stupid inactive officers

Locked
_Apophis__
Fledgling Forumer
Posts: 100
Joined: Mon Feb 28, 2005 2:19 am
ID: 0
Location: Look behind you

stupid inactive officers

hey forum, i just dismissed over 30+ officers and 1 day later 40+ came under my commander and they are different players and its kinda lame, they are cutting off the income to my other officers. if i dismiss them i know they will join me again, cant u make a confirm button orsomthing to accept or deny officers.
thanks for your time.
SSG EnterTheLion
The Mane Mod & God Emperor of the Tolah
Posts: 3235
Joined: Thu Mar 10, 2005 9:06 am
ID: 0
Location: London England
Contact:

Honours and Awards

Excellent suggestion mate! What I find hilarious is being attacked and the very next minute the guys made himself my officer. I've had to dismiss a few of those and send a few sabs over to get the message across that they are not wanted.
Image
Image
Spoiler
R0B3RT wrote:yep sorry not a bug i.m a noob :-D
Lord Talos
Forum Grunt
Posts: 77
Joined: Wed Mar 16, 2005 10:30 am

Yes this is a good idea it will stop people stealing my freinds money.
BleedBlack
Fledgling Forumer
Posts: 210
Joined: Tue Mar 29, 2005 5:01 pm
ID: 0
Location: Bristol, capital of England. Officially.
Contact:

hey forum, i just dismissed over 30+ officers and 1 day later 40+ came under my commander and they are different players and its kinda lame, they are cutting off the income to my other officers. if i dismiss them i know they will join me again, cant u make a confirm button orsomthing to accept or deny officers.
thanks for your time.

Haha, the bonus' of being top eh :roll: ?

But yeah, it's a good idea.
However, given your 'stance' on SGW, you would probably spend a lot of time rejecting officers.

I think a good idea (although may be hard to impliment) is if you ccould set specifications that officers would have to meet in order to join.
Like, high activity, certain unit production, certain rank.
People who attempt to join, but don;'t meet the specifications could be given a message telling them how far they have to go until they can become accpeted as an officer.
Image
Press Ctrl+W FTW
Asger
Forum Newbie
Posts: 41
Joined: Tue Mar 15, 2005 7:56 am

Last login information even just a date would be helpful in getting rid of inactives. Most games seem to autodelete inactive accounts after a given period of time (a month would seem reasonable even if a person was on vacation).

Also like the idea of commanders having to accept officers.
_Apophis__
Fledgling Forumer
Posts: 100
Joined: Mon Feb 28, 2005 2:19 am
ID: 0
Location: Look behind you

i just dismissed another 25 officers lol, i had 160 and now 114 officers, i only keep the officers i know and the officers that are my friends, new officers have to proof themselfs first and i have to trust them be4 i let them join me.

dont just join me as you please.

have a good day all.
Last edited by _Apophis__ on Wed Apr 20, 2005 11:01 am, edited 1 time in total.
Image
Spykie
Fledgling Forumer
Posts: 139
Joined: Wed Mar 02, 2005 5:53 pm

_Apophis__ wrote:and dont just join me as you please.


//Offtopic// then stop spamming everyone to join you...
Moloch

_Apophis__ as a good point. A confirm button for the Commander to accept or deny officers. As some of them might simply become your officer not to get attack from you.
User avatar
Cole
Forum History
Posts: 10000
Joined: Thu Feb 24, 2005 10:45 am
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Legendary Apophis, Apophis The Great, Legendary

But...inactive players are inactive...so dismiss them ONE TIME and they'll not be back...If they are inactive...
myFriend
Fledgling Forumer
Posts: 154
Joined: Sat Feb 19, 2005 9:12 pm
ID: 0
Location: i am never lost i am were i am

Could you guys PLZ check forms before posting suggestions about topics this has be suggested before.
I am dyslexic and i did do spell check. sarry for the type-o's

i will face my fears and let them past though me; we live we die... but not in vain; OO for cying out loud; Sir with all disrespect, I don't give a dam
Sleipnir
Merriest Mod in the West
Posts: 2340
Joined: Tue Feb 15, 2005 11:16 pm
ID: 0
Location: Off-world

Honours and Awards

myFriend wrote:Could you guys PLZ check forms before posting suggestions about topics this has be suggested before.


It probably has, but I'm just picking the first thread on the subject I can find.

Now that we can make someone an enemy, implementing this should be easy. Just prevent enemies from becoming officers, and we have another problem solved.
Image

As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
Locked

Return to “Suggestions Archive”