Sorry not enough space to make the APPs case, they are totally inaccurate now for ascension, big or tiny level of APP doesn't do much now.
EDIT: I did a mistake in the poll, apparently it's 4 ATs/turn not 3. Sorry for that!
Changes to be done?
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Changes to be done?
Last edited by Cole on Sun Jan 25, 2009 4:38 am, edited 1 time in total.




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Changes to be done?
AT's harder to get from the market
Yes, because at the moment the game is too face paced and one man can take on a hole alliance with ease. there are to many ATs so by reducing the game pace slows down and more team work is required.
Reduce it to 50AT per 1 trade so a maximum of 750 ATs a week.
MS tech's remove
Yes, because they only increase the gap between new players and old players; the rich get richer and the poor get poorer
i suggest if you keep them make it so unascended people get 50% bonus instead of 30 and ascended poeple keep it at 30% or even narrow it down to 20%.
Reduce Raid Cap
Disagree because by reducing the raid cap you completely halt all growth in the game passed a certain point; and everything will rely on having a giant UP.
Yes, because at the moment the game is too face paced and one man can take on a hole alliance with ease. there are to many ATs so by reducing the game pace slows down and more team work is required.
Reduce it to 50AT per 1 trade so a maximum of 750 ATs a week.
MS tech's remove
Yes, because they only increase the gap between new players and old players; the rich get richer and the poor get poorer
i suggest if you keep them make it so unascended people get 50% bonus instead of 30 and ascended poeple keep it at 30% or even narrow it down to 20%.
Reduce Raid Cap
Disagree because by reducing the raid cap you completely halt all growth in the game passed a certain point; and everything will rely on having a giant UP.
Last edited by Skunky on Sun Jan 25, 2009 3:21 am, edited 1 time in total.



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Re: Changes to be done?
Good points. I'll edit the poll soon to make it end in about two (or three?) weeks. That way most actives will have possiblity to vote in it! 




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
- MajorLeeHurts
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Re: Changes to be done?
Military experience should be included in rank ! Im so sick seeing all the stat builders ranked so high... it takes nothing to get to rank 1. What good is a military based war game if the warriors get no rank or recognition for actually playing the game.
At should be easier to get.
Cap should grow with army, I agree with that .
At should be easier to get.
Cap should grow with army, I agree with that .
Kaboomer wrote: "Truth is, everybody is going to hurt you; you just gotta find the ones worth suffering for. "
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Re: Changes to be done?
MajorLeeHurts wrote:Military experience should be included in rank ! Im so sick seeing all the stat builders ranked so high... it takes nothing to get to rank 1. What good is a military based war game if the warriors get no rank or recognition for actually playing the game.
At should be easier to get.
Cap should grow with army, I agree with that .
Lol that's exactly not what should be done! Random massers given a rank for what they do what do you think will happen? It will make this game ALOT WORSE than it's already!
If you think game is bit dead now, wait what will happen if ME gets really ranked. Game will be as active as beta in a matter of a year!
As for the raid cap, I think raid cap already grows with top armies, so my suggestion was either keep it, or block/reduce it.




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
- Darth Caedus
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Re: Changes to be done?
Skunky wrote:AT's harder to get from the market
Yes, because at the moment the game is too fast paced and one man can take on a hole alliance with ease. there are to many ATs so by reducing the game pace slows down and more team work is required.
Reduce it to 50AT per 1 trade so a maximum of 750 ATs a week.
MS tech's remove
Yes, because they only increase the gap between new players and old players; the rich get richer and the poor get poorer
i suggest if you keep them make it so unascended people get 50% bonus instead of 30 and ascended poeple keep it at 30% or even narrow it down to 20%.
Reduce Raid Cap
Disagree because by reducing the raid cap you completely halt all growth in the game passed a certain point; and everything will rely on having a giant UP.
I agree with all bar the raid cap. Freeze it and maybe the smaller players can catch up abit. Raise it with armies and the smaller players can never compete with the big accounts.
LegendaryApophis wrote:MajorLeeHurts wrote:Military experience should be included in rank ! Im so sick seeing all the stat builders ranked so high... it takes nothing to get to rank 1. What good is a military based war game if the warriors get no rank or recognition for actually playing the game.
At should be easier to get.
Cap should grow with army, I agree with that .
Lol that's exactly not what should be done! Random massers given a rank for what they do what do you think will happen? It will make this game ALOT WORSE than it's already!
If you think game is bit dead now, wait what will happen if ME gets really ranked. Game will be as active as beta in a matter of a year!
As for the raid cap, I think raid cap already grows with top armies, so my suggestion was either keep it, or block/reduce it.
I think if ATs got easier to get the whole game would hit the fan.



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Re: Changes to be done?
Darth Caedus wrote:Skunky wrote:AT's harder to get from the market
Yes, because at the moment the game is too fast paced and one man can take on a hole alliance with ease. there are to many ATs so by reducing the game pace slows down and more team work is required.
Reduce it to 50AT per 1 trade so a maximum of 750 ATs a week.
MS tech's remove
Yes, because they only increase the gap between new players and old players; the rich get richer and the poor get poorer
i suggest if you keep them make it so unascended people get 50% bonus instead of 30 and ascended poeple keep it at 30% or even narrow it down to 20%.
Reduce Raid Cap
Disagree because by reducing the raid cap you completely halt all growth in the game passed a certain point; and everything will rely on having a giant UP.
I agree with all bar the raid cap. Freeze it and maybe the smaller players can catch up abit. Raise it with armies and the smaller players can never compete with the big accounts.
The thing is small accounts can already mass 300-400mil accounts that is the fundamental problem!! A 30mil army person or less can easily mass rank 1 its crazy
Darth Caedus wrote:LegendaryApophis wrote:MajorLeeHurts wrote:Military experience should be included in rank ! Im so sick seeing all the stat builders ranked so high... it takes nothing to get to rank 1. What good is a military based war game if the warriors get no rank or recognition for actually playing the game.
At should be easier to get.
Cap should grow with army, I agree with that .
Lol that's exactly not what should be done! Random massers given a rank for what they do what do you think will happen? It will make this game ALOT WORSE than it's already!
If you think game is bit dead now, wait what will happen if ME gets really ranked. Game will be as active as beta in a matter of a year!
As for the raid cap, I think raid cap already grows with top armies, so my suggestion was either keep it, or block/reduce it.
I think if ATs got easier to get the whole game would hit the fan.
exactly thats why we need to limit the amount of ATs being produced and able to get



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Re: Changes to be done?
MajorLeeHurts wrote:Military experience should be included in rank ! Im so sick seeing all the stat builders ranked so high... it takes nothing to get to rank 1. What good is a military based war game if the warriors get no rank or recognition for actually playing the game.
At should be easier to get.
Cap should grow with army, I agree with that .
it should never be including in game ranks and even if it is keeped as ranked but outside of game rank it should be reset at least every 6 months. Now on warriors should get some recognition, fs style is very much not to build anything worth speaking ever so that when not if but when they strike, the enemy has very little to hit back at (now when i was in fs i did this as well so this is not an attack on fs in anyway). This is not a warrior ethos where opponents meet on an equal playing field but a guerrilla style warfare. Personal i don't thinl game rank should reflect this in anyway
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Re: Changes to be done?
I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...



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Re: Changes to be done?
Darth Caedus wrote:I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...
I think what Skunky meant it's that you can be alot smaller than top ones and mass them. You JUST need ATs, big strike, ATT planets, and decent MS.




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Changes to be done?
LegendaryApophis wrote:Darth Caedus wrote:I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...
I think what Skunky meant it's that you can be alot smaller than top ones and mass them. You JUST need ATs, big strike, ATT planets, and decent MS.
exactly i just kinda over exagerated
slightly



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Re: Changes to be done?
LegendaryApophis wrote:Darth Caedus wrote:I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...
I think what Skunky meant it's that you can be alot smaller than top ones and mass them. You JUST need ATs, big strike, ATT planets, and decent MS.
I see your point bud. but then again if the AT's was harder to get then being the 30m guy, you probably not gonna go wasting turns on a super account. At least I wouldnt.



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Re: Changes to be done?
Darth Caedus wrote:LegendaryApophis wrote:Darth Caedus wrote:I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...
I think what Skunky meant it's that you can be alot smaller than top ones and mass them. You JUST need ATs, big strike, ATT planets, and decent MS.
I see your point bud. but then again if the AT's was harder to get then being the 30m guy, you probably not gonna go wasting turns on a super account. At least I wouldnt.
Hence this topic/poll!




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Changes to be done?
I agree with 2 ats a turn and making it harder to get them on the game market.
Also MS techs are one of the few good ideas that have come in recently, i dont see this being changed
And i like the idea to increase the kill ratio, makes sense since those buggers would be well perpared for any attacks.
Also MS techs are one of the few good ideas that have come in recently, i dont see this being changed
And i like the idea to increase the kill ratio, makes sense since those buggers would be well perpared for any attacks.

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Re: Changes to be done?
Darth Caedus wrote:LegendaryApophis wrote:Darth Caedus wrote:I can honestly say I've never heard of a 30m army massing a 300-400m army since I been playing. Surely the 30m army has its limits on what it can do to a 300-400m army?! Or would the fact that since if you have over a certain % of your army trained you wont need to worry bout the 30m army round the corner as the ME hunters would smell the trained unit from miles away...
I think what Skunky meant it's that you can be alot smaller than top ones and mass them. You JUST need ATs, big strike, ATT planets, and decent MS.
I see your point bud. but then again if the AT's was harder to get then being the 30m guy, you probably not gonna go wasting turns on a super account. At least I wouldnt.
thus stopping random massings and small accounts massing huge people
Lord Coyle wrote:I agree with 2 ats a turn and making it harder to get them on the game market.
Also MS techs are one of the few good ideas that have come in recently, i dont see this being changed
And i like the idea to increase the kill ratio, makes sense since those buggers would be well perpared for any attacks.
MS techs are terrible they just make massing so much easier, MS's absolutely huge and small accounts to big accounts increase the gap between.
everything else you said is good stuff
Last edited by Skunky on Sun Jan 25, 2009 4:40 am, edited 1 time in total.



