Alliance Bank

Locked
User avatar
semper
The sharp-tongued devil you can't seem to forget...
Posts: 7290
Joined: Wed Jul 20, 2005 2:24 pm
Race: God
ID: 0
Location: Forever watching...always here...
Contact:

Re: Alliance Bank

Lore wrote:
GeneralChaos wrote:It should not be called alliance vault it should just be Cosmic Alliance Tax 1% Fixed.

:lol:

I have to agree with you there mate.


I could happily agree with that too...
Image
Accolades/Titles:
Spoiler
Started Playing: April 2005
Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
Winner (12): RP'er of the Year 2008, Runner Up Poster of the Year 2008, Debater of the Year 2008, War of the Year 2008, Poster of the Year 2009, Alliance of the Year 2009 (Nemesis Sect, Creator), Alliance War of the Year 2009 (Nempire vs Mayhem, Instigator), RP'er Runner Up 2009, Knew You'd Be Back 2010, Conflict of the Decade (FUALL v TF), Conflict of the Decade Runner Up (Ga vs TF), Alliance of the Decade (TDD).
Nominated (8): Writer of the year 2007, Avatar of the Year 2007, Poster of the Year 2007, Villain of the Year 2008, Player Sig 2008, Race Player of the Year 2009, Most Missed 2010, Alliance Leadership 2010, Most Missed 2011.
Commands (3): Supreme System Lord 2008, 2010, 2011 and 2012. System Lord Council 2006 - present. Dark Lord and Emperor of the Nempire 2009 - 2011.
Alliances (9): DDE, EA, OSL, TFUR, DDEII, AI, RM, WoB, Nemesis.
Forum Roles (4): Former Misc GM, Race Mod (Goa'uld), Debate forum patriarch and mod.
BenjaminMS
Tollan
Posts: 2769
Joined: Sun Mar 05, 2006 6:20 am
Alliance: ~Leaf Village~
Race: Balancer
ID: 1907529
Alternate name(s): TUHD (Bioware forums)
Location: Stuck between real life and the other end of a Stargate

Re: Alliance Bank

Gotta agree... it'd be unfair to lone wolfs to be left far behind due to the fact they don't have/want to use the time to be in an alliance. You shouldn't effectively punish players because of that.

Besides: Lore is right. Anything that boosts an alliance, is something which ALWAYS punishes smaller alliances and/or lone wolfs. I'm just getting afraid by the thought what happens if (for example) TJP and FUALL would get stat upgrades... brrrrr....
Image
Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
User avatar
Poofer
Fledgling Forumer
Posts: 104
Joined: Wed Dec 17, 2008 11:15 am
Alliance: TAAE
Race: Kerbal
ID: 1932858
Alternate name(s): spart4, poofer
Location: Kerbin

Re: Alliance Bank

one thing i just thought. what happens to the alliance bank if the alliance is disbanded?
Unsterblich wrote:nah ill just close my eyes and accidently conquer it
Image
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Alliance Bank

spart4 wrote:one thing i just thought. what happens to the alliance bank if the alliance is disbanded?

gone, period.


AFAIK
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
~Enigma~
Forum Newbie
Posts: 35
Joined: Wed Jan 14, 2009 8:25 am
Alliance: Freelancer
Race: System Lord
ID: 51683

Re: Alliance Bank

Lore wrote:
spart4 wrote:one thing i just thought. what happens to the alliance bank if the alliance is disbanded?

gone, period.


AFAIK

Maybe it should be released into the Ingame market? Just a thought :D
gridlock
Forum Irregular
Posts: 295
Joined: Tue Nov 20, 2007 10:44 pm
Alliance: The Federation
ID: 0
Location: Hanover, IN

Re: Alliance Bank

any new developements?????????
QueenLycaenion
Fledgling Forumer
Posts: 141
Joined: Wed Aug 01, 2007 10:57 am
Alliance: The Magnificents
Race: Ancient
ID: 0
Location: watching you an your Hypocrisy collecting infornation to use

Re: Alliance Bank

I like

the idea has good merit

fwee
Imagemy own MS I made myself =D the girl is the werewolf liru not made by me but I added the blue tats ^^
User avatar
I Am Thor
Forum Elite
Posts: 1858
Joined: Sun Jul 13, 2008 9:14 pm
Alliance: The Four Races
Race: Asgard/Ancient
ID: 7368
Location: Porterville, CA, USA
Contact:

Re: Alliance Bank

ahhh, i hate math, but ill go with the idea
Image
Image
Image
Image
~FreeSpirit~ wrote:U can always knock at my door but remember i knock back ;)
Tridentkilla wrote:Bush was about as Communist has Lenin was Capitalist...
RobinInDaHood
Forum Elite
Posts: 1509
Joined: Wed Oct 25, 2006 3:39 am
Race: Vulpes
ID: 75697
Location: Da Hood, of course

Re: Alliance Bank

Suggestion:

Allow the alliance to use the naq to purchase one-time use special attacks.

For example (and I'm making up numbers off the top of my head), for 3 trillion naq, the alliance can purchase the ability to do a single 15 turn strike on a single account, even through PPT. It would allow the alliance to farm an enemy player one time, hopefully to grab more naq than the attack cost.

Or, maybe the ability to calculate the exact time a PPT for an enemy account will end.

Or, the alliance could risk their entire alliance bank on hitting an enemy alliance and stealing their bank, something based on the different between the two bank values and some random multiplier. So, say your alliance had 10 trillion banked and you hit your enemy that had 6 trillion, you have a 1 in 4 chance of taking it all. If you fail, they get some % of your bank in exchange, maybe up to their current bank size. So, you strike with a 10 trillion bank and have a 25% change of stealing 6 trillion but if you fail, you could lose 6 trillion of your bank.

/shrug

Just ideas... they probably all suck.
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Alliance Bank

I could see the striking through PPT one, but it would need to be costly, and tricky.

I actually like the PPT end one kinna well, cuz honestly, what is it really telling you? and what good is it when they can bank the turn before, or rePPT.


Last one, I am not to keen on, no naq is lost so it grows infinently, I think the naq needs to be spent and removed from the game.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Erebus
Fledgling Forumer
Posts: 173
Joined: Fri Jan 23, 2009 2:36 pm

Re: Alliance Bank

Clarkey wrote:Whatever the alliance bank is used for it should not be an advantage to be used against those not in alliances.

i.e. if it can make members strikes bigger etc.

I only say this because once Admin suggested a bonus for Lone Wolf accounts. But he decided against it. Therefore alliances should not get an advantage to use against Lone Wolf accounts.


but if dey did it wud b all the more reason for someone to join an alliance


However i suggest it be used strictly for alliance wars or for a ALLIANCE MOTHERSHIP or something along those lines

i dont agree it shud be shared out for all the members as it wud be easily abused
accadacca
Forum Newbie
Posts: 13
Joined: Fri Jan 30, 2009 1:38 pm

Re: Alliance Bank

well i havent read all 13 pages of suggestions on the new alliance bank but i have some suggestions myself that i dont think/hope anyone else has posted.

I think the ban should only benefit all in the alliance not just one specific member. I think the bank should be a tool for both war and non war time.

Ideas as making the members bank capacity bigger and simular is great

but i think it should be of help when you are at war. ive never been at war but i can think of a few things that the bank can help your alliance in war. for example you can upgrade so you can have a certain percent more mercs when at war because you need every man around and for a brief period you can have more mercs then usuall depending on how much the alliance have upgraded it. when war is over the limit will go down to normal

you should also be able to buy upgrades so you attack, defence, covert etc increase its power a certain percent at war in a simular way as the merc suggestion

maby even have alliance planets benefiting the whole alliance equal on attack, def, up etc when at war. Every alliance can have 10 planets of various attributes but you can only benefit from them during war. also during a war you can steal the enemies planets. since its alliance planets they should be harder to steal. got a couple of ideas how this could be.

* for example you need 3 players to attack a planet within a certain time limit to be able to steal them.

* since these planets are property of the whole alliance everyones ms protect these planets making it a huge battle were everyones ms battle for the planet.

* to weaken the planets defence you need to mass 3 players ms to give you an opportunity to take on the planet defences.

* or just do it the good old fashioned way and have your ms attack a planets defence. if so the defence on these planets need to be alot higher than usuall since these are more powerful

* if you already have 10 planets in the alliance you will destroy the planet you conqured.

planet attributes and defence can only be upgraded with alliance bank




The alliance leader should be able to decide how big percent of members income should be going in the alliance bank.


all i got for now, please tell me what you think.
User avatar
sniper0432
Forum Elite
Posts: 1825
Joined: Mon Aug 04, 2008 12:43 am
Alliance: Areseorii Knights [Leader]
Race: Spartans
ID: 1943098
Location: Australia
Contact:

Re: Alliance Bank

I think I remember a similar idea being shot down because it could be exploited.

However, we could have the bonuses work only at specific times against specific people. The alliance planets also seem like a good idea, but I'm not too sure... might need to work on that.
gridlock
Forum Irregular
Posts: 295
Joined: Tue Nov 20, 2007 10:44 pm
Alliance: The Federation
ID: 0
Location: Hanover, IN

Re: Alliance Bank

any news on possible updates
User avatar
sniper0432
Forum Elite
Posts: 1825
Joined: Mon Aug 04, 2008 12:43 am
Alliance: Areseorii Knights [Leader]
Race: Spartans
ID: 1943098
Location: Australia
Contact:

Re: Alliance Bank

gridlock wrote:any news on possible updates

I got nothing, mate. Maybe someone else...?
Locked

Return to “Suggestions Archive”