Created a new topic for this fix.
viewtopic.php?f=176&t=136894
Unit Production Increases
- adminGary
- Origins Server Administrator
- Posts: 568
- Joined: Tue Dec 23, 2008 4:39 pm
- ID: 0
-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
Did UP change to going up by 2 per click? Because I swear my last click boosted me by two (but it hasn't back-dated to give me two for previous clicks)....either that or I'm going crazy....? Probably going crazy?....

- Epyon {recruiting}
- Forum Regular
- Posts: 720
- Joined: Thu Dec 21, 2006 9:10 am
- ID: 0
Re: Unit Production Increases
RepliMagni wrote:Did UP change to going up by 2 per click? Because I swear my last click boosted me by two (but it hasn't back-dated to give me two for previous clicks)....either that or I'm going crazy....? Probably going crazy?....
eh hem .....
Epyon {recruiting} wrote:They Say You Should'nt Fear The Reaper, Thats True, But You Should Fear Me

-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
Can you definitely confirm its only one? Cos I could swear blind it went up by two.....
I don't like questioning my sanity.....the answer is always disturbing

I don't like questioning my sanity.....the answer is always disturbing

- Epyon {recruiting}
- Forum Regular
- Posts: 720
- Joined: Thu Dec 21, 2006 9:10 am
- ID: 0
Re: Unit Production Increases
maybe it was just a glitch but you'll probably have to wait for the Big G
Epyon {recruiting} wrote:They Say You Should'nt Fear The Reaper, Thats True, But You Should Fear Me

- adminGary
- Origins Server Administrator
- Posts: 568
- Joined: Tue Dec 23, 2008 4:39 pm
- ID: 0
Re: Unit Production Increases
Sure took someone a while to find this, I made the change about 3 or 4 days ago 
-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
So, its now 2?
Are you planning on back-dating it? Because I bought a load of upgrades when it was only 1 increase per click.....kinda wasted a hell of a lot of naq if not?!
Are you planning on back-dating it? Because I bought a load of upgrades when it was only 1 increase per click.....kinda wasted a hell of a lot of naq if not?!

- adminGary
- Origins Server Administrator
- Posts: 568
- Joined: Tue Dec 23, 2008 4:39 pm
- ID: 0
Re: Unit Production Increases
I wish I could backdate it, however UP levels are not recorded in any of our activity logs so I can't determine who spent the naq to upgrade prior to the change.
The best I could do is double every upgrade for anyone who has more than 40 UP, however this would give an unfair boost to people who donated and received an UP bonus as a part of their benefits package.
The best I could do is double every upgrade for anyone who has more than 40 UP, however this would give an unfair boost to people who donated and received an UP bonus as a part of their benefits package.
-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
Would it help if I told you? 
Bought from 40 to 59 on 1 increments. First noticed it leap from 59 to 61.
Just lost a few mil worth of naq apparently..... So there's no chance this is going to get compensated?
Dang, wish these goalposts would stop moving
EDIT: To be honest, your idea to double all UP lvls after 40 doesn't sound that bad, even if it does benefit donators - there can't be that many of them, and this way everyone gets a nice boost (yes, this is me clutching at straws
)
Bought from 40 to 59 on 1 increments. First noticed it leap from 59 to 61.
Just lost a few mil worth of naq apparently..... So there's no chance this is going to get compensated?
Dang, wish these goalposts would stop moving
EDIT: To be honest, your idea to double all UP lvls after 40 doesn't sound that bad, even if it does benefit donators - there can't be that many of them, and this way everyone gets a nice boost (yes, this is me clutching at straws

- Epyon {recruiting}
- Forum Regular
- Posts: 720
- Joined: Thu Dec 21, 2006 9:10 am
- ID: 0
Re: Unit Production Increases
with your little mechanical hands lol
Epyon {recruiting} wrote:They Say You Should'nt Fear The Reaper, Thats True, But You Should Fear Me

-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
lol. Just annoying now though because people who haven't been active, who have saved up turns, can farm the larger amounts of naq out and catch up in no time
All that investment, and the playing field is virtually levelled again...

- adminGary
- Origins Server Administrator
- Posts: 568
- Joined: Tue Dec 23, 2008 4:39 pm
- ID: 0
Re: Unit Production Increases
I could always make it so that from 40-60 it's 1 point per upgrade and at 60+ it's two points.
Yes I think I will, that will solve this little problem nicely.

Yes I think I will, that will solve this little problem nicely.
-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
Or you could just leave all upgrades at 1? There really is no need to speed the game up - within a few months we'll end up with all of main's problems [old players too big, new players can't catch up - and get rubbish updates like raid, size caps, etc)
Just keep it all at 1. If I'm the only one who noticed (or admitted to noticing) I doubt anyone would complain.
If you do what you're suggesting, then I can streak away from everyone else because I made the wise investment early on. I'd like that, but it'd be bad for the game. While everyone else struggles to get to 60, I could have a massive army size.
Much, much better all round to just leave it at 1. Everyone is happy that way. We really don't need quicker growth. Thats what killed main.
Just keep it all at 1. If I'm the only one who noticed (or admitted to noticing) I doubt anyone would complain.
If you do what you're suggesting, then I can streak away from everyone else because I made the wise investment early on. I'd like that, but it'd be bad for the game. While everyone else struggles to get to 60, I could have a massive army size.
Much, much better all round to just leave it at 1. Everyone is happy that way. We really don't need quicker growth. Thats what killed main.

- adminGary
- Origins Server Administrator
- Posts: 568
- Joined: Tue Dec 23, 2008 4:39 pm
- ID: 0
Re: Unit Production Increases
Ah your probably right... maybe I'll just call it a bug 
-
RepliMagni
- Forum Addict
- Posts: 4158
- Joined: Wed Apr 20, 2005 9:29 am
- Alliance: Loner :P
- Race: NanoTiMaster
- ID: 1908448
Re: Unit Production Increases
So, UP is at 1....seems like a nice pace that

